The Elder Scrolls IV: Oblivion Knights of the Nine Guide for the PC Version 1.00 March 19, 2007 Written by: WhoGuru Copyright 2007 Karen Hoyt Table of Contents: ============================================================================ 1: Hints, Tips and General Info 2: Starting the Quests 3: Pilgrimage # Shrine Locations 4: The Shrine of the Crusader 5: Priory of the Nine 6: Stendarr's Mercy 7: Wisdom of the Ages # Solution to Rodgar's Puzzle 8: Nature's Fury 9: The Path of the Righteous 10: The Faithful Squire 11: The Sword of the Crusader 12: The Blessing of Talos Frequently Asked Question Credits Copyright Contact Me ========================================================= 1: Hints, Tips and General Info ------------------------------------------------------- ## If your Infamy is higher than 1 you're going to have a problem. The relics are only able to be equipped if your Infamy remains at 1 or 0. If you go over that, you'll need to visit all the Wayshrines again to reset your infamy to 0. Even after you complete the quests, if you gain Infamy, you'll need to do this. You can use the Wayshrines as often as you need to restore your rating to 0. ========================================================= 2: Starting the Quests -------------------------------------------------------- Unlike the other plug-ins, this one does not hand itself to you in a conveniently delivered note. In any city, once you've installed KOTN, speak to any NPC and ask about the attack on the Anvil Chapel. It may take a few minutes for this option to appear. Priests and Priestesses in the Chapels of each city will have this conversation option. However, this part can be a bit buggy. If the conversation option about Anvil does NOT appear, go directly to Anvil and ask anyone in the city. They will have the option as they're directly involved. The Guards are a good choice. You'll be told the Chapel of Dibella was attacked, all the Priests and Priestesses slaughtered and the altars of the Nine defiled. Head to Anvil and the Chapel. If you talk to the Townsfolk and the guards outside the Chapel, they'll tell you of a Prophet who seems to know something. You'll find the Prophet across from the Chapel in the Plaza. You can enter the chapel if you like. It's a bit macabre and worth a look. ======================================================== 3: Pilgrimage -------------------------------------------------------- The Prophet is the man you're looking for. During the day, you'll find him standing at the front of the plaza preaching to passers-by. At night, he sleeps on a pallet at the back of the plaza. He'll tell you of an ancient Sorcerer Ayleid King who was caste into the wastes of Oblivion by a great crusader centuries ago. The king, Umaril, has returned and he destroyed the Chapel. You guessed it. The Nine need another champion and you're it. Well, you will be. When the prophet asks if you are a worthy champion, reply "No, I have no claim to fame." Humble is the way to go here. The first thing you'll need to do is go on a pilgrimage and visit the Wayshrines of the Nine around Cyrodiil. The Prophet will give you a Wayshrines Map to show all their locations. Be aware, there are MORE than nine shrines scattered throughout the land but THESE are the nine you must visit for the quest. The Map is actually very accurate. Compare it to your world map as you work your way down the list and you wont have a problem. # Shrine Locations: 1: Akatosh - Just South of Bruma off the North side of the Orange Road. Easy to spot. 2: Arkay - Midway between Kvatch and Anvil. Due North of the "G" in Gold Coast. 3: Dibella - South of Chorrol. Due South of the "D" in the Black Road. 4: Julianos - From the Red Ring Road, turn onto the Yellow Road. You'll find it just off the North side as you walk East. 5: Kynareth - Look for a small lake next to the "Basin" in Nibenay Basin. It's off the East Shore between "S" and "I" in Basin. 6: Mara - From Skingrad's Stables, Leave West along the Gold Coast Road. At the turn, go offroad NW to find it just beyond the Cursed Mine. 7: Stendarr - Start in Leyawiin, going North on the Green Road. Past Water's Edge a ways and the Shrine will be on your left on a rise. 8: Talos - Below the Imperial City, just West of the "NI" in Nibenay Valley. 9: Zenithar - From Bravil's Bay Roan Stables, stand on the road facing North and you'll see the Shrine in the distance on a hill. Upon praying at the final Wayshrine, you will recieve a vision. Pelinal Whitestrake, the original Divine Crusader, will appear and tell you the location of his lost Shrine. This is where you'll start your quests for the Divine Relics of the Crusader. ======================================================== 4: The Shrine of the Crusader -------------------------------------------------------- You'll find the lost ruin of Vanua on the bottom of Lake Rumare. Don't worry, you can hold your breath long enough to get down to it and inside. It's South East of the Imperial City. Follow your map marker and it's very easy to find. Head inside and never fear, it's not as confusing as it seems. In the first large chamber, find a Blue Switch on the left wall to open your way forward. Take the left corridor and up the stairs as you can't go the other way. Head through the door, down the tunnel and take the door to the Shrine of the Crusader. In here, turn to your right at the top of the tunnel. There's a hole in the wall you'll have to jump through to continue on. Follow this passage and through another hole. Drop down to the floor below. On the center platform is the body of Sir Amiel, another crusader who perished on this same quest centuries ago. VERY IMPORTANT!! Take the JOURNAL, KEY and RING from his body. The Ring is especially important, you WILL need this later. You journal will update, telling you he was once a member of the Knights of the Nine and it will give you a new quest, Priory of the Nine, as well as the Priory's location. But that's for later. For now, onward we go. Take the gate in the West wall, Sir Amiel's Key will open it for you. In the next chamber, go through yet another hole to continue on and through the door into the Lost Catacombs. Head up the stairs and...you guessed it...through another hole in the wall on your right. Follow these passages and take either door back into the Shrine of the Crusader. Step up onto the platform and take the Helm of the Crusader. Your journal will update and tell you your next step is the Priory of the Nine. To make your way back out, jump over the railing and take the passage straight across in the South wall and then the door back into Vanua's main floor. When you reach the second large chamber, drop down and take the tunnel on your right. Now just retrace your steps back out to Lake Rumare. ======================================================= 5: Priory of the Nine -------------------------------------------- Check your map and you'll find the Priory of the Nine South East of Skingrad at the tip of the "W" in the West of the West Weald. Reading Sir Amiel's Journal, if you haven't already, wouldn't be a bad idea. make your way there now. On reaching the Priory, enter the Priory House. Inside, you'll notice it looks disturbingly familiar...yep. Same lay out as Weynon Priory. Turn to your left around the wall and you'll see a circular seal on the floor. Click on this and Sir Amiel's Ring will unlock it, revealing a set of stairs that lead to the Priory Basement. You may find a couple pieces of Knights of the Nine Armor down here but it's the door to the Undercroft we're after. Once in the Undercroft, Stand in the middle of the Seal and wait. Shortly, the ghost of eight of the Nine knights will appear. You must do battle with each, one at a time, to prove your worth. They don't attack in any order, so keep an eye on the knights behind or you'll get jumped from behind. Once you've defeated them, take the Cuirass at the back of the chamber. Now, speak to each of the Knights to recieve clues and quests for the remaining relics: The Gauntlets, Mace, Shield,and Boots of the Crusader. They'll also give you some interesting history of the order and it's missing member, Lord Berich. For now, it's off to find the missing relics for us. Never fear, the ghosts of the Nine will be here waiting for your triumphant return. ===================================================== 6: Stendarr's Mercy ------------------------------------------------ Head to the Chapel of Stendarr in Chorrol and speak to Areldur, the Head Priest. He will tell you the story of the Gauntlets of the Crusader. It seems the last member of the cursed bloodline, Kellen, is in the Chapel Hall. he came to try and lift the curse and failed. Head downstairs and speak with him. Kellen is hopeless, waiting to die. He is also convinced that Areldur knows more about the curse than he's saying. Back upstairs to Areldur we go. Areldur has known all along how to lift the curse from Kellen's family. Someone else must pray at the Altar and take the curse upon themselves. He was not brave enough to do it so you'll have to. Click on Stendarr's Altar in the center of the church and choose to pray for the power to lift Kellen's curse. You will be granted the ability to Lay Hands on Kellen. Go back downstairs now to Kellen and find the spell "Lay Hands" in your inventory. Cast the spell on him. His curse will be lifted and transferred to you. A Damage Fatigue effect called the Curse of the Consumed is added to your active effects. Kellen is overjoyed and takes off running around the hall like a five year old. Speak to him again to recieve his gratitude. You can now retrieve the Gauntlets. Head back upstairs and take them from the back of the chapel. ====================================================== 7: Wisdom of the Ages ----------------------------------------------------- To acquire the Shield of the Crusader, head to Fort Bulwark. You'll find it North East of Leyawiin, at the tip of the "D" in Blackwood. Watch out for Conjurer's outside and in the ruin. Reflect or Absorb spell will come in handy in here. Enter the fort. Follow this passage down and where it splits, turn left. You'll find a wooden door on your right. Don't pass the door. Further down this passage are a series of dart traps blocking your way. Go through the door. All you can do in this chamber right now is cross the bridge to the other side and go through the next door. Follow this tunnel to the Conjurer's chamber and read the note on the table by the back wall. It will tell you how to access the lower levels. Turn the Handle under the lamp before leaving. This will raise the gate just on your left as you leave the conjurer's chamber. Follow this corridor to its end and turn the Handle by the railing. Down below, you'll see a gate raise and bridges drop. Head down to that chamber and cross the bridge into a short tunnel with a gate blocking your way. On the floor are a series of pressure plates. Here's where that note comes in handy. The candles are your guides, telling you which plate in each row of three to step on. In the first row, step on the Left plate. In the second row, step on the Center plate. In the third row, step on the Right plate. In the fourth row, step on the Left plate. The gate will rise. Head through to the Old Wooden Door to Fort Bulwark. In here, in the second cell on your right, you'll find Sir Thedret. Turn the handle next to his cell to release him and speak to him. He, too, came looking for the Shield and was locked up by the Conjurers. He will give you a hint on how to reach the Shield before he leaves. Go through the old wooden door beyond his cell and up the stairs on your left. Through the door, down the stairs and you'll see another set of stairs on your right. Go through the door and right again. This passage lets you out into another large chamber. Take the stairs on your right. The switch for the bridge is next to it on your right. Before you cross, look UP! There are dart traps in the ceiling along the path of the bridge. They fire in sequence so time your run right and you wont get hurt. You'll need to turn a second handle halfway across. If you mis-time it and get hit, watch your health. Take the stairs down and into the next large chamber. To get to the next door, you'll need to solve a bit of a puzzle here. Thedret gave you the hint you need. There are four statues, each with a handle, and a fifth on top of the platform. At the base of the platform, in the center of the statues, is a circular seal on the floor. You'll need to turn the four statues, using the handles until they are all facing the seal. Then stand on the seal and a door will appear in the south wall. Head down the tunnel and take the Old Wooden door to Fort Bulwark. Follow this tunnel and into the next large chamber for yet another puzzle. In this chamber, you'll see eight statues along the walls, each with a chest in front of it. There is also a larger chest up on the platform. When you click on the chest, you will be given one of Rodgar's relics. Each relic must placed in the chest of the correct statue below. You wont get another relic until you place the one you already have. When you put a relic with the correct statue, the chest will glow and the statue will turn to face the room. If you put the relic in the wrong chest, don't worry. Nothing happens and statues you have already turned wont reset. # Solution to Rodgar's Puzzle As you stand on the platform, facing the big chest and the back of the room we're going to number the statues on the Left side of the room and the Right side of the room. From the Back wall to the door they are: Left 1, 2, 3 and 4 at the door. Right 1, 2, 3 and 4 at the door. Left 1 - Gem Left 2 - Skull Left 3 - Hammer Left 4 - Book Right 1 - Stone Right 2 - Helm Right 3 - Goblet Right 4 - Sword When you've placed all the artifacts correctly, a door will appear at the top of the stairs. Head inside and take the Shield from the Altar. To get out, you'll see two new doors in the north wall, either side of the altar. Take either of these and the Old Wooden Door to Fort Bulwark. Use the handle to open the gate, cross the bridge and turn to your right to head back outside. ==================================================== 8: Nature's Fury -------------------------------------------- To find the Boots of the Crusader, you need to find the Shrine of Kynareth in the Great Forest. Check your map and you'll find the marker just West of the Imperial City and Weye. Make your way there now. When you arrive, speak with Avita Vesnia about the Boots to learn you must be tested by Kynareth first. You'll have to travel to the Sacred Grove, just West of the Shrine. Remember, all the creatures of the world are protected by Kynareth. When you arrive at the Grove, be sure to remove any armor you're wearing that reflects damage. A bear will soon appear and attack. All you have to do is block and wait. After a few moments, if you haven't attacked the bear, your journal will update and the bear will leave peacefully. A cave entrance has been revealed. Head inside Kynareth's Grotto. There are a couple Spriggans standing guard. Ignore them and take the Boots of the Crusader from the altar, completing your quest. ===================================================== 9: The Path of the Righteous ---------------------------------------------------- To find the Mace of the Crusader, head to the Chapel of Zenithar in Leyawiin. When you enter the chapel, you'll be greeted by Carodus Oholin who wants to know if you're the one restoring the Knights of the Nine. Remember...Humble. just tell him you're a servant of the Nine. Leave him for now and head into the Undercroft. At the back of the Undercroft, click on the tomb of Saint Kaladas and you'll be transported to a Dark Void. You find yourself on a precipice, overlooking the void. In the distance you can see the platform holding the Mace. Equip the Boots of the Crusader and you'll be shown a safe path across the void. Stray from the path and you'll fall, to be returned to the undercroft. Take the mace from the platform and you'll be returned. When you re-enter the chapel, minions of Umaril are attacking. Help the chapel folk deal with them and be careful not to hit your allies. When you've saved the Chapel from being desecrated, Carodus Oholin will ask to join your order. Upon returning to the Priory, having gathered all your relics, you'll find several people you have met along the way waiting for you. They wish to join the Knights of the Nine. The Priory House has also gotten a face lift and is livable now. You'll also find a handy Armorer in the basement for all your repair needs. About your Fellow Knights: Once you accept them as Knights, they will travel with you for the final battle. If they fall, they'll be replaced by an anonymous 'Knight of the Nine'. If you want to keep your original Knights safe, don't accept them as Knights until after you have completed all the quests. They'll still be waiting. ====================================================== 10: The Faithful Squire -------------------------------------------- Easiest relic quest yet. In the priory, find and speak to Lathon, one of your would-be Knights and the Squire of Sir Roderick. His master was also questing for the relics and fell while trying to retrieve the Sword of the Crusader. Sir Roderick was able to obtain the Greaves of the Crusader. Lathon managed to escape with these and will now give them toyou. Voila. Quest complete. ===================================================== 11: The Sword of the Crusader --------------------------------------------------- Lathon wants you to retrieve the Sword and help him avenge his master's fate. If you accept Lathon as a Knight now, he WILL want to accompany you on the quest. If you do accept him, but don't want him along for the ride, just talk to him and ask him to "Wait". He'll stay on guard in the priory house while you go off after the sword. To find it, you need to get to Underpall Cave. It's North East of Skingrad, sitting smack in the middle of the words "The Orange Road" on your map. When you get there, the door is on the downhill side of a large boulder set into the hill. Once inside the cave, head through the creepy coffin chamber and into the uber-cool graveyard. Definitely one of the coolest places in the game here. You can't miss the keep. Head inside and follow the passage into a large chamber. As you enter, turn to your immediate left and you'll see a door right next to the one you came out of. Go through there and follow the passage to an old wooden door. Watch out for a rockfall as you pass through the door and make your way into the Underpall Reflecting Chamber. Follow this tunnel to find a huge underground lake. There are a couple chests out in the lake, one on the bottom and one floating that contain a small amount of gold. What you're here for is the Undead Guardian of the Sword. Yes, the undead guardian is, in fact, the twisted spirit of Sir Berich Vlindrel, the missing Knight of the Nine. Once you've defeated him, pick up the tainted sword from where he dropped it. Don't equip it yet or you'll get Lord Vlindrel's curse added to your active effects until the sword has been reconsecrated. Beyond where you defeated Sir Berich is a wood door, you'll find his tomb in here, the body of Sir Roderick and a back way out. Now, you need to take the sword to the Chapel of Arkay in Cheydinhall to have it reconsecrated to it's holy purpose and remove the curse. When you arrive at the chapel, Umaril's minions are once again on the attack. Dispose of them and click on the central altar. The cursed sword will be removed from your inventory and the true sword returned. Now that you have all eight of the Crusader's Relics, return to the Priory. =================================================== 12: The Blessing of Talos ------------------------------------------------------ As you arrive at the priory, Sir Thedret will approach and tell you the Prophet from Anvil has arrived to see you and is in the Chapel, preaching to your Knights. Head into the Chapel. Speak to the Prophet. You are almost ready to fight Umaril. First, he will bestow on you the Blessing of Talos; a Lesser Power you'll find in your spell list. You must travel to Garlas Malatar to fight Umaril. First you'll destroy his physical form and then use the Blessing of Talos to follow his spirit to Oblivion and finish the job. Your knights, if you've accepted them into the order, will go ahead to the ruin to wait for you. The fortress of Garlas Malatar is North West of Anvil on the coast. The easiest way to reach it, as the coastline is mostly cliffs, is to ride from anvil along the shore. I opted to accept everyone and take my Knights with me. If you go alone, the Aurorans are tough. Sneak attacks will help keep you from being ganged up on. Your knights are good at taking on the Aurorans. Just keep an eye on their health and heal them when you need to as some of them can't heal themselves. The best way to keep them all alive is to take the entire ruin at a dead run. Each time you change floors, the Knights are pulled with you whether they're in battle or not. This ruin is a bit big and very simple; no confusing maze of passages here. When you enter the first chamber, down the stairs and on your left is a Blue Switch to open the three gates in this chamber. It doesn't matter which one you take. All three lead the same place, a throne room of sorts. The next door is up the stairs to the left of the throne. Enter the Ceysel. There is a Blue Switch on the wall between the gates. Press this to open them. In this chamber, you'll see a glowing orb above you. That's where you need to be. Go around the chamber to the right and take the stairs up at the back. Hit the Blue diamond switch at the top of the stairs to raise the steps out front if you want. Click on the Orb to destroy it and the bridge to your left will open. The Aurorans and your knights will disappear as well. Don't worry, any knights that were alive when you destroyed the orb will be safely transported back to the priory. Cross the bridge and enter the Carac Abarwa. You'll find Umaril at the back of the chamber and a couple more Auroran's waiting for you. Deal with them and the stairs to his pedestal will raise. Umaril likes using shock spells and his sword is long enough to reach you before you hit him. Dance around him, go in for a hit after he swings. Once you've defeated him, pick up his sword if you want. It's almost as good as yours though it weighs a bit more. There are also a couple Varla stones in here. Now, cast the Blessing of Talos on yourself and you'll be transported to follow Umaril's spirit into Oblivion. You'll find yourself high in the skies above the Imperial City with Umaril. It's a hell of a view. Try not to get killed while you're admiring the scenery. Umaril's attacks don't change here. Once you've killed him, don't panic. You'll start to fall back towards Cyrodiil and a sticky end. The gods wouldn't really do that to you. You'll reappear in the Priory Undercroft where Sir Amiel's spirit has some words of wisdom for you before he, and the rest of his knights, disappear forever. You can now get temporary bonuses from clicking on the tombs of the Knights. One effect will last until you click on another tomb. When you leave the Undercroft Sir Thedret will greet you, shocked that you survived after your disappearance in the ruin. Tell him "The wonders of the nine are many". Remember, Humble. When he asks if Umaril is destroyed say "I have severed his very soul". He'll run away to tell the others. You'll find all your Knights outside the Priory, listening to Thedret sing your praises. Congratulations. You've saved all of Cyrodiil and restored the Knights of the Nine. Like the Adoring fan and Mages Apprentices, you can now ask one of your knights to some with you on your travels if you wish. If they die, they'll be replaced by nameless Knights of the Nine. Far as I can tell, the cupboard, chest and drawers in your room at the top of the right stairs are safe for storage. Be sure to check this yourself first. Put something you wont mind losing into each and leave the Priory. Wait three days in game time and then return. If your items are still there, then the containers are probably safe. If you don't want to use the Relics of the Crusader any more, you can leave ithem in the Priory Undercroft. There is a stand for them at the back. Just click on it to place the relics. ==================================================== FREQUENTLY ASKED QUESTIONS -------------------------------------------------------- Coming Soon! ==================================================== CREDITS ------------------------------------ Many thanks to my husband for testing all my directions and instructions. He keeps me from sending anyone off a cliff. Many, many thanks to the Avid Alchemist's Alcove who's wonderful Obliv-O-Map keeps me from wandering the countryside for days. Thanks to the ElderScrolls forums. A great bunch of ES addicts that can answer just about any question, no matter how stupid. Thanks to Gr33n on A.A.'s Alcove for pointing out that only Chapel folk have the Anvil attacked conversation topic. ================================================== CONTACT ME ------------------------------------------ Please contact me at email@example.com with any questions, corrections, suggestions, additions, etc... When you send an email, please put "Knights of the Nine" or "KOTN" in the title so I'll know it's not spam. ================================================== COPYRIGHT NOTICE ------------------------------------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.