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    Jordan Expert Guide by CryofthePlanet

    Version: 2.0 | Updated: 07/10/08 | Search Guide | Bookmark Guide

    Jordan Walkthrough
    Created by: CryofthePlanet
    Hotmail/MSN e-mail: CryofthePlanet[at]hotmail[dot]com
    AOL/AIM e-mail: DarkCloud1916[at]aol[dot]com
    Version 2.0
    Table of Contents
    The all-around classic Table of Contents. I've put in codes for a Ctrl + F 
    search in case it's needed.
    Version History.............[02000]
    Things to Know..............[03100]
     - Hammer-ons/Pull-offs.....[03101]
     - Alternate Strumming......[03102]
     - Shifting.................[03103]
    Breaking it Down............[03200]
     - Verses 1 and 2...........[03201]
     - Choruses 1, 2, and 3.....[03202]
     - Guitar Break.............[03203]
     - Solo A...................[03204]
     - Solo B...................[03205]
     - Solo C...................[03206]
     - Solo D *BNoF.............[03207]
     - Solo E...................[03208]
     - Solo F...................[03209]
     - Bridge...................[03210]
    Star Power..................[03300]
    Taming the Beast............[03400]
     - Finger Placement.........[03401]
     - Holding Out..............[03403]
    Maximizing Your Score.......[03500]
     - Star Paths...............[03501]
     - Two-Hand Tapping.........[03502]
    Legal Stuff.................[04000]
    Credits and Thanks..........[05000]
    Introduction				[01000]
    Welcome to the Jordan Walkthrough. If you're reading this, you probably want
    to know what you have to do in order to beat Jordan. It is a daunting task, but
    my goal is to help you understand the song more in-depth and be able to get
    past the Blue Note of Freedom and beat the song. 
    The tips and explanations of this walkthrough are to guide you in the right
    direction. Please note that they will not bestow any godly powers unto you to
    beat this song, it is your responsibility to act upon them yourself in order to
    Also note that this guide is only to help with Jordan on the Expert difficulty.
    No other songs or difficulties for this song will be mentioned.
    If you find any need to contact me for questions, concerns, or complaints, you
    may send an e-mail to me at either of the contact addresses found at the top
    of this guide. Now, onward!
    *Throughout this guide, I may use letters to represent note progression.
    G = Green, R = Red, Y = Yellow, B = Blue, and O = Orange.
    Version History				[02000]
    Version 0.5, December 16 - Finished the Introduction, Version History, Table
    of Contents, and "Things to Know" section.
    Version 1.0, December 17 - Started at midnight and finished the rest of the
    main walkthrough, Legal Stuff, and Credits. If this guide becomes popular of a
    sense, I will add the rest of it for maxing out one's score on this demon.
    Version 1.2, December 28 - Put R0kk_0n in the Thanks section and referenced him
    as a person who uses a seperate technique for the Bridge. Also filled in the
    Maximizing Your Score section with a Star Path, changed some words around, and
    added kev's Tapping Guide link to the Two-Hand Tapping section instead.
    Version 2.0, July 10, 2008 - Fixed most if not all spelling errors, and added
    the rather lengthy explanation to Two-Hand Tapping. Deleted "Full Comboing"
    section because everything that was originally to be included in there has
    already been included throughout the guide. Changed Credits and Legal Stuff.
    Also changed around the Star Path I put down. While the original one would help
    to get through it with more SP outside of B and C, it wasn't optimal.
    Things to Know				[03100]
    Before you can even hope to beat Jordan, you'll first need to master three main
    techniques: Hammer-ons and pull-offs (Commonly known as HOPOs), alternate
    strumming, and hand shifting. These should be instinctive for a player on Hard
    and Expert difficulties, but we just wanna be sure.
    Hammer-ons/Pull-offs [03101]
    Hammer-ons and pull-offs start showing up in Medium, and become more and more
    abundant in Hard and Expert. You need to be able to use these extremely well in
    order to get down Jordan in all parts of the song. If you do not know what a
    hammer-on or pull-off is, they appear when notes are close together and have
    a white ring on top, although look as if there isn't one at all. For more
    information, look at the Advanced Techniques Tutorial in-game.
    Alternate Strumming [03102]
    Alternate strumming is a technique in which the rocker strums down for one note
    and then up for the next. Strumming up and down for notes can be infinitely
    useful, especially for tremolo songs such as Trogdor, The Light That Blinds,
    Six, and Misirlou. I suggest you beat these and all other songs before
    attempting Jordan.
    Hand Shifting [03103]
    First needed when moving up to Hard, hand shifting is used when you shift your
    hand from one set of frets to another. There are two main positions: First
    Position and Second Position, and two optional ones: Third Position and Fourth
    Postion. The latter two are hardly used, but First and Second Positions are 
    essential to becoming a Guitar Hero.
    First Position
    First Position is probably the first position you'll ever use when you pick
    up a Guitar Hero guitar. It is used when the index finger is placed on the
    Green fret button, the middle finger on Red, and the ring and pinky fingers
    on Yellow and Blue respectively. I, personally, am always in this position out
    of habit, but it is not wrong if you don't use it. Everyone is different.
    Second Position
    Second Position is very similar to First Position, but is up one fret for each
    finger. The index finger is placed on Red, the middle on Yellow, the ring on
    Blue, and the pinky on Orange. This is a commonly used position for most Hard
    and Expert players because of the ease it allows in stretching the index finger
    to hit Green instead of stretching the pinky finger to hit Orange.
    Breaking It Down			[03200]
    Okay, now that we're all set, it's time to attack the beast itself: Jordan.
    Of course, you can't expect to beat it if you don't know what you're up 
    against! Strategic planning is the way to victory. Know thy enemy. So let's
    take a look at the parts.
    Verses 1 and 2 [03201]
    Starting up the song, you start off with a verse. As long as you can shift
    and HOPO notes, you should be able to get this down within a few tries. If not,
    go into Practice mode. After the first strum, there is a Green pull-off, then
    another strum followed by a slow and weak Green/Yellow trill. Immediately after
    is a final Green strum and a scale going from Green all the way to Orange, then
    a final Blue note. This is a very easy part of the song once you get it down.
    Choruses 1, 2, and 3 [03202]
    Even easier than the verses, the choruses of Jordan are just notes in a line
    with a twist. There are a few hammer-ons in here, but the majority of it is
    a few notes in a row of the same note. Alternate sturmming is your friend here.
    Guitar Break [03203]
    Tra-la-la, everything's easy in this song...up until now. The Guitar Break is
    the "Highway to Hell" of this song. It consists of very quick ascending
    triplets. Forty-two notes within about three seconds. Yeah, that's fast.
    Practice this enough to the point where you can get out of it in Green, you'll
    need it.
    Guitar Solo A [03204]
    This solo begins with a Star Phrase with a whammyable Sustain for even more.
    Get as much as you can and keep your cool here. It starts out easy and gets
    harder until descending triplets at the end. **THESE TRIPLETS ARE ESSENTIAL FOR
    PASSING** You need to be able to hit the triplets enough to go into Solo B in
    mid- to high-green on your Rock Meter. If you don't might as well give up now.
    Guitar Solo B [03205]
    The wall of skittles. This solo along with Solo C is extremely fast and hard
    to hit. My advice: go for the trills. They will act as speed bumps for your
    Rock Meter if you hit them. You should have saved a full bar of Star Power for
    this. With eight chances to get four Star Phrases, you should have gotten it.
    Try and survive until you get to the Break in the middle. You will know you're
    there when it is because it starts with a Red/Yellow trill, then a shorter 
    Green/Red trill. After the quarter-second break (Yes, it is THAT small. You
    need to make absolutely sure you can survive up until here for you probably 
    won't have a chance otherwise), use Star Power before the quick ascending 
    triplets. It should hold you for the rest of this Solo and into...
    Guitar Solo C [03206]
    This solo in many ways is harder than Solo B in that it is less predictable and
    is mostly scales all over the fretboard. This Solo along with Solo B total at a
    whopping 15.5 Notes Per Second! Holy crap, that's fast! Try and hold out for
    all four sections, which are seperated by a pause and break in the notes. I
    have called each of these sections C-1, C-2, C-3, and C-4. C-1 starts at
    the Blue/Orange grace note at the beginning to the GRYRYB end of the fast part.
    C-2 runs at the GG RRR alternate strumming part to the next pause (Keep in
    mind that your Star Power will run out halfway through C-2 if you used it at
    Solo B's Break). C-3 is the short section with a longer pause at the end of it.
    Finally, C-4 comes in with quick ascending triplet scales and following through
    to the Path to Freedom, a short yet hard to hit HOPO phrase with a lot of
    Yellows. Hit those Yellows the best you can. You're almost there!
    Guitar Solo D *BNoF* [03207]
    Finally, you've gotten through and reached the Blue Note of Freedom! The BNoF
    is a whammyable Star Power sustain right after the end of Solo C that signifies
    the end of the crazy, inhuman solos. Yay! If you can survive for 60.5% into 
    the song, you will have gotten here and beaten Jordan, most likely. It's
    possible that you may still fail, for the remaining parts are still challenging
    to hit. But lucky for you, you can easily get a full bar of Star Power during
    these easy solos with a lot of whammy in between as if you couldn't get enough.
    Guitar Solo E [03208]
    ...Yawn. Just hit the notes and whammy some Star Power. Seriously, that's it.
    Guitar Solo F [03209]
    One last shredding session before the end! Solo F starts off with about ten
    seconds of alternate strumming, then the second half is intense HOPOs. Use
    Star Power when you get into the low Yellow. It should last well past this last
    solo and into the...
    Bridge [03210]
    This part is tricky. If you're just trying to beat this song, Star Power should
    last about three-fourths of the way through. I think this is all 15.5 Notes Per
    Second as well (Correct me if I'm wrong), with two-thirds of the notes being
    Green. So just strum the Greens! Easy part to pass if you have Star Power up.
    That's the end of the song...Sounds a lot easier than it is, trust me.
    Star Power				[03300]
    Obviously, this song is a real bitch to get through even with Star Power, so
    make sure you're using it well. If you're still stuck trying to beat it (or
    maybe going for five stars), the best idea is you make sure you get a full bar
    of Star Power before Solo B. If you're good enough, you can use the first two
    you get and still have enough to survive the solos.
    If you're really good at Jordan (Meaning you can pass it consistently, and get 
    five stars on it frequently), then you should start thinking about using a Star
    Path. A Star Path is when Star Power is acheived and used at certain times in
    order to maximize points. A lot of these will call for activating Star Power, 
    then getting more from another Star Phrase as soon as it runs out. See the
    Star Path portion of this guide for more information. 
    Taming the Beast			[03400]
    If you read through the Breakdown, then you have an idea on how to get through
    the song and what to expect. But how do you go about doing it? Let's see if
    these tips help.
    Finger Placement [03401]
    Start in First Position with your index finger on Green and ring finger on 
    Yellow. Should be cake doing it like this. For the end-of-measure slide, either
    slide your index finger up to Red or wait to slide your pinky to Orange. The
    Blue should be hit with your ring finger, and will become a quick habit.
    Second Position to hit the Oranges, Reds, and Yellows. Stretch your index for
    Green. Simple.
    Guitar Break
    There are two major ways to do this: Either start in First Position and hit
    each ascending triplet with your index, middle, and ring fingers, or just 
    slide up once and use your pinky to hit Orange (and the Blue for the 
    second triplet part where it stops with only two). This section takes a 
    while to get down at Full Speed, but when you do get it, it's pretty easy.
    Solo A
    Just hit the notes. For the descending triplets at the end, try using only
    three fingers for each one, but switch which fingers you use. Hard to explain,
    but you should use the fingering: 321 x2 321 x2 421 x2 repeat. If you can't do 
    it consistently, then try hitting them all if they were four notes going down,
    so OBYR, instead of three, as OBR and OYR. Eventually, you'll find a way that
    suits you, so don't fret too much.
    Solo B
    ...I have little to say. This absolutely, one hundred percent CANNOT be hit
    without the use of two-hand tapping. For tips and a step-by-step guide to help
    start this, look in the Two-Hand Tapping section.
    Solo C
    If you want to get started for C-1, you can try kev's technique as stated in
    his Tapping Guide (Link in "Two-Hand Tapping" section of Maxing Score).
    Solos D and E
    ...Why do I even bother with the fancy squiggles? If you can't get these parts,
    you really need some help.
    Solo F and Bridge
    Solo F's first half is extremely easy once you get the speed and rhythm down.
    The second half is fast and daunting, but with enough practice, you can get it.
    A lot of quick hand shifting and a few trills and it's good.
    As for the Bridge, it's really a matter of perspective. Some people strum all
    the notes (Like Rishi) in the form on continuous triples. Some people strum
    twice and hammer-on the third non-Green note (Like HellAshes). Some people even
    get it started and only strum once (Like R0kk_0n) and hammer-on the rest. Do 
    whatever fits you best. I personally HOPO everything like R0kk_0n, but do it
    however you want.
    Holding Out [03403]
    Holding out from the time that Star Power runs out in the middle of C-2 until
    the Blue Note of Freedom. Most people attempting Jordan fail between 55% and
    60%. I'm not gonna lie, this song will make you want to break your guitar. It
    is extremely hard to get the solos down until the Blue Note of Freedom, and 
    with almost sixteen notes coming at you in just one second, you're gonna be
    hurting. The only advice I can offer it to calm down and try again. Go into
    Practice mode and practice Solo C. If you're tired of it, play another song, 
    another game even, or just go do something else entirely. It's only a game,
    no need to freak out over it.
    Maximizing Your Score			[03500]
    This portion of the guide is (obviously) to help you get your scores up higher
    with the use of two important techniques: Star Paths and Two-Hand Tapping.
    Star Paths
    There are many different Star Paths for each song, and Jordan is no exception.
    However, assuming you can get through Solos B and C with minimal Star Power,
    you'll want to use this optimal Star Path for Jordan:
    (# = How many Star Phrases you get before activation)
    2 - Use immediately after you get it. This will activate just before the first
    Orange of the first Chorus. It will run until the third time through on the
    riff and end just before the next Star Phrase. Takes some getting used to.
    4 - From there, save up all your Star Power. Your fourth Star Phrase will be
    half of the first riff of the second Chorus. Use it when the notes are green.
    It will pull-off from yellow to green, so use it then.
    3 - That will last until the chord at the end of the Guitar Break. Next is Solo
    A, starting with another Star Phrase. Hammer-on and whammy, then get the one
    at the very end of the ascending triplets. This will give you just enough to 
    be able to use it. For this optimal path, you will NOT use it in Solo B at all.
    You get through Solo B without SP, then whammy the Star Phrase at the end.
    Use it on the second Blue note in Solo C, where the fast stuff starts again.
    4+ - Got past the Solos! Easy one's coming up. Just get the Star Power. Even if
    you miss the first one, you can whammy the rest. Use this at the beginning of
    the hammer-ons of Solo F (Green, red, yellow, etc.)
    2-4* - The last one is special. It depends on if you can hit the tight SP usage
    just before the first Orange note in the final Chorus. This will run up until
    just before the third measure's first Orange, much like in the first Chorus.
    It should also end right before the next Star Phrase. Get this one and the last
    one and use immediately.
    If you can't hit that activation, then gather up the last four and use them
    immediately. This makes a small difference in points, but if you want to get
    them all, then don't use this activation. It's only for those that can't hit
    the second-to-last one at the end of the Bridge or those that don't want to
    risk missing at the end.
    This Path can be tricky to get down at first, but it will soon become second
    nature. It would be wise to memorize it.
    Two-Hand Tapping
    Very difficult. Try looking at kev's Tapping Guide for help. The Guide is at
    Scorehero: http://www.scorehero.com/forum/viewtopic.php?t=21039.
    Kev's Solo B guide on Scorehero is helpful, but not completely. What he does
    not include is that it is somewhat easier to tap with two fingers on your
    tapping hand instead of just one. This is the way Rishi, HellAshes, and I
    tap this solo, among many others.
    With that being said, here we go:
    I'm not going to redo every note, because the link with them all is right up
    there. But as you see from looking in there, you have to start tapping on
    the first trill. A.K.A. the Red/Yellow trill directly after the first nine
    notes, six of which are at 15.5 NPS with the rest of the solo. I'll break it
    down step-by-step for each speed and what you should be aware of.
    Getting started with tapping. This part is possibly the hardest
    part of this entire process because you need to learn to be able to strum
    and bring your hand up to tap very quickly. You should take the extra time
    to learn to you both your index and middle fingers on your tapping hand to
    tap any extra notes.
    **Use this link for a visual representation of how tapping should work
    for Solo B: http://youtube.com/watch?v=dLFqDSVtgmU**
    Also keep in mind that the little triangles between trills MUST HAVE THE
    HIGHEST NOTE HIT FIRST. Say after the first trill, the triangles play as
    BYB RYR. You MUST hit Blue before you hit/hold down Yellow. The game has
    a sort of glitch at these places and cannot register the top note if you
    hold the other one first!
    As one final note, ALWAYS HOLD DOWN THE LOWER NOTE!!! You WILL NOT get this
    solo even on Slow easily if you alternate fingers all of the time. I actually
    started out by alternating fingers, which IS a good way to start until you're
    more consistent on this speed, but afterwards, you need to learn to hold the
    lowest button down!
    Just follow the video as closely as you can. That is honestly all I can
    say at this point. I can guide you to the door, but only you can walk
    through it. Good luck on keeping yourself determined to learn this solo
    and tapping it.
    Solo's getting a bit faster, and it might seem like a shock at first. You might
    think, "Oh my god, I'm never going to get this, it's too fast for me to tap."
    Wrong! Just keep at it, and if you feel uncomfortable, go back to Slowest and
    readjust your bearing before you step it up again. There's absolutely no
    pressure in learning this solo, just as much as you make. Don't try all the
    time, maybe only for fifteen minutes a day, then go do whatever. It will
    undoubtedly help you get it down.
    Same as above, more or less. Just keep at it and don't freak out or stress out
    too much, because it'll only make it worse for you. Just give it time, it will
    work out. This is the hardest speed transition to get used to, but just keep
    going and have at it.
    Full Speed
    Okay, so now you're here: The big Puff Daddy, ol' Daddy G, it's the fastest you
    ever have to go for this solo. The one problem: it's very difficult to be
    consistent at. Even at the time of writing this update, I have not gotten any 
    more than 90% on Solo B on Full Speed but once. Even so, I don't let it define
    me, I work at it a bit when I have time, and I'm constantly improving. The only
    way you can go is up now, I suppose. Not literally up, but you get the picture.
    *If you ever feel like you're going to be stuck at Slowest or Slower forever,
    don't ever give up. Believe it or not, a lot of people have felt the same way,
    me included. I remember playing Slower once in every ten tries or so, the rest
    being on Slowest, and taking three days to muster up the courage to duel it out
    fully on Slower. Eventually, I got used to it and Slowest seemed easy.
    **While going from Slower to Slow is the hardest transition, it's definitely the
    most promising. Think of it this way: if you can get used to tapping it on Slow,
    you can eventually learn to Full Combo it on Full Speed. That kind of thinking
    has gotten me to where I am now, and if you don't relent, then you'll be able to
    do it too, guarenteed.
    Legal Stuff				[04000]
    This guide and all its content are completely original work by me. If you wish
    to use it in one of your websites, blogs, etc., you MUST receive my permission
    first via an e-mail or instant message!! 
    Copyright 2007 CryofthePlanet
    Credits and Thanks
    Rishi (Zombie_Bob) - Thanks for inspiring me to continue towards Jordan and
    eventually lead to the creation of this walkthrough.
    HellAshes - Thanks to you, too, for supplying me with helpful models for the
    Jordan solos and helping me succeed in my ongoing goal to get good enough to
    join the race for the FC. Who knows? I might even get it some day.
    Harmonix and Red Octane Staff - Thanks for making the game and giving us such a 
    righteous opportunity to rock out to some of the greatest rock and metal songs
    ever made.
    R0kk_0n - Thanks for your encouragement to keep on practicing this. The first
    (and only) one to suggest trying to FC this song. Yeah, right. But again, who
    knows, maybe it'll happen, I'll have a seizure, and break my head on a table.
    Ian Cross (crosssfire) - Aside from the three s's in your name, Ian, you're the
    main person that pushed me to continue my pursuit from Slow onward. Because of
    you, I can combo it on Full Speed, and do so in a real run. I thank you for your
    help and constant nagging about it that eventually helped me to get this far.

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