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    Aoi Umenokouji by Sanctuary Remix

    Version: 1.2 | Updated: 09/19/07 | Search Guide | Bookmark Guide

    Virtua Fighter 5 (Aoi Umenokouji)
    By: Alex "Joker" Hall
    Started on: April 30, 2007
    Completed on: September 8, 2007
    E-Mail: Sanctuary_Remix@yahoo.com
    -  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
       walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
       I'm still hard at work with it, but I figured as much that I should at least
       put out there some character walkthroughs as well.  I was planning on doing
       this in the first place once I got the full walkthrough up, but I figured
       what the hell....lets do it now.  So with that being said I'm here to give
       you all this guide on Aoi Umenokouji.
    -  As with every other guide that I've wrote, this guide is my own property!  I
       happily made this for all to enjoy and to use, and all that I ask is that if
       you are planning on using this for your site, then just ask me for permission
       ok.  I'm really easy to get along with and generally don't mind it so long as
       you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
       lets just rip the guide and post it anyways" because that's a flawed way of
       thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
       box is always open!
    -  A big reminder to everyone out there....if you're looking for updates to this
       guide, then head on over to www.gamefaqs.com.  I write for that site and that
       site only.....or at least, that's where the guide's origins are.  Any update
       that I do will hit there.  I don't really plan on keeping up with how many
       other hundreds of sites have my guides up for their use and have to go and
       update it on their site as well, so save yourself some trouble and headache
       and check my guide out at GameFAQs ok.  I really don't want to deal with a
       million e-mails asking me about updates and info and such when I'm telling
       you now what to do.
    *Aoi Umenokouji*
      = Backstory and Stats
      = Move Set
      = Costumes and Clothes Sets
      = Personal Opinion
    (User Created Tactics)
    *** Aoi Umenokouji ***
    -  Backstory  -
    -  Aoi left the fourth tournament with only frustration and anger.  She had to
       endure a slew of pick-up lines before her match, and the match itself was a
       complete loss.  Her opponent's nimble footwork and powerful kicks were more
       than impressive, but his tendency to come on to any woman he saw only angered
       Aoi.  Even after the tournament ended, Aoi thought about her opponent often.
       There had never been any fighters like that in the previous tournaments, and
       he had made a strong impression on her.  Aoi found herself training harder
       because she wanted to show him a thing or two.  Now that the invitation to
       the Fifth World Fighting Tournament has arrived, Aoi can barely contain her
       desire to enter the tournament and see him again.
    -  Stats  -
       Nationality - Japanese
       Birthday - 3/14/1979
       Hobby - Ikebana
       Height - 162 cm (5'3 1/2)
       Weight - 47 kg (104 lbs)
       Measurements - 83/53/86
       Blood Type - A
       Occupation - Student
       Fighting Style - Aikijutsu
       Voice Actor - N/A
       First Game - Virtua Fighter 3
    -  Move Set -
    -  Now it's time to learn how to use Aoi properly.  Remember, you can always
       go into Dojo and use Command Training to perfect using these moves properly.
       * Legend *
       P = Punch
       K = Kick
       G = Guard
       => = Forward
       <= = Back
       \ = Forward/Down
       / = Backward/Down
       ^ = Up
       | = Down
       Hold = Hold certain direction and/or button for at least one sec before
       HCF = Half Circle Forward starting from Back
       HCB = Half Circle Back starting from Forward
       UF = Up/Forward
       UB = Up/Back
       FCFC = Full Circle Clockwise Forward
       FCFCC = Full Circle Counter Clockwise Forward
       FCBF = Full Circle Backwards Clockwise
       FCBCC = Full Circle Backwards Counter Clockwise
       * Normal Moves *
       Datotsu - P
       Nirentotsu - P,P
       Nirentotsu Ouchu - P,P,P
       Rentotsu Kodachi - P,P,P,K
       Rentotsu Kodachi~Tenchi In'you - P,P,P,K,P+K+G
       Rentotsu Kusanagi - P,P,P,|,K
       Rentotsu Kusanagi~Sundome - P,P,P,|,K,G
       Rentotsu Kusanagi~Tenchi In'you - P,P,P,|,K,P+K+G
       Nirentotsu Ouda - P,P,=>,P
       Nirentotsu Ouda~Sundome - P,P,=>,P,G
       Rentotsu Kinuguruma - P,P,=>,P,P
       Rentotsu Kinuguruma~Sundome - P,P,=>,P,P,G
       Rentotsu Ryusen - P,P,|(or ^),P
       Rentotsu Ryusen~Sundome - P,P,|(or ^),P,G
       Rentotsu Ryusen~Ryubu - P,P,|,(or ^),P,<=
       Rentotsu Ryusen Soushou - P,P,|(or ^),P,P
       Rentotsu Ryusen Shoshou~Sundome - P,P,|(or ^),P,P,G
       Nirentotsu Kugikyaku - P,P,K
       Shougerigasane - P,K
       Chudan Hiji'ate - =>,P
       Tsumujisakura - =>,P,P
       Tsumujisakura~Sundome - =>,P,P,G
       Koromoguruma - =>,=>,P
       Koromoguruma~Sundome - =>,=>,P,G
       Ougibarai (deflect) - =>,<=,P
       Ougibarai~Kasane'ate - =>,<=,P success, then P
       Ougibarai~Tenkai - =>,<=,P success, then P, then P+G during hit
       Ougimai - <=,P
       Ougimai~Tachikaze - <=,P,K
       Ougimai~Tenchi In'you - <=,P,P+K+G
       Kasane'ate - <=,=>,P
       Tenkai - <=,=>,P, then P+G during hit
       Usumaki Shutou - <=,<=,P
       Ryoushi - <=,\,P
       Gedan Shouda - |,P
       Musouha - Hold |,\,P
       Sodeguruma - Hold |,\,P, then <=,P+G during counter hit
       Hou'oushu - \,P
       Sunekudaki - /,P
       Uegeri - K
       Uegeri~Datotsu - K,P
       Uegeri~Datotsu~Abarakudaki - K,P,K
       Kusarigami - K,K
       Raijinha - =>,K
       Raijinha~Tenchi In'you - =>,K,P+K+G
       Kumogeri - =>,K,K
       Sou'unha - =>,=>,K
       Kamageri - <=,K
       Kasumigeri - |,K
       Kasuminagi - |,K,P
       Kasumi Renshou - |,K,P,P
       Gedan Keri'ate - Hold |(or /),K
       Maegeri - \,K
       Hirate 1 - P+K
       Hirate 2 - P+K,P
       Hirate 3 - P+K,P,P
       Ouda - =>,P+K
       Oushu Hiji'ate - =>,P+K,P
       Oushu Hiji'ate~Sundome - =>,P+K,P,G
       Sanseigan - =>,=>,P+K
       Ouka - =>,=>,P+K,P
       Namigaeshi - =>,<=,P+K
       Iwaodome - =>,<=,P+K,P
       Soushouda - <=,=>,P+K
       Jousei Ryusenshou - <=,<=,P+K
       Jousei Ryusenshou~Sundome - <=,<=,P+K,G
       Inshou - <=,\,P+K
       Shinchuzuki (deflect) - |,\,=>,P+K
       Tengu Otoshi - Hold |,\,P+K
       Tengu Otoshi~Kaname'uchi - Hold |,\,P+K,P
       Tengu Otoshi~Kaname'uchi~Sundome - Hold |,\,P+K,P,G
       Ryusen - \(or /),P+K
       Ryusen~Sundome - \(or /),P+K,G
       Ryusen~Ryubu - \(or /),P+K,<=
       Ryusen Soushou - \(or /),P+K,P
       Ryusen Soushou~Sundome - \(or /),P+K,P,G
       Sodeshinken - \,\,P+K
       Sodeshinken~Sundome - \,\,P+K,G
       Sodeshinken~Tenchi In'you - \,\,P+K,P+K+G
       Shigure - K+G
       Joudan Keri'ate - =>,K+G
       Suigetsutotsu (deflect) - =>,K+G,P
       Ogamigeri (deflect) - <=,K+G
       Kusanagi - |,K+G
       Kusanagi~Sundome - |,K+G,G
       Kusanagi~Tenchi In'you - |,K+G,P+K+G
       Mikawashi Ouda - P+K (during Defensive Move)
       Abara'uchi - P (during Offensive Move)
       Hiza'ate - K (during Offensive Move)
       * Moves from Tenchi In'you *
       Tenchi In'you - <=,P+K+G (can be charged)
       Ryuka - From Tenchi In'you: <=
       Ryusui - From Tenchi In'you: |(or ^)
       Ryusen - From Tenchi In'you: |(or ^),P
       * Throws *
       Ko'ate - P+G
       Hikichigai - =>,P+G (change throw direction with <= or | or ^)
       Okurite Mawashi - <=,=>,P+G
       Wakigarami - HCF,P+G
       Itomaki - =>,^(or <=,^) P+G (during Wakigarami)
       Yumigatame - =>,|(or <=,|) P+G (during Wakigarami)
       Ebi'ori - |,^,P+G (during Yumigatame)
       Kaibiki - ^,|,P+G (during Yumigatame)
       Taiboku Taoshi - FCFC (or FCFCC) P+G
       Taiboku Kudaki - HCF,K+G (during Taiboku Taoshi)
       Aikinage - Hold |,=>,P+G
       Okuri Otoshi - =>,<=,P+G
       Chougarami - HCB,P+G
       Itomaki - =>,^(or <=,^) P+G (during Chougarami)
       Yumigatame - =>,|(or <=,|) P+G (during Chougarami)
       Ebi'ori - |,^,P+G (during Yumigatame)
       Kaibiki - |,^,P+G (during Yumigatame)
       Kiri'e Otoshi - FCBC (or FCBCC) P+G
       Morotebiki - Hold |,<=,P+G
       Konoha Otoshi - \,P+G
       Oboroguruma - \,\,P+G
       Hangetsuha - /,P+G
       Ayatetori - (on opponent's right) P+G
       Samidare - (on opponent's left) P+G
       Sugi Taoshi - (opponent facing away) P+G
       Tekime Toushin - (opponent crouching) |,P+K+G
       Shin no Kurai - (opponent crouching) /,P+K+G
       Ayatetori - (on crouching opponent's right) /(or |) P+K+G
       Samidare - (on crouching opponent's left) /(or |) P+K+G
       Sugi Taoshi - (opponent facing away and crouching) /(or |) P+K+G
       * Reversals *
       Uzuneri - <=,P+K (vs right high punch)
       Tenshin Nyushin - <=,P+K (vs left high punch)
       Edasaki - <=,P+K (vs right high kick)
       Kusabi Otoshi - <=,P+K (vs left high kick)
       Ryu no Agito - <=,P+K (vs high elbow)
       Konami - <=,P+K (vs high full spin kick)
       Ryuokoromo - <=,P+K (vs high two-handed attack)
       Tsumuji - <=,P+K (vs high two-footed attack)
       Uzuneri - /,P+K (vs right mid punch)
       Tenshin Nyushin - /,P+K (vs left mid punch)
       Edasaki - /,P+K (vs right mid kick)
       Kusabi Otoshi - /,P+K (vs left mid kick)
       Ryu no Agito - /,P+K (vs mid elbow)
       Konami - /,P+K (vs mid full spin kick)
       Ryoukoromo - /,P+K (vs mid two-handed attack)
       Tsumuji - /,P+K (vs mid two-footed attack)
       Ougisaki - /,P+K (vs right side kick)
       Tsutakazura - /,P+K (vs left side kick)
       Fusharin - /,P+K (vs right knee)
       Ochibamai - /,P+K (vs left knee)
       Ouzu - /,P+K (vs somersault)
       Tasuki Shichijou - /,P+K (vs shoulder)
       Chidori - /,P+K (vs mid head attack)
       Oroshi Ha'ori - /,P+K (vs back)
       Tsumuji - |,P+K (vs low two-footed attack)
       Chidori - |,P+K (vs low head attack)
       Konami - |,P+K (vs low full spin kick)
       Senryu - |,P+K (vs low punch)
       Kaede Otoshi - |,P+K (vs low kick)
       Ura Kotegaeshi - /,P+K (opponent behind, vs mid punch)
       Ura Senryu - /,P+K (opponent behind, vs mid kick)
       Mamorimino - P+K (lying face up with head toward opponent, vs punch down
       Hasami Okuri - P+K (lying face up with feet toward opponent, vs punch down
       Hasami Okuri - P+K (lying face up with feet toward opponent, vs kick down
       Ryuseishu - From Tenchi In'you: (vs high punch/mid punch/elbow)
       Ha'oboro - From Tenchi In'you: (vs high kick/mid kick)
       Hangetsuguruma - From Tenchi In'you: (vs side kick)
       Hangetsuguruma - From Tenchi In'you: (vs knee)
       * Down Attacks *
       Tate Shutou - (opponent down) \,P
       Kusei Komashutou - (opponent down) ^,P
       Kusei Gatosugeri - (opponent down) ^,K+G
       Edakudaki - (opponent lying face up, feet toward you) |(or \) P+G
       Fuyoujin - (opponent lying face up, head toward you) |(or \) P+G
       Fuyoujin - (opponent lying face up, side toward you) |(or \) P+G
       Unsui - (opponent lying face down, feet toward you) |(or \) P+G
       Fudoujin - (opponent lying face down, head toward you) |(or \) P+G
       Fudoujin - (opponent lying face down, side toward you) |(or \) P+G
       * Back Attacks *
       Shutou Mawari - (opponent behind) P
       Mawari Shutou - (opponent behind) |,P
       Sokutougeri - (opponent behind) K
       Ura Kasumigeri - (opponent behind) |,K
       Mawari Shitageri - (opponent behind) Hold |,K
       Oboro Shutou - (opponent behind) P+K
       Oborotsumuji - (opponent behind) P+K,P
       Oboroharai - (opponent behind) P+K,P,P
       Oboroharai~Sundome - (opponent behind) P+K,P,P,G
       Namigaeshi - (opponent behind) P+K,P,<=,P
       Iwadome - (opponent behind) P+K,P,<=,P,P
       Ura Kusanagi - (opponent behind) |,K+G
       Ura Kusanagi~Sundome - (opponent behind) |,K+G,G
       Ura Kusanagi~Tenchi In'you - (opponent behind) |,K+G,P+K+G
       Ryuou - (opponent behind) |(or ^) P+K+G
       Ryuoyouha - (opponent behind) |(or ^) P+K+G,P
       * Jump Attacks *
       Tobi Shutou - (while rising) P
       Tobi Shutou - (in midair) P
       Tobi Moegeri - (while rising) K
       Tobi Kakatogeri - (in midair) K
       Tobi Kakatogeri - (before landing) K
    -  Costumes and Clothes Set  -
    -  All Costume Items that can be bought and the costume types that they can be
       used with:
       Brown Low Ponytail = 1000G   Use: ABCD
       Brown High Ponytail = 5000G   Use: ABCD
       Brown Hair and Bow = 5000G   Use: ABCD
       Bobbed Brown Hair = 10000G   Use: ABCD
       Short Blonde Hair = 10000G   Use: ABCD
       Flipped Blonde Hair = 10000G   Use: ABCD
       Blue Chime Earrings = 6000G   Use: ABCD
       Short Brown Pigtails = 10000G   Use: ABCD
       Silver Pigtails = 10000G   Use: ABCD
       Yellow Hair Ornament = 5000G   Use: ABCD
       Glasses = 1000G   Use: ABCD
       Black Rimmed Glasses = 1000G   Use: ABCD
       Moles = 5000G   Use: ABCD
       Red Rimmed Glasses = 1000G   Use: ABCD
       Blue Rimmed Glasses = 1000G   Use: ABCD
       Red Contacts = 10000G   Use: ABCD
       *Upper Body*
       Pink Umbrella = 6000G   Use: ABCD
       Light Pink Fan = 1000G   Use: ABCD
       White Kimono = 6000G   Use: A
       Pink Bikini Kimono = 9000G   Use: B
       White Aiki Top = 12000G   Use: C
       Maroon Aiki Top = 12000G   Use: C
       Black Aiki Top = 12000G   Use: C
       Fancy White Kimono = 9000G   Use: A
       Red Aiki Top = 18000G   Use: C
       Formal Black Dogi = 23000G   Use: D
       Purple Dogi = 15000G   Use: D
       Red Dogi = 15000G   Use: D
       Fancy Pink Kimono = 9000G   Use: A
       Black Bikini Kimono = 14000G   Use: B
       Green Aiki Top = 18000G   Use: C
       Formal Red Dogi = 23000G   Use: D
       Aqua Kimono = 23000G   Use: A
       Green Bikini Kimono = 14000G   Use: B
       Violet Aiki Top = 14000G   Use: C
       Yellow Dogi = 14000G   Use: D
       Fancy Black Kimono = 23000G   Use: A
       Blue Bikini Kimono = 14000G   Use: B
       Citron Aiki Top = 14000G   Use: C
       Formal Aqua Dogi = 14000G   Use: D
       Blue Aiki Gloves = 1000G   Use: D
       Purple Aiki Gloves = 1000G   Use: D
       Red Aiki Gloves = 1000G   Use: D
       Brown Aiki Gloves = 1000G   Use: D
       Gray Aiki Gloves = 1000G   Use: D
       *Lower Body*
       Bare Feet = 3000G   Use: ABCD
       Bamboo Water Bottle = 9000G   Use: ABCD
       Green Light Plate = 10000G   Use: ABCD
       Japanese Flute = 1000G   Use: ABCD
       Brown Skirt = 4000G   Use: A
       Navy Skirt = 4000G   Use: A
       Pink Bikini Kimono = 9000G   Use: B
       Violet Sandals = 1000G   Use: ABCD
       Orange Flower Skirt = 8000G   Use: C
       Gray Flower Skirt = 8000G   Use: C
       Blue Skirt = 4000G   Use: A
       Pink Flower Sash = 2000G   Use: A
       Garnet Skirt = 4000G   Use: A
       Purple Sandals = 4000G   Use: ABCD
       Shiny Purple Skirt = 12000G   Use: C
       Gold Skirt = 15000G   Use: D
       Purple Wing Skirt = 10000G   Use: D
       Purple Strap Sandals = 5000G   Use: ABCD
       Red Wing Skirt = 10000G   Use: D
       Elegant Gray Skirt = 9000G   Use: B
       Black Sandals = 10000G    Use: ABCD
       Shiny Yellow Skirt = 12000G   Use: C
       Ivory Skirt = 15000G   Use: D
       Blue Folding Fan = 5000G   Use: ABCD
       Black Sash = 1000G   Use: A
       Lazuline Skirt = 15000G   Use: A
       Elegant Plum Skirt = 9000G   Use: B
       Blue Flower Skirt = 9000G   Use: C
       Crimson Wing Skirt = 9000G   Use: D
       Red Flower Sash = 1000G   Use: A
       Pearl Skirt = 15000G   Use: A
       Elegant Pink Skirt = 9000G   Use: B
       Shiny Brown Skirt = 9000G   Use: C
       Moss Skirt = 9000G   Use: D
       Olive Sandals = 1000G   Use: ABCD
       Azure Sandals = 5000G   Use: ABCD
       Pink Sandals = 5000G   Use: ABCD
       Aqua Wind Chime = 5000G   Use: ABCD
    -  Personal Opinion -
    -  Ok....here's basically my take on Aoi Umenokouji:
       Aoi is a character that can be a beginner's and an expert's dream.  Aoi's
       combo game is something that can be easily learned and can cause anyone to
       cringe and rethink strategies.  Being that said her combos string together
       long and what seems to be damaging.  In reality though her combos aren't as
       strong as one would think.  They seem damaging because of all the hits she
       can string together.  So for beginnners, they can at least get vets to even
       back off for a moment and rethink strategies should they be able to land a
       few of these combos, simply because seeing a long combo like what she is
       capable of does tend to psychologically make a person say "What the hell
       already?"  She has a few strong attacks as well that can be abused like crazy
       that beginners will love as well.  Now as far as for experts, they will love
       the advanced repetoire that she has in her arsenal.  She is a master at
       counter attacks and can use a very damaging and lethal mix up game from low
       to mid to highs back down to lows all over again.  In the hands of an expert,
       this woman can make your life a living hell.  With a devestating counter game
       accompanied by a strong mix up game will leave any veteran and expert pulling
       out all the stops and cursing your name without shame.  The only downside to
       her is that she is relatively weak.  Once a vet has seen her ins and outs and
       can tell what you are trying to use against them, especially if you're a
       beginner with her and using the same old set of moves over and over, then
       she'll be extremely vulnerable.  People will learn when the openings on her
       combos can be exploited and since she can't take a hit as well either, then
       she'll be gone in no time flat.  So when you start off as a beginner with
       her, try not to get comfortable with her basics and strive to move on to her
       advanced techniques.  This is a character that can only be put to the
       greatest of use once you've mastered her move set and put some time to
       learning how to time her counter moves properly.  It's not that she's a
       character that is designated specifically for pro, vet, and expert players...
       it's just that in order to realise her full potential, you have to learn a
       balance of pressure offense and counter defense with her to win matches
       flawlessly.  No matter if you're picking up this game for the first time or
       you've spent countless hours playing it, you can feel comfortable playing
       with Aoi.
    (User Character Tactics)
       Ahhhh....the final chapter of this glorious guide of mine....to think I
       finally made it this far.  This part though isn't written entirely by me...
       This part is written by all of you!  That's right....no matter what I say or
       do to tell you things about characters or explaining their ins and outs,
       everyone has their own style and their own way doing things with each
       character.  In that respect I give to all of you this section.  E-mail in
       your tips, tricks, and fighting techs that you find to be useful for the
       given character in the given situation you're in.  The only way this
       section can get bigger, is by all of you, so flood my e-mail box ok!  I know
       it's at the top, but for convienence my e-mail is:
       I will give full credit to you that send in your tips and tricks, so be a pal
       and help out those around you by contributing to this guide!
       * Aoi *
    -  First and foremost I give credit to Sega for coming out with one kick ass
       fighter.  I've never been so jaw dropped before by a fighting game with all
       that it shows off.  I'm still going strong with it, so I think I'm now
       turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
       game like this!
    -  Secondly I'd like to give creds to all of those out there that asked for me
       to come back and make more walkthroughs.  You have no clue how much I missed
       doing these, and just because I'm in the Marines, doesn't mean I have to 
       retire from walkthrough writing!  Thank you for all the support and e-mails
       that all of you have sent telling me how good my past walkthroughs were and
       that you all wanted to see more.  Without the support, I think the drive and
       the love for walkthrough writing would of left me a long time ago.
    -  If there's anything that you wish to add or correct in my walkthrough, then
       by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
       your comments and concerns seriously and get back to you as fast as I can.
       You will be given the proper credit as well for contributing to my guide.
       Thanks again, and I'll sees yas all later!
       Alex "Joker" Hall
       Sanctuary Remix

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