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    Walkthrough by maria_theresa

    Version: 1.0 | Updated: 01/14/08 | Search Guide | Bookmark Guide

    Clive Barker's Jericho
    Version: 1.0
    Written by: maria_theresa (Maria Abramowicz)
    Email: mariawicz@hotmail.com
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
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    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    W, Up - Walk Forward
    S, Down - Walk Backward
    D, Right - Strafe Right
    A, Left - Strafe Left
    Space Bar - Switch Characters
    C - Crouch
    Middle Mouse Button, Z - Zoom
    V - Melee
    F - Flashlight
    Mouse Wheel Down - Team Orders: Take Position
    Mouse Wheel Up - Team Orders: Follow Me
    1 - Team Orders: Alpha Take Position
    3 - Team Orders: Omega Take Position
    1 - Astral: Telekinesis
    3 - Astral: Blood Ward
    2 - Astral: Pyrokinesis
    Right Mouse Button - Primary Weapon
    Left Mouse Button - Secondary Weapon
    E - Main Psychic Power
    Q - Secondary Psychic Power
    PlayStation 3
    Left Analog - Move Character
    Right Analog - Aim Weapon
    Square Button - Reload, (Hold) Configure Weapon
    Triangle Button - Turn Flashlight on/off
    X Button - Heal, Action, Switch Character, Squad Menu
    Circle Button - Melee 
    R1 - Primary Weapon
    L1 - Secondary Weapon
    R2 - Primary Psychic Power
    L2 - Secondary Psychic Power
    L3 - Crouch
    R3 - Zoom In/Out
    XBox 360
    Left Analog Stick - Move Character
    Right Analog Stick - Aim Weapon
    Blue X Button - Reload, (Hold) Configure Weapon
    Yellow Y Button - Turn Flashlight on/off
    Green A Button - Heal, Action, Switch Character, Squad Menu
    Red B Button - Melee 
    RT - Primary Weapon
    LT - Secondary Weapon
    Right Bumper - Primary Psychic Power
    Left Bumper - Secondary Psychic Power
    Click Left Analog - Crouch
    Click Right Analog - Zoom In/Out
    1. Plot
    2. Characters
    3. Enemies
    4. Tips
    5. Walkthrough
    6. About the Author
    1. Plot
    “…and God created The Firstborn in his own image.  An entity neither make nor 
    female, dark nor light; a singular being that was both beautiful and terrible 
    to behold.  Disturbed by His creation, God left it unfinished, banishing The 
    Firstborn from reality to The Abyss, forsaken and unloved.  In its place, God 
    started fresh, the slate wiped clean.  He divided his next creation into two 
    sexes, gave it intellect, reason, emotion.  He gave it the gift of love.  He 
    gave it a soul.”  
    2. Characters
    Captain Devon Ross
    Captain Ross is the leader of the Jericho squad and the main character of the 
    game.  He is quickly killed in the beginning by Arnold Leach, but lives on by 
    "possessing" the other squad members, allowing the player to play each 
    character.  His psychic powers include the ability to possess other teammates 
    as well as healing.
    Weapon: Patrioteer (Assault Rifle/Shotgun)
    Lt. Abigail Black
    One of the most useful characters and my favorite to play.  She has 
    telekinetic powers, which allows her to aim bullets with thorough accuracy 
    (Ghost Bullet) and move things with her mind (Telekinesis).  Her sexuality is 
    unclear, with some characters calling her a lesbian, while rumor has it she 
    has strong feeling for Jones.
    Weapon: Flash Thought (Sniper/Grenade Launcher)
    Captain Xavier Jones
    Jones is a quiet character who you probably won't play anymore than you're 
    forced to.  He has the power of Astral Projection.
    Weapon: Patrioteer (Assault Rifle/Shotgun)
    Sergeant Frank Delgado
    Delgado is the biggest and loudest of the bunch.  Ababinili, a fire spirit, 
    lives in his right arm, which he has the ability to unleash and set enemies 
    aflame.  Boyfriend of Church.
    Weapon: Hells Keeper (7.62 mm Mini-Gun) / Pain (.50 Caliber semi-Automatic)
    Sergeant Wilhelmina Church a.k.a. "Billie"
    Church is a blood mage who uses her own blood to set enemies on fire or to 
    paralyze them (Blood Ward) for a brief period of time.  Girlfriend of Delgado.
    Weapon: Kenjuu (Rapid-Fire Sub Machine Pistol) / Nodachi (Katana Blade)
    Corporal Simone Cole
    Cole is highly intelligent and the only character without any authentic 
    psychic abilities.  However, she can slow time, is responsible for resupplying 
    the team's ammunition, and has a super computer which can identify the time 
    and place of the team's whereabouts.
    Weapon: Assault Rifle / Grenades
    Father Paul Rawlings
    Rawlings is the oldest character.  He is a priest and has the ability to heal 
    other team mates.  He also has the ability to drain enemy's health (Vlad’s 
    Weapon: Faith and Destiny (Pair of Pistols)
    3. Enemies 
    These are the main enemies of the game, and you will encounter them in almost 
    every chapter.  They are the size of an average person, have black straps 
    around their head and body, and metal spike-like weapons as hands and arms.  
    They run rather quickly and remind me of the zombies from "28 days Later."  
    You'll find yourself using a lot of ammo to take these guys down, but they can 
    be shot in the head for a quick kill (and a very cool brain splattering 
    Their main attacks are a hook that they through at you from a distance and 
    Exploding Cultists
    These guys look like tall, lumpy mounds with legs.  They are easily 
    recognizable by their round yellow pustules on their bodies.  In order to kill 
    these, you have to pop all of their pustules and then they will fall down and 
    explode, which requires you distance yourself from them at all times.  These 
    guys will be the most annoying monsters since they will undoubtedly kill half 
    your team who never learn to take cover.
    These guys are annoying as heck, but you can use Delgado to burn them and shoot
    them with his continuously shooting weapon.
    Flying Cultists
    Large bat-like creatures that come from the sky and swoop down to attack.  They
    can be a pain to take down because of how fast they move.  Your best bet is to 
    wait until they are the closest to you, which is when they're the most 
    stationary and the most harmful. 
    Slightly similar appearance to the Exploding Cultists.  They are big and lumpy 
    and have little glowing spots on their bodies (but are meaningless as opposed 
    to the Exploding Cultists).  They will hide behind something and then expose 
    themselves, unleashing a string of machinegun bullets.  Use Black to snipe 
    their heads from afar, but remember that their heads are more in the middle of 
    their bodies and have a helmet atop them.  There's another mound near their 
    heads that looks like a head but isn't.
    Much like the Machinegunners except they use flame throwers (shocking).  Steer 
    clear from their fires and take them down using whomever you like.  They are a 
    relatively easy enemy that you won't encounter too much in the game.
    Another walking lump of flesh, except these guys throw grenades at you.  Big 
    and slow, they're easy to kill so long as you avoid their grenades.
    Corpses Behemoth
    One of my favorite monsters because their dang easy, and you almost have to use
    Black.  Monstrosities are big and have a ring of runes around their giant mouth
    that spews toxic blood and flesh at your team.  Use Black to snipe out each 
    rune, and the monster will die.  Some have a special rune on the top of their 
    head that you will need Church to stab with her Katana.
    Warrior Crusaders
    These are the guys you may have seen on one of the trailers for the game.  They
    are mostly covered in chainmail and have shields and spears that they through 
    at you.  These Crusaders move much like the Cultists, although they are a 
    little harder to kill.
    Crossbowman Crusaders
    Like the Warrior Crusaders but with...wait for it...crossbows.  They will stay 
    far away from you, shooting the fire crossbows that are more harmful than you 
    think.  Their flaw is that they usually leave their heads exposed when their 
    crouching behind something, so use Black to pop them off.
    Maltheus Crusader
    These are the ghosts of the child crusaders that you will learn about in the 
    game.  They first appear as greenish ghosts but then materialize into little 
    demons.  They're more annoying, and creepy, than anything else, and are easy to
    take down.
    Legionaries move slowly, but carry body-sized shields and will throw spears at 
    you.  They are impossible to kill when hiding behind the shield, so use Black 
    to snipe them when the pop their heads out to spear you.  You can also use 
    Delgado's flame spirit to set them on fire.
    You won't encounter the Gladiators too often but they can be hard to deal with 
    if you don't know what to do.  They are huge and throw a giant bludgeoning 
    toolat you that will almost immediately take you down.  They will also target 
    one character at a time and that's the one who you are controlling and 
    shooting.  To kill them, shoot a wound in their back until it opens up and the 
    Gladiator dies.  You may have to periodically switch characters to avoid 
    getting killed.
    Blind Behemoth
    You'll only encounter these in one part of the game.  They are big, but blind 
    and stupid, and can be easily taken down.
    4. Tips
    These are tips both about playing the game and using this FAQ.
    1. This game is very linear, so just follow the paths throughout each chapter.  
    It's very hard to get lost.  
    2. Never play as Rawlings and always revive him if you can.  He is your only 
    other healer, and can heal from a distance.
    3. If you're having trouble with an enemy, revert back to the enemies list in 
    this FAQ.  There may be some useful information on how to kill them.
    4. Church's psychic abilities can come in handy when you want to immobilize 
    an enemy or set them on fire, but her primary weapon can be a nuisance because 
    it doesn't automatically reload.  Keep this in mind when using her, and keep an 
    eye on your ammo so you know when to get ready to manually reload.  
    5. Walkthrough
    Time Slice 1 - Al-Khali, current time
    The Storm
    In the opening cut scene, Ross is having a dream that The Firstborn is leading 
    him to a giant storm.  He then awakes to a phone call and ends up on a plane 
    with the rest of the Jericho squad.  You end up in the city of Al-Khali and 
    this is when you’ll learn some about why you're there, etc.
    Follow the path until you reach a tunnel blocked by stone.  Once you finish 
    with some of the tutorial instructions, Black will use her powers to open the 
    tunnel.  This level is strictly to introduce the game and some basic skills.
    The Tomb
    “Ruins of Al-Khali, Middle East.  
    The Department of Occult Warfare 
    has sent in Jericho Team – a seven 
    man unit trained in both conventional 
    and occult warfare– to investigate.  
    All attempts at contacting the outpost 
    inside Al-Khali have failed.  With 
    tensions already running high in the 
    region, this is the event that 
    could trigger the Apocalypse.”
    In the opening cut scene, the gang is standing in front of a piece of stone 
    with ancient etchings.  After some conversation, the ground begins to shake and
    the team runs for cover.  Ross falls in a hole, which means you have to follow 
    a sequence of button pressing to get him out.  You will encounter this 
    throughout the game.  It's easy once you get the hang of it.
    Follow the tunnel, where you will learn how to use your flashlight.  Follow the
    path until you get to what looks like an outside hallway, and you will be given
    the instructions to make your team hold position. This is where you will meet 
    your first enemy: Cultists.
    You won't be able to shoot them until the team realizes that they are hostile.  
    Take them down and continue along the path until you reach an entranceway that 
    is boarded up.  Black will use her powers to open it up.  Walk through and Ross
    will give orders to split up the 2 teams.
    This is your first Checkpoint.  You are now split from the other team, and 
    you're with Black, Rawlings, and Church.  You will come out of a short tunnel 
    into a corridor facing another short tunnel to the left.  Some Cultists are 
    going to come at you here so take them down and continue on.
    As you continue through the next small tunnel into what looks like a large 
    excavation site, some Cultists will come at you from behind.  Go around the 
    site until you get to an opening to a small room-like opening to your left. 
    There is a Cultist in here torturing another human.  Kill him and wait until 
    Black clears the boarded entrance.  Checkpoint.
    You will now see a black cloud form and The Firstborn will call to you.  Follow
    it every time it appears and it will soon lead you to an area full of Cultists 
    (what a doll!)  Follow it until you get to what looks like a round door.  The 
    cut scene will explain that it opens with blood and Church will cut her hand 
    open to activate it.  You and Rawlings walk through leaving the two girls 
    Operation Vigil
    “The lost city of Al-Khali is 
    caught within a box of extremely 
    virulent evil.  Today, there are 
    a handful of ruins beneath the desert 
    sands, but this place has been 
    in existence throughout some of 
    the most significant civilizations 
    in history, many of which were 
    oblivious to the tremendous power 
    that lay under their very feet.”
    Go down the stairs to your left and then another set of stairs that leads to a 
    Cultist who is feeding.  You will then reach a gate that opens upward and 
    leads into a large room.
    The cut scene will show that the gate you entered through is now closed and you
    are confronted with a small, crazed woman.  Rawlings calms her down, and it is 
    revealed that his vow of chastity may be a little...err...tarnished.  
    Go through the next open gate which is to the right of the one you just entered.
    Go up the sets of stairs until you reach the same round door that Church 
    opened.  And that is the end of that chapter.
    “Outpost Vigil; established 
    to investigate the unusual 
    activities of The Box during 
    the Second World War.  They 
    allies knew that the Germans, 
    led by the Thule Society, 
    were carrying out extensive 
    excavation on some mysterious 
    ruins without any apparent reason…”
    You are now rejoined with Black and Church.  Continue through the path and you 
    will walk through a few holes that are in stone walls.  There are some Cultists
    here, but nothing too major.  When you walk up the stone steps, you will 
    encounter another Cultist followed by an Exploding Cultist.  Shoot their yellow
    pustules, but take cover once they fall since they will explode and kill you. 
    To your right you will see the other squad, but be careful; the Exploding 
    Cultists are still coming and will appear in front of the other squad as well 
    as to your left.
    Jones will talk to Cole for a bit as you walk up to the boarded entrance.  Wait
    for Black to clear it, and you have reached a Checkpoint.
    Continue along until you are faced with a few Cultists.  As they come at you 
    from the front, some Exploding Cultists will attack you from behind.  Continue 
    along until you come to an area that has a pit full of flesh and blood.  You 
    can walk into it and hear some dialogue, but it's not until you exit the area 
    that you will encounter your biggest fight so far.  Cultists and Exploding 
    Cultists come at you in a giant wave.  You should know how to take them out at 
    this point, so just do what you do.  Once the area's clear continue along.  
    You will receive a transmission from a frantic Green and then will see the same
    round door as you did in a previous chapter (you know, the one that Black 
    opened with her blood).  But this time the door has been blasted open.
    “Arnold Leach knows all too 
    well what tactics the Jericho 
    team will use to track him down.  
    Carefully, he chooses someone 
    to infiltrate DOW from the 
    inside, to feed him information 
    he needs to be one step ahead of 
    the Jericho team.  He knows that 
    they’ll use data gathered by 
    Muriel Green to track him 
    down and he can’t let this happen.”
    As soon as this chapter starts, Cultists and Exploding Cultists come right at 
    you.  There a few ways to approach this part.  You can stand where you are and 
    wait for them to walk up the left stairway and appear from behind the left 
    column or you could walk to the left stairway and shoot them as they come up.  
    Some of your teammates will shoot them from the balcony as they make their way 
    to the stairs.  As soon as they are all dead, you've reached a Checkpoint.  
    Go down the stairs that the monsters came from and you will eventually reach 
    the area where you first met Green.  Go towards the computer hub and you'll be 
    forced into a cut scene where we discover what happened to Green.  Yup, she's 
    dead, but we move on.  Walk up the stairs into the computer hub and you'll be 
    bombarded by Cultists and Exploding Cultists.  I suggest shooting the Exploding
    Cultists from behind the left railing in the computer hub and letting your 
    teammates deal with the Cultists.  For the most part, they won't come after 
    you, and it's been my experience that the squad does a terrible time killing 
    the Exploding Cultists on their own.  Then they get really close and kill half 
    your squad.  
    Once they're taken care of, Cole will use her time shifting abilities and 
    report the breach is near.  The breaches are like portals that you will enter 
    and travel through different places in time.  The gate behind the computer hub 
    will open up, but you'll have to wait until the dialogue is over.  Once going 
    inside you'll notice the round door that is only able to be opened with blood.  
    As you approach it, the chapter will end.
    Man Down!
    “Sumerian mystics that seek 
    to protect humanity have always 
    kept seven warrior priests at 
    the ready should The Firstborn 
    return.  Each time, this ancient 
    order is sent into The Box to 
    confront The Firstborn.  Somehow 
    each previous team has succeeded 
    in closing the rift, at a certain 
    As you begin this chapter, you'll hear Leach say something that I am still 
    unable to discern.  But walk slowly because soon you will see, in the distance,
    some Cultists and Exploding Cultists.  Keep going straight towards a stone 
    wall.  Don't bother making any of the rights because they just lead to an empty
    excavation site.  You will encounter more Cultists and Exploding Cultists here 
    and as you make your right at the stone wall, you will encounter even MORE 
    Cultists and Exploding Cultists.  Keep on going and you will reach what looks 
    like a dead end, but it's not.  Monsters will pop out from the ground and once 
    you take a couple down, you will reach a Checkpoint.  But don't get too 
    comfortable.  The wall that was blocking the path will blow open and more...
    do I have to say it...Cultists and Exploding Cultists will attack.
    Continue along until you reach an open corridor where more monsters will 
    attack.  As you continue forward, you will be looking onto a large canyon-like 
    hole, but will walk to the path on your left.  Be careful because Exploding 
    Cultists will sprout from the ground right in front of you.  As you move on, 
    more monsters will come at you.  This may seem tedious, but it does a good job 
    of honing your skills, and don't worry, the first Time Slice is almost over.  
    As you move along, you'll reach a big round open area that is surrounded by 
    statues of men with wings and funny hats.  Walk into it and reach your 
    Checkpoint.  You will hear Leach's deep voice (that I still cannot understand) 
    and as he shuts up, Flying Cultists will come from the sky.  Shoot at them with
    your primary weapon, but as they come closer, pop them with your shotgun.  
    Once they're dead, Rawlings and Jones will explain more about The Firstborn 
    and Delgado will offer his two cents as usual.  The Firstborn will appear and 
    beckon you to approach him.  Do so and soon a cut scene will show Ross climbing
    up to The Firstborn, and opening the breach.  But there's trouble.  Leach comes
    from the sky and starts attacking Ross.  As much as I can barely understand 
    him, he sure looks cool.  Leach shreds Ross to pieces and the Jericho team goes
    through the breach. 
    Time Slice 2 - World War II, 1942
    Still With You
    “Ross is dead.  In The Box, 
    however, death has a different meaning…”
    If you shed a tear over Ross' death, don't worry, he's still with us.  The 
    opening cut scene reveals that Ross has the ability to possess Delgado and is 
    now inside of him.  You are also able to switch to Black.  Here you will learn 
    how to use her Telekinetic power (to remove some debris from a doorway) and how
    to use Delgado's flame spirit.  Some Cultists will come at you after you clear 
    the debris.  Continue up the stairs where you will encounter some more 
    Cultists.  Go straight through the large hole in the wall as opposed to going 
    left where the room is lit by red light.  Church will now tell you that you can
    possess her if you like.  Do so, so that you can familiarize yourself with her 
    Blood Ward ability to freeze enemies in place.  And you can practice on the 
    Cultists that come flying at you.  Continue through until you reach some stairs
    leading up.
    The Path of Souls 
    “A road made of petrified 
    human remains leads the team 
    closer to The Firstborn.  A 
    path of souls stolen by the 
    darkness of The Box.”
    This chapter begins with Cole telling you that she's allowing herself to be 
    possessed by Ross.  Switch to her so that you can learn how to launch grenades,
    which you may or may not find yourself using later in the game.  As you go up 
    some stone steps, Cultists attack.  In theory, this should be when you 
    practice throwing grenades, however, they're probably going to come too close 
    to you to do so.  Remember that the explosion that kills the enemies can also 
    kill you.
    As you reach an area that's strikingly similar to the excavation site in 
    Al-Khali, you'll run into some more Cultists.  Continue round the area and soon
    you will be face to face with a brand new enemy: Machinegunners.  Switch to 
    Black and snipe their heads, which are located more in the middle of their 
    bodies.  Continue along, going up some stairs.  Once you reach the top most 
    stair, you'll notice a blood-soaked wall to your right.  Be careful because 
    right around the corner, a Machinegunner will come at you.  Go down the path 
    and when you reach the area where the ground is covered in flesh and blood, 
    you've reached a Checkpoint.
    Later in the game, these areas where the floor is covered in flesh and blood 
    usually means that enemies will sprout from the ground, but right now you're 
    This next part may be a bit challenging at first, but it's quite simple once 
    you know what to do.  When you reach a large open area, blue gunfire will start
    shooting at you and you'll hear a siren go off.  Switch to Cole.  You're going
    to need her time shifting abilities and grenades.  Activate her psychic power 
    which should slow everything down.  Run into the middle of the area towards one
    of the machines that are shooting at you.  Walk towards the back of the 
    machine, and you'll be prompted to press a button which will show Cole 
    depositing a grenade into a compartment in the machine.  Do this for all 3 
    machines, avoiding the Machinegunners along the way.  Once all 3 machines are 
    toast, the monsters are gone anyway, but you'll be thrown into a cut scene.  A 
    corpse with the voice of Lichthammer (the next boss), will grab you and you'll 
    have to press a series of buttons to get out.  Another cut scene begins with 
    Delgado freaking out and shooting Rawlings.  Revive him and once you do, 
    Lichthammer will greet you.  Shoot her when she gets close to the ground and as
    she pops back to where she was first standing, Cultists will sprout from the 
    ground.  As you kill them, she'll come back down and the process starts again.  
    Eventually some other soldiers will shoot her from the top, and she'll 
    disappear and the gate will open.  This doesn't mean she's dead, so don't get 
    too comfortable.
    As you walk into the gate, Rawlings will allow you to possess him.  As you do, 
    a Machinegunner will come.  You can choose to learn Rawlings’ powers and what 
    not, but as I mentioned before, it's not the best idea to use him since doing 
    so means you only have one healer.  
    “On discovering the German 
    plans for the powers held 
    deep within Al-Khali, the 
    British Office of Strategic 
    Services dispatched Blackwatch, 
    a top secret commando unit 
    ordered to destroy the psychic 
    German commander Lichthammer.”
    Once you reach an area with some sandbag walls to hind behind, some 
    Machinegunners and Cultists will attack.  You've probably already become 
    familiar with the layout of the areas where battles occur (large open areas, 
    or narrow and long areas with some short walls to hide behind).  Continuing 
    along you'll see some rusty cars and tire fires.  When you reach a tunnel, some
    Flamethrowers will appear (yay, more new enemies).  Switch to Delgado to learn 
    about his Flame Shield abilities which don't come in handy until one portion 
    later in the game.  Once the Flamethrowers are dead, you've reached a 
    This next battle can get a little hairy and it begins when you exit the tunnel.
    Machinegunners will appear in front of you, Flamethrowers will come from behind
    you, and Cultists will just appear out of nowhere.  Use Black's Secondary 
    Weapon, grenade launcher, to shoot the bigger guys.  They'll just explode and 
    it's a quick way to get them killed.  And once they're all dead, you hit a 
    Checkpoint anyway, so your ammo will be replenished.
    As you exit the next tunnel, some Cultists will attack and The Firstborn will 
    appear.  Follow it until it appears behind a lowered metal gate.  You'll need 
    to switch to Jones and use his Astral Projection abilities.  Once activating 
    his psychic powers, jump to the child and locate the lever behind and to the 
    right of The Firstborn.   Use Telekinesis to open the gate and continue 
    through.  A cut scene will begin where a human soldier approaches you.
    “Blackwatch were sent to 
    seal the breach opened by 
    Hanne Lichthammer and her 
    men.  To defeat Lichthammer 
    they’ll need the combined 
    power of the Jericho team.”
    This chapter begins with a cut scene that explains the presence of the World 
    War II soldiers that are now with you.  Apparently they were part of the DOW 
    way back when and now need your help to destroy Lichthammer.  One of the 
    soldiers will also explain The Firstborn to you using a series of Russian 
    Nesting Dolls that we obviously all have in our back pockets.  Soon you'll hear
    an explosion from the distance and the gameplay begins.  Machinegunners and 
    some Flamethrowers will come at you.  As you continue on, they'll appear almost
    everywhere you turn.  Once the lot of them are dead, you'll reach a Checkpoint.
    You'll reach an area with some sandbag walls that looking onto a room.  This 
    is where you'll be reunited with an old and annoying friend: Exploding 
    Cultists.  But they're also going to be joined by Flamethrowers and 
    Machinegunners.  This can be tough since your team has a hard time killing 
    Exploding Cultists and Flamethrowers on their own.  Black is good with the 
    grenade launcher to easily kill the Flamethrowers, but I suggest using a 
    character with a continuously shooting weapon to take down the Exploding 
    Once you reach an area where you are blocked in by debris, you'll hear some 
    dialogue saying that the place is sporadically wired with bombs.  This is when 
    you learn how to use Black's Ghost Bullet ability which is a great power.  Use 
    it to detonate the blinking bomb and the stone will explode and you'll be able 
    to find a hole in the debris.  Ghost Bullet can kill many enemies at once since
    you control a slowed bullet.  As you move along, the chapter will end.
    Flames of Anger
    “Lichthammer’s minions attack 
    the mosque that Blackwatch 
    have been using as a refuge.  
    Covering their escape, 
    Blackwatch and Jericho detonate 
    carefully placed bombs.  
    Jericho needs to find the 
    breach to get to the next 
    time slice.”
    You'll reach an area with some sandbag walls, and, you guessed it, some enemies
    will attack.  This time you'll have to deal with Grenadiers as well as 
    Machinegunners.  Grenadiers are very similar to Machinegunners in appearance, 
    so just use Black to snipe their heads but watch the grenades when they come.  
    As you go through the tunnel, you'll see a flash of red and a Flamethrower will
    appear.  Blow him up with Black's grenade launcher and exit the tunnel where 
    you'll see more sandbag walls.  Prepare for a few Flamethrowers and some 
    Machinegunners.  Once they're all pretty much cleared, you can climb up the 
    stairs to your left with Black and snipe any oncoming enemies.  They're easy 
    to spot from here and you're far away enough to avoid their attacks.  When the 
    enemies are all dead, you've reached a Checkpoint.
    Go forward and turn left when you see a metal trash can with fire coming out of
    it.  Go through the tunnel until you reach another are with some sandbag walls.
    Flamethrowers and Machinegunners will come at you.  Once they're dead, 
    Grenadiers will fire at you from a distance.  You'll need to switch to Jones 
    and run to as close as you can to the Grenadiers.  Don't forget to order your 
    team to stay put or else they'll follow you and get shredded.  Once you're 
    somewhat close to the Grenadiers, use your Astral Projection to project onto 
    one of them.  Find the fuel tanks behind them and use Pyrokinesis to blow them 
    up.  Jones will probably die a few times before you get this right, and 
    Rawlings will come darting at him, usually getting himself killed.  Switch to 
    any character, run to Jones, heal him and run back.  Then switch to Jones 
    again and try again.  
    Once one of the tanks are toast, the Grenadiers will die 
    and the gate will open. As you move through it, dialogue will indicate that 
    half your team is staying outside to form a diversion, and the other half is 
    going to get Lichthammer.
    “Whilst part of the Jericho 
    team and the British Commando 
    Unit stay behind to form a 
    diversion, Rawlings with Church 
    and Cole infiltrate Lichthammer’s 
    hide-out to find out how to 
    get through the next breach.”
    As this chapter begins, some Exploding Cultists will appear.  Then you will 
    enter an area that looks suspiciously like Green's computer hub in Al-Khali.  
    Find the stairs to the back and left of the area and go down them until you 
    hear some screaming and see a Machinegunner and Cultist attacking a human.  You
    can throw a grenade at them using Cole without them noticing, but just make 
    sure you're close enough.  
    As you move along, you'll be confronted with 
    Cultists, Machinegunners, and Flamethrowers.  This may be a challenge since you
    only have 3 people on your squad (Church, Cole, and Rawlings), none of which 
    have any quick fixes to kill these guys.  As you go down a few stairs, 
    Exploding Cultists will appear.  Back up and shoot at them from a distance.  
    You'll reach a corridor where you'll hear and see an explosion.  Some 
    Flamethrowers will attack at this point.  Use Cole to throw some grenades if 
    you're having trouble.  Once they're all dead, you've reached a Checkpoint.
    When you walk into a large room full of blood, Lichthammer will begin taunting 
    you and sent some Cultists.  Switch to Church and when Lichthammer appears on 
    the ground, use your psychic power to freeze her in place.  This will begin a 
    cut scene showing Lichthammer's exorcism.  Follow the button presses and the 
    chapter will end.
    Brandenburg Gate  
    “The key to opening the breach 
    is in Lichthammer’s own vile 
    blood.  This must be extracted 
    in a blood ritual to allow Jericho 
    to pass deeper into The Box.”
    As this chapter begins, you're going to walk into an area with more sandbag 
    walls.  Use Black to snip the Machinegunners and Grenadiers.  As soon as you 
    turn the corner, you'll see an area similar to the one you just left.  This 
    battle is a little more difficult than the last because the enemies just keep 
    coming and you also have to deal with Exploding Cultists.  Use Black to snipe 
    the big guys, especially the Grenadiers, and allow your team to kill the 
    Exploding Cultists.  Once the area is cleared, you've reached a Checkpoint.
    When you reach a white gate that's closed, switch to Jones.  You're going to 
    have the blow up the white tanks behind the Grenadiers as you did before.  But 
    don't get too close because there are some machines that spit fire at you.  
    Project onto one of the Grenadiers, and destroy the tanks behind them using 
    Go through the open gate into an area covered with flesh and blood.  Switch to 
    Church and find a ladder to the right of the large column structure in front 
    of you.  Once you get close to the ladder, a cut scene starts showing Church 
    cutting Lichthammer's throat open, thereby opening the next breach.  Walk 
    through it and the chapter ends.
    Time Slice 3 - The Crusade, 1213
    Rivers of Blood
    "The breach opens onto the 
    remains of a river of blood, 
    guts and human limbs.  
    Above them on a huge bridge, 
    a gigantic Crusader army advances 
    towards the fortress of Les 
    You are now in the year 1213.  If you look above the entrance you came through,
    you'll see and hear the marching of a large army.  Some Flying Cultists will 
    come at you here, but the army above you won't be an issue.  You can now use 
    Rawlings’ ability to drain the monsters' health.  You'll soon reach an area 
    where many Exploding Cultists will pop up from the ground.  Use Delgado to 
    burn and shoot them and once they're clear, you've reached a Checkpoint.
    You'll find yourself walking through the river until some Exploding Cultists 
    and Flying Cultists come after you.  Use Black's Telekinesis to clear the 
    rubble to the left of the path, clearing the way and reaching a Checkpoint.
    In the river below you, you'll see a lump of flesh with spikes sticking out of 
    it.  This is a Corpses Behemoth.  As you approach it, it will shake and then 
    pop out of the ground.  Use Black to snipe the runes around its face.  Once 
    he's down, you're reached a Checkpoint.
    As you enter a small tunnel, you'll be in front of 2 Corpses Behemoths.  Stay 
    close to the small tunnel (that's not blocked) and take out them one by one.  
    In the short distance, another Corpses Behemoth lays waiting.  This one has a 
    rune on top of its head that's yellow as opposed to orange.  Use Black to snipe
    all of the orange ones, then switch to Church.  She'll jump up and stab the 
    special rune with her Katana.  Follow the button presses to avoid getting 
    As you walk up some stairs, you'll see a drawbridge that's up and The 
    Firstborn will appear on the other side of the river.  Use Jones to project 
    onto him and flip the lever.  You've probably gotten used to this by now, so no
    big surprise here.  The drawbridge will lower and you'll have to switch to 
    Delgado to open the gate.  As you walk onto the bridge, the cut scene shows a 
    Flying Cultist take half of your team down into the river below.  Only Church, 
    Delgado, and Black are left on the platform, and a Templar Knight greets you 
    Motley Crew
    "Separated from their friends, 
    Delgado, Black and Church can 
    only continue on through the 
    dark twisting passages infested 
    with unknown danger.  In the 
    distance they hear the faint 
    cry of small children."
    The cut scene shows the Templar betraying your squad and trapping you inside 
    the building.  Leach comes down and gives the orders to leave you there to 
    "entertain the children."  Go down the stairs and you'll come across a Cultist 
    torturing a human in the distance.  Use Black to snipe him.  Some more Cultists
    will follow and as you proceed, some Cultists and Exploding Cultists will 
    attack.  Go through the hall where the enemies are coming from.  You’re going 
    to continue through this chapter taking on a lot of Cultists and Exploding 
    Cultists.  Eventually you reach a flimsy drawbridge so use Black's telekinesis 
    to push it down.  Once you do, you've reached a checkpoint.
    The next checkpoint comes rather quickly and right after you clear the area of 
    Exploding Cultists and Cultists.
    When you get to the metal gate, switch to Black.  Use her Telekinesis to clear 
    the stone wall.  Then shoot the wooden beam until it breaks, thereby lower 
    another drawbridge.  Go back the way you came and you'll see a newly opened 
    area immediately to your left.    
    As you walk into a room where there are cavernous pits below you, you’ll notice
    a set of steps leading up.  As you go up these steps, Cultists and Exploding 
    Cultists will attack you quickly so don’t get too close from the beginning or 
    they will grab hold of you.   Switch to Church and use her psychic power before
    you reach the top of the stairs.  Then walk a little further into the hallway 
    and the Cultists will pop out but immediately become immobilized, buying you 
    some time.  Otherwise you’re going to have to deal with a lot of enemies 
    charging at you at once.  
    Go to the left after going through the hall that the 
    monsters came from and you’ll eventually see another wall for Black to take 
    down.  This activates a cut scene where you will talk to an imprisoned Templar 
    and thus ends the chapter.
    “After centuries of fighting 
    without rest, insanity has 
    seized the last Templars.  
    Leach’s treachery has forced 
    what remains of Jericho to the 
    confines of the infected sewers 
    of Les Innocents.”
    When you reach the Cultist feeding upon a human, switch to Black and wait a 
    little from afar.  In the distance you’ll see some Crossbowman Crusaders.  
    This is a great time to use Ghost Bullet.  Activate it, and if you're 
    successful, you'll be able to kill the Cultist and Crossbowman.  The enemies 
    glow red when using Ghost Bullet, and try to aim strictly for their heads. 
    If you’re unsuccessful, take out the Cultist and then use Black to snipe the 
    Crossbowmen.  Avoid their arrows as much as possible, because they are on fire 
    and pretty damaging.  You’ll need Black to clear out some rocks and then you’ll
    see a solo Cultist torturing someone.  Kill him with either the sniper or 
    whichever because he’s alone and isn’t much of a threat.
    As you climb up the winding staircase, some Cultists and Crossbowmen will 
    attack.  Let your team kill the Cultists (so long as they’re not attacking you)
    and use Black to snipe the Crossbowmen.   When you reach the top of the 
    staircase, some more Cultists will come at you.   When they are all dead, 
    you’ve reached a Checkpoint.
    The shadow of a Warrior Crusader will sweep across the wall, but they won’t 
    appear until you reach the small river of blood.  These guys are a little 
    tougher than Cultists because of their armor.  Use Delgado’s fire spirit to fry
    them or use Church’s immobilizing power if you’re having trouble.  Once you 
    exit the tunnel, 2 Crossbowmen will attack you.  Use Black to snipe the one to 
    the right of the tunnel exit and then run out and get the one that’s standing 
    on a platform above the tunnel exit.  If done quickly, you can take care of 
    that threat and wait for the Warrior Crusaders to come down the stairs, which 
    they will.  
    Going up a few flights of stairs, you’ll eventually reach a closed door that 
    looks illuminated in gold.  Look up to your left and you’ll see a hole where 
    some Crossbowmen will appear.  Snipe them and then Warrior Crusaders will jump 
    down.  When they’re cleared, switch to Church and get close to the hole the 
    enemies just came from.  You’ll be prompted to press a button, and you’ll see a
    cut scene of her climbing.  
    You’re on your own with Church now, but you’re going to learn how to use her 
    secondary psychic power which sets enemies on fire.   (I like to think she 
    learned this trick from her boyfriend Delgado).  When using Church, keep in 
    mind to watch her ammo.  She doesn’t automatically reload when empty, so you’ll
    have to stop pressing your trigger button and click on it again or the reload 
    button.  When enemies are coming at you, this can waste a lot of time and get 
    you killed easily.  
    For the first part, you’ll just encounter Warrior Crusaders in small numbers.  
    Listen for them, use your primary psychic power, progress forward to make them 
    follow you, and pull them back to where you laid one of your psychic orbs.  
    Once you reach the end of the tunnel, climb over the rock into the pit.  Walk 
    to an empty hole in the ground to the right of where you just jumped and this 
    will begin a series of button presses.  
    You’ll land in a small pit and this is where you’ll learn your secondary 
    psychic power, but this area also sprouts a few Warrior Crusaders.  You can 
    fiddle with your new power, or rely on the primary one to buy you some time to 
    kill the enemies.    I suggest doing the latter, and then slicing them up 
    quickly with your Katana.  You’ll encounter a few more Warrior Crusaders on 
    your way to a large door.  Pull the lever to the left of the door and you are 
    reunited with Church and Delgado.
    Go into the now opened gate behind you and the chapter will end.
    Out of the Frying Pan
    “Since trapping themselves 
    inside The Box, the Crusaders 
    have continuously waged war.  
    These religious zealots have 
    discovered that since they 
    cannot die,they can pay homage 
    to their God by inflicting 
    torture and mutilation on 
    themselves.  They take great 
    pleasure in nailing armor 
    straight into their flesh 
    and replacing limbs with 
    devastating weaponry.”
    When you walk onto what looks like a ledge overlooking a pit, some Warrior 
    Crusaders and Crossbowmen will attack you.  Use Black to snipe the Crossbowmen 
    from a distance, and let your team worry about the Crusaders for the moment.  
    This chapter will include a lot of these moments, so get used to sniping.  As 
    you move through the halls, you’ll probably come across some Crossbowmen that 
    are very close to you.  Luckily these guys die easily when shooting them, so 
    just avoid their bows.  
    When you get to the spot that looks like a ledge overlooking a pit, some Flying
    Cultists will attack.  Once they die, Warrior Crusaders will attack from the 
    left.  Kill a couple and you’ve reached a Checkpoint, but not the end of the 
    oncoming Warrior Crusaders.  If you shoot them just right, they’ll fling off 
    the ledge which looks pretty cool.  To recap, if you’re having trouble with 
    them, don’t forget Church’s power to immobilize enemies and Delgado’s fire 
    Once cleared, you’ll enter an area where to your right there is a small wooden 
    bridge and to your left, another hall.  One this bridge and in the hall there 
    will be some Crossbowmen.  Go through the hall to your left when all the 
    enemies are killed.  Soon you will enter another ledge where some Crossbowmen 
    and Warrior Crusaders will attack.  Again use Black to snipe the Crossbowmen 
    and let your team worry about the Crusaders.  When the first Crossbowmen are 
    cleared, stand near the ledge and wait because more will come.  Be fast and 
    accurate and snipe them as they crouch down.  Eventually they’ll stop coming, 
    so focus your attention on the Crusaders.  Go down and through where the 
    enemies came from and you’ll reach and area with a wooden bridge.  It seems as 
    though every large clearing in this chapter brings on Crossbowmen, so whenever 
    you enter said are, get ready.  Snipe them while hiding behind one of the 
    walls.  Cross the bridge and some Flying Cultists will fly out at you.  Once 
    they’re dead, you’ve finally hit a Checkpoint.
    Clear the boarded entrance using Black’s Telekinesis.  As you climb the stairs,
    a Warrior Crusader will attack from your right.  Climb the stairs even more and
    you’ll enter another open area.  This battle seems to take forever when you 
    first play it.  Also take note that Checkpoints are becoming few and far in 
    between, so if you die you’ll have a long way to go to catch up.  Stay near the
    entrance you just came out of and snipe the Crossbowmen using Black.  
    Crusaders will come at you, but let your team handle them.  Delgado or Church 
    will probably die a few times, so revive them as soon as you can.  The 
    Crossbowmen will run to the same spot as the ones you just killed so just wait 
    for them to get there.  They also have nothing to hide behind, leaving their 
    head exposed.  
    Walk to the opening with the raised metal gate and wait for the Crossbowmen 
    that will attack in front of you but from afar.  Use Black to snipe them by 
    hiding behind one of the walls and expose yourself just to shoot.  Don’t forget
    about Ghost Bullet if you’re having trouble sniping the regular way.  Once 
    they’re dead, Flying Cultists will attack.  Take them down and go through the 
    metal gate that just opened. Crusaders will come at you here, and you’ll notice
    that because Jones isn’t there, you run out of ammo and you’re replenishment 
    isn’t all that much.
    Soon you’ll see a doorway with a tattered piece of fabric above it that opens 
    up into another opening.  Before going through this door, order your team to 
    stay put.  Try not to cross the door too far or it with shut and your team will
     be exposed and die very easily.  Use Black to snipe the Crossbowmen one at a 
    time.   Once they’re all gone, you’re team will probably jump from their spots,
    closing the entrance.  Kill the Flying Cultists here and continue on.  
    Delgado’s fire spirit is useful with these guys since it tracks them down 
    wherever they are.
    Tortured Souls
    “Convinced that their 
    innocence would protect 
    them, Maltheus and his 
    army of children marched 
    into the Holy land to save 
    the unfaithful.  Maltheus’ 
    entire child army was destroyed 
    and now he resides in the 
    Chapel in constant purgatory
    for his sins.”
    This chapter begins with some Cultists torturing a human once you get down the 
    flight of steps.  Sneak up on them using whichever method you have been thus 
    far.  You can snipe them using Black, immobilize and slice them up using 
    Church, or use Delgado’s secondary weapon for a good head shot.  Go through the
    sewer tunnel where you will be greeted with some Exploding Cultists.  They’ll 
    come from in front and behind you so be prepared.  If you’re desperate, use 
    Black’s grenade launcher from a distance to blow them up quickly.  Once they’re
    all dead you’ve reached a Checkpoint anyway so don’t worry about low ammo.
    Going down some steps, you’ll come upon a small area with come large wooden 
    beams and stairs leading down.  Crossbowmen will attack here so get Black 
    ready.  Go down the stairs and you’ll find some more bloody sewers.  Cultists 
    and Exploding Cultists will pop out from here but they’ll come head on.  Walk 
    through the sewers until you reach a metal gate blocking you in.  To your left 
    you’ll see an all too familiar setup: small walls in a long corridor.  
    Cultists, Exploding Cultists, and Crossbowmen will come at you here.  You can 
    hide behind the large right wall using Black.  Expose yourself only to shoot 
    and you’ll notice that some of the Crossbowmen leave a little part of their 
    heads exposed when they’re ducking.  Shoot it while they’re crouched until you 
    see them die.  If you see an Exploding Cultist, do your team a favor and blow 
    them up with your grenade launcher.  There’s a Checkpoint coming up anyway.
    Walk straight into the sewers.  You may see some turns here, but they all lead 
    to the same place.  And that place has a Cultist problem.  When they’re all 
    dead, you’ve reached a Checkpoint.
    You should now be out of the sewers and walking up a flight of stairs.  Some 
    whispering and children’s crying makes this pretty creepy.  You’re about to 
    meet some Maltheus Crusaders, which is a fancy way of saying dead kids.  
    They’ll first appear as greenish ghosts but then will pop into life.  Luckily, 
    they’re easy to kill and don’t do much damage so just take them down using 
    whomever you like.  These guys might look daunting because there will be a 
    bunch and all around you, but just shoot them as they attack and you’ll be 
    fine.  Once each group is cleared, continue on and you’ll reach the end of the 
    Black Rose
    “Protected by a Black Rose, 
    Maltheus continues to endure 
    the wrath of the slaughtered 
    children.  A hope remains that 
    somewhere, someone can defeat 
    Maltheus and lay to rest the 
    souls of the suffering children.”
    We’re almost done with this Time Slice and guess what; you’ve found the rest of
    your squad!  Now you can revive even more people when they stand right in front
    of an explosion.  Anyway, here’s also where you’ll learn to use Cole’s Fire 
    Storm ability that adds extra damage to your team’s weapons, but using it for 
    too long makes her lose touch with reality.  If you watched the last cut scene 
    you’ll know that Cole’s a little fragile to begin with, so use this power 
    sparingly.  I honestly never used it besides this one time, but you may play 
    Kill the Maltheus Crusaders and find a set of spiral steps leading down.  Go 
    into the tunnel and you’ll kill some more Maltheus Crusaders.  You’ll enter a 
    large room where your next boss battle will begin.  
    Maltheus attacks by shielding himself in the Black Rose (a dark casing) and 
    then shoots “Petals” out at your squad.  Anyway that’s not completely hidden 
    from these will die and your squad won’t ever learn so be prepared to revive 
    Rawlings a lot.  Right after he shoots his Petals at you, Maltheus is 
    vulnerable to damage, but you have to act fast.  You can use Black’s grenades 
    and then hide again, use Church’s Katana if you’re close enough, or use Cole’s 
    Time Loop.  Find which works best for you (or use all the characters) and 
    eventually Maltheus’ Black Rose will crumble and the Maltheus Crusaders will 
    kill him off for you.  The next breach is opened, which means a whole new 
    Time Slice 4 - Roman Provinces, 38 A.D.
    “The dead suffer endless pain 
    as they hang tortured from 
    crucifixes.  The Jericho 
    team make their way through 
    the fields of tortured souls t
    o seek out Cassus Vicus.”
    Hopefully you’ve practiced with Black’s sniper because Legionaries will 
    saturate this Time Slice.  They carry body-sized shields and only expose 
    themselves when throwing spears at you.  Watch how they move to plan your 
    attack.  They won’t differ throughout the whole chapter, so once you learn 
    when they stick their heads out, you’ll know when to plan your shots.
    On a side note, if you shoot the victims on the crucifixes that are moving 
    they’ll die.  Their groans can be a little unsettling and distracting, so this 
    is a good fix.
    When you get to the part where Delgado has to open the gate, you’ll see an area
    that’s covered in blood and flesh.  This is a tough battle.  Exploding Cultists
    and Legionaries will attack here.  Deal with the Exploding Cultists since 
    they’ll end up doing the most damage.  Use Delgado and stand on the platform 
    and not in the pit.  Use your fire spirit whenever you can and unload your 
    primary weapon to kill the Exploding Cultists.  The Legionaries will slowly 
    walk forward and from this angle you’ll be able to shoot them from behind their
    When you walk up the stairs to a closed gate, a Legionary will pop out at you. 
    It’s only one so take him down and the gate will open and you’ve reached a 
    Through the gate some Legionaries will appear.  Fry them with Delgado’s fire 
    spirit for a quick take down.  When you reach another pit, you’ll enter a fight
    with Exploding Cultists coming from the pit and Legionaries coming from up the 
    steps.  Once this area is cleared, you’ll meet and old friend: Corpses 
    Behemoth.  This is another one with the special yellow rune and you know what 
    to do: snipe with Black, switch to Church, press the button sequence. 
    Follow the path to your left and you see a stairway leading up to some 
    Legionaries in front of a crucified victim.  Once they’re dead you’ll see a 
    cut scene where the crucified guy talks through Jones about The Firstborn.  
    Once you enter a large area with crucified bodies you’ll hit a Checkpoint and 
    be thrown into a fight with Legionaries and Exploding Cultists.  Walk down and 
    to the right of the area and you’ll see some stairs leading down.  This ends 
    the chapter.
    The Low Road
    “The suffering of Tertius 
    Longinus has lasted 3000 
    years and will continue for 
    eternity until someone hands 
    him over to The Firstborn.  
    To get to Cassus Vicus
    the team must gain passage 
    into the corrupt city through 
    the Baths.  The Caldarium awaits…”
    Switch to Delgado because you’re going to need his fire shield ability.  Go 
    down the stairs into a small fire pit and then enter a room where there is a 
    pit of fire.  Climb down into it and activate his secondary psychic power.  
    Walk through the pit until you find the stairs leading up.  
    You’re on your own with Delgado now so make your way through the area coming 
    across Cultists and a few Exploding Cultists.  When you have to open another 
    gate, you’ll see that the floor looks like metal but glowing orange.  A Cultist
    that’s on fir will come at you here so kill him before activating your fire 
    shield and walking on the floor.  When you open another gate, get ready for a 
    bunch of Exploding Cultists to come out of the ground.  Use your fire ability 
    combined with your primary weapon to kill them.  
    Soon you will reach an area where you have to climb a rail into another pit.  
    Get ready for a tough fight.  Exploding Cultists and Cultists will come at you.
    Deal with the Exploding Cultists as much as possible and then pop the heads of 
    the Cultists with your secondary weapon as they get really close to you.  Head 
    up the stairs, go over the railing, and go through a passage to the right of 
    the door.  Be careful because a lone Exploding Cultist will appear here.  Flip 
    the switch to be reunited with your team.  As you continue along you’ll be in 
    the middle of an Exploding Cultist and Cultist sandwich.  If you’re having 
    trouble, don’t forget about Church’s Blood Ward to freeze them.  
    You’ll now see an open doorway where you’ll meet some Cultists.  Kill them and 
    end the chapter.
    “The decadent culture of 
    the inhabitants has 
    transformed the baths into 
    a repulsive torture chamber, 
    pools of vomit, baths of 
    blood and excrement 
    compliment the torture and 
    Begin this chapter by walking forward and looking to your left.  Some 
    Legionaries will stand oblivious so snipe them out.  As you walk into this 
    large area filled with statues and a few pits, more Legionaries and some 
    Flying Cultists will attack.  When they are all dead, you’ve reached a 
    Look through the gates blocking you in and you’ll see The Firstborn.  Use 
    Jones to project onto him then turn to your left.  Jump from Legionary to 
    Legionary until you reach one that’s walking and there will be a lever to his 
    left.  Pull it and return to your body.  To your right you’ll see a new opening
    where some Legionaries will greet you.  Walk through the area until you reach 
    a gate for Delgado to open.  Once it’s opened, you’ll notice some Legionaries 
    in the next area.  Don’t go rushing into it, but use Black to snipe them as 
    they come.  There are going to be a lot of them so make yourself comfortable.  
    As you proceed up the area, some Cultists will spring from the bloody pit.  At 
    this point, you should have cleared most of the Legionaries so the Cultists 
    shouldn’t be a big problem.  When they’re all dead, you’ve reached a 
    Proceed along for a little ways and you’ll hit the end of the chapter, which 
    makes that last Checkpoint kind of pointless.
    Temple of Pain
    “Vicus’ luxurious palace 
    lies between the villa and 
    a fortress, designed to the
    twisted taste of its owner.  
    He has transformed the old 
    temple that was once 
    dedicated to the classical 
    deities into his own personal hell.”
    As you begin this chapter, you’ll see a Legionary standing around aimlessly by 
    a flight of stairs.  Snipe him but be prepared for many more to come flooding 
    the steps.  Us Delgado’s flame spirit to burn them, then switch to Black to 
    snipe them.  Switch back to Delgado just to use his flame spirit.  This is just
    if you’re having a very hard time with these guys.  
    When you enter an large room with some Legionaries standing around, switch to 
    Black and use Ghost Bullet to take down as many as you can.  Once they are all 
    dead, you’ve reached a Checkpoint.
    The gate at the far wall will open and out will come some Legionaries.  Kill 
    them without going through the gate because a Gladiator will run out when you 
    walk through.
    Gladiators seem daunting, but they’re quite fun to kill.  Pick a character and 
    find the Gladiator’s back.  There’s a small wound there so shoot at it until it
    opens up a little at a time.  The Gladiator will arch his back and then turn 
    around to come after you.  Once he does this, switch to another character and 
    shoot his back.  Keep doing this until he’s dead.
    To your right, there will be a newly opened area where Legionaries will attack.
    As you move along you’ll see another open room with Legionaries who don’t know 
    you’re there.  You can use Black’s Ghost Bullet again to take down a few at 
    once.  Moving along, you’ll stumble upon a large open area.  Legionaries will 
    attack you from afar.  Don’t bother killing them just yet.  Switch to Jones and
    project onto one of them,   Jump from Legionary until you reach the one that’s 
    the most to the right.  Behind him there will be a lever.  Kill them and then 
    switch to Church.  Walk to the ledge to the left of the pit and you’ll be 
    prompted to hit a button.  Follow the button sequence as she moves along the 
    ledge.  Once you get to the other side, you’ll need to instruct your squad to 
    stand on the white squares on the ground.  Point your pointer to the square and
    command the Omega team to step on one and the Alpha team to step on the other.
    Once you do a bridge will appear, allowing the other members to cross the pit.
    Go through the door to the left thus ending the chapter.
    Gardens of Hell
    “The gardens are lavishly 
    decorated with fountains and 
    statues.  The surroundings 
    look impeccably beautiful but 
    with Vicus’ touch of sadism.”
    Walking up the stairs, you’ll hear the screams of some victims.  Sneak up on 
    the Cultists and take them out.  Move along to the gate that Delgado needs to 
    open.  Use Black’s Ghost Bullet to kill some of the Legionaries and Cultists.  
    When you reach the area with some columns covered in ivy, you’ll see a long 
    corridor with Legionaries.  There’s a bunch here so use the Delgado/Black 
    combo for some quick take downs.  Move up the stairs and you’ll reach a gate 
    that Delgado has to open.  The cut scene will show Vicus and all his fat glory.
    At the end of it, you’ve finished the chapter.
    Morituri Te Salutant
    “Vicus has enjoyed thousands 
    of years of continuous sexual, 
    gluttonous and bloody 
    orgies…and has no intention 
    of it ending now.  He’ll do 
    all he can to prevent 
    those sent to lose the 
    breach and remove his 
    hellish appetite.”
    This chapter is a lot of fun and as you move through the sewers, you’ll find 
    yourself in a giant arena.  First, Flying Cultists will attack and then 
    Legionaries will spawn to your left and right.  Take the down quickly so that 
    you’re not dodging spears every which way.  When they’re taken out, you’ll be 
    able to move around the arena and you should notice the same white squares that
    you need to step on.  Find all 3 and order your team to stand on them as you 
    did before and reach a Checkpoint.
    More Flying Cultists will attack and they’ll be followed by Blind Behemoths.  
    They’re pretty easy to kill and it helps that they’re blind.  After you’ve 
    destroyed the wave of those guys, a Gladiator will emerge.  Kill him as you 
    did the last (shoot his back while switching characters) and head through the 
    door to end the level.
    “Jericho’s successful defeat 
    of Vicus’ pets moves them 
    closer to removing the 
    insatiable Goernor from power.”
    Guts is the last level in this Time Slice and is when you get to fight the fat 
    guy that bears a striking resemblance to my fat hamster (minus the guts part).
    Killing him is simple once you know how.  He’ll be hanging from some metal 
    chains around a round mechanism that pushes him around the round room.  In the 
    middle there’s a Gladiator but ignore him; he cannot be killed.  Simply avoid 
    his blows.  When Vicus opens his stomach to spew guts at you is when you need 
    to shoot.  If you’re having a lot of trouble, do this: use Delgado or anyone 
    else with a continuously shooting weapon, and stand in front of Vicus.  Shoot 
    his stomach nonstop as he goes to grab it.  He’ll open it up, but since you’re 
    shooting at it, he won’t be able to spew any guts.  He’ll just hang around and 
    do it for a while until he’s dead. You may want to change you’re positioning so
    that you don’t get bludgeoned by the Gladiator. 
    When you’ve killed him, you’ll need to use Black’s Telekinesis to push him to 
    the middle of his contraption, which spills his blood, opening the final 
    Time Slice 5 - Sumeria, 3000 B.C.
    The GodSeal
    “The original time slice 
    where the seven Sumerian 
    priests held The Firstborn 
    for the first time, the 
    origin of it all, the seed 
    of all evil…”
    You’ve reached the final Time Slice, folks and it begins with a bang.  First 
    Leach and his cronies will fly around, but they can’t be killed so don’t 
    bother.  Then you’ll be confronted with some Cultists and Exploding Cultists.  
    Walk towards the large closed door and Jones will be possessed by Antadurunnu, 
    the long ago founder of the Jericho squad.  He tells you that each of the 
    bosses inside have taken a piece of him and you must get them all back so that 
    he can become whole again.  As you enter the room, the large statues around you
    will come to life and zap everyone with an unavoidable light beam.
    Spiritual Guide
    “Jericho has gone.  
    Without his team, Ross 
    is alone.  If he wants to 
    resuscitate Antadurunnu 
    he’ll have to get to the urns 
    that hold the ashes, but 
    first he must find a body.”
    Ross begins by floating around a few hallways until he finds Black.  Snipe the 
    Cultists that are in front of you but do it swiftly and quietly.  If you’re 
    able to snipe them one by one without missing, they won’t all come running 
    after you.  Keep on walking through carefully, sniping the Cultists as you turn
    the corners.  Clear the door using your Telekinesis and stand back waiting for 
    the dust to clear.  There will be a Cultist here who is still unaware that the 
    giant door behind him just flung open.
    You’ll reach a part that seems a little like a maze but keep going away from 
    where you came and you should be able to find your way. There will be some 
    Cultists around, so snipe them when you can.  Jones will be trapped in a cell.
    Switch to him and then look up and see the bodies pinned to the wall.  Project
    onto them and jump from pinned person to pinned person until you find the 
    lever.  As Jones’ cell opens, Cultists will come at you.  Black is tough to 
    use with close range enemies, so use Jones’ shotgun to head pop them.
    “Black and Jones are reunited.  
    The urn containing Antadurunnu’s 
    skin is near.”
    This is your first boss battle of this Time Slice.  First kill Ki who is 
    throwing fireballs at you from the middle of a mechanism that looks a little 
    like Vicus’.  Once she’s dead, switch over to Jones if not using him already.  
    Project yourself onto the caged victims in the middle of the contraption.  Aim 
    at the cocoon where the Cultists are coming from and you should be able to use 
    your Telekinesis to hit a switch, exposing Ninnil.  Go back into your body and 
    fire at her until she’s dead.  You’ll now be reunited with Rawlings and 
    Delgado.  Use Delgado to open the gate and end the level.
    “Contact has been lost with 
    the rest of the team.  They 
    must be located before 
    the demons get to them.”
    The first thing that happens here is some Flying Cultists.  Then you’ll enter 
    a room where a large head fountain is spewing blood.  The fight begins with a 
    large Gladiator-like monster.  Ignore him since if he dies, they’ll just keep 
    spawning.  Find the 4 pinned victims surrounding the boss.  Shoot and kill 
    them and then Enlil will swing out above you.  Shoot his back.  You may have 
    to repeat this process a few times until he’s dead.  Now you have to focus on 
    the next boss:  Inanna.  She’ll trade the Gladiator for some Cultists, proving 
    to be more of a pain.  Again, shoot the 4 pinned victims so that Inanna drops 
    her protective barrier.  Once she’s exposed, shoot and kill.  
    “Cole and Church have finally 
    appeared.  The Sumerian demons 
    lie in wait to destroy Jericho.”
    This level can prove to be a challenge, but I thought it was a lot of fun.  
    You’re going to be fighting the last 2 bosses before The Firstborn: Utu and 
    Nanna.  They’re going to teleport directly in front of you and when they do, 
    shoot them in the chest.  But first, run around the level and destroy the 
    hanging bodies with the flies swarming around them.  Apparently this is the 
    power source for the demons, and it must be destroyed.  All the while, you’ll 
    have Cultists on your tail so watch of for them.  Once all the fly bags are 
    destroyed, focus more on the 2 bosses.  You now have all the pieces to put 
    Humpty Dumpty back together again.
    “The resurrection ritual 
    that has taken place so many 
    times over thousands of 
    years is about to begin for 
    the last time.  The survival 
    of the species depends
    on the sacrifice of those 
    seven soldiers.”  
    This level is all gab so just enjoy the show.  Antadurunnu has been reassembled
    and tries to trick the team into sacrificing themselves.  Delgado doesn’t buy 
    it and shoots the guy in the face thereby throwing you into the Pyxis Prima: 
    the home of The Firstborn.
    Pyxis Prima
    “There’s no turning back.  
    In his arrogance, Delgado 
    has perhaps sealed the 
    fate of all humanity.  At 
    the moment when The Firstborn 
    came down to earth, he 
    was on the other side, but…
    can a God be killed?"
    This is the final level of the game.  You can now rid the world of that unholy 
    little bastard, The Firstborn.  Unfortunately, the first thing he does is kill 
    Cole and Jones, which ticked me off since I liked both those characters.  They 
    were quiet, kind, and smart…but I digress.  
    The Firstborn is going to use your powers against you.  All you have to do is 
    watch which ones he is using, switch to that character, and use it right back 
    at him.  
    He’ll begin with Telekinesis.  Use Black until he switches to Vlad’s Curse 
    which is Rawlings’ power.  After that, he’ll go to Blood Ward.  You may have 
    to cycle through it a few times before you get the hang of it.  Don’t bother 
    shooting him directly as he is immune. 
    And that is it!  The game ends with Leach, your long-time enemy, helping you 
    out by taking and destroying The Firstborn.  Makes you feel kind of bad for 
    hating him this whole time, huh?  You then jump into the water and come out 
    into an ocean.  
    In Conclusion (not in the game)
    I’ve heard rumors of a sequel and I’m really hoping it happens.  This was an 
    enjoyable game with a great storyline and graphics that unfortunately received 
    some bad reviews.
    6. About the Author
    This was my first FAQ/Walkthrough.  My name is Maria Abramowicz and I’m a 21 
    year old senior in college.  My favorite color is purple.  I usually write 
    fiction, but think I’m going to do more FAQs when I can.  If you have any 
    questions about Jericho, please feel free to ask and I’ll do my best to help.

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