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    Goh Hinogami by Sanctuary Remix

    Version: 1.2 | Updated: 09/19/07 | Search Guide | Bookmark Guide

    Virtua Fighter 5 (Goh Hinogami)
    By: Alex "Joker" Hall
    Started on: April 30, 2007
    Completed on: September 8, 2007
    E-Mail: Sanctuary_Remix@yahoo.com
    -  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
       walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
       I'm still hard at work with it, but I figured as much that I should at least
       put out there some character walkthroughs as well.  I was planning on doing
       this in the first place once I got the full walkthrough up, but I figured
       what the hell....lets do it now.  So with that being said I'm here to give
       you all this guide on Goh Hinogami.
    -  As with every other guide that I've wrote, this guide is my own property!  I
       happily made this for all to enjoy and to use, and all that I ask is that if
       you are planning on using this for your site, then just ask me for permission
       ok.  I'm really easy to get along with and generally don't mind it so long as
       you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
       lets just rip the guide and post it anyways" because that's a flawed way of
       thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
       box is always open!
    -  A big reminder to everyone out there....if you're looking for updates to this
       guide, then head on over to www.gamefaqs.com.  I write for that site and that
       site only.....or at least, that's where the guide's origins are.  Any update
       that I do will hit there.  I don't really plan on keeping up with how many
       other hundreds of sites have my guides up for their use and have to go and
       update it on their site as well, so save yourself some trouble and headache
       and check my guide out at GameFAQs ok.  I really don't want to deal with a
       million e-mails asking me about updates and info and such when I'm telling
       you now what to do.
    *Goh Hinogami*
      = Backstory and Stats
      = Move Set
      = Costumes and Clothes Sets
      = Personal Opinion
    (User Created Tactics)
    *** Goh Hinogami ***
    ..............,,,,.....  ..,:=+~:~?$7+==++?I7777I??++++???+?I+=~:$$ZO8$$$7777I~~
    ..............,,,,,.., ....,,~~,,:+I?++==+??I7$$I?+++++??++II++=~.NZ$7Z$$$7$II~~
    -  Backstory  -
    -  Goh found himself in an old, abandoned dojo.  This was a former J6 training
       facility, where Goh had spent much of his youth.  As he layed on the ruined
       tatami mats, sunlight filtered in from the holes in the ceiling to play
       across Goh's face.  His orders had been to assassinate certain fighters
       taking part in the Fourth World Fighting Tournament, but he had failed
       completely. He had explained to his superiors that Dural's interruption of
       the final match had disrupted his plans as well as the tournament itself, but
       the organization had done little to hide its disappointment in him.  He could
       not afford to fail again.  The Fifth World Tournament is his last chance to
       redeem himself.
    -  Stats  -
       Nationality - Unknown
       Birthday - Unknown
       Hobby - Collecting Silver Accessories
       Height - 176 cm (5'9 1/4)
       Weight - 66 kg (145 lbs)
       Measurements - 105/79/85
       Blood Type - AB
       Occupation - Assassin
       Fighting Style - Judo
       Voice Actor - N/A
       First Game - Virtua Fighter 4: Evolution
    -  Move Set -
    -  Now it's time to learn how to use Goh properly.  Remember, you can always
       go into Dojo and use Command Training to perfect using these moves properly.
       * Legend *
       P = Punch
       K = Kick
       G = Guard
       => = Forward
       <= = Back
       \ = Forward/Down
       / = Backward/Down
       ^ = Up
       | = Down
       Hold = Hold certain direction and/or button for at least one sec before
       HCF = Half Circle Forward starting from Back
       HCB = Half Circle Back starting from Forward
       UF = Up/Forward
       UB = Up/Back
       FCFC = Full Circle Clockwise Forward
       FCFCC = Full Circle Counter Clockwise Forward
       FCBF = Full Circle Backwards Clockwise
       FCBCC = Full Circle Backwards Counter Clockwise
       * Normal Moves *
       Shouda - P
       Tsurane Shouda - P,P
       Shouda~Kasumigoroshi - P,K
       Shouda~Kasumigoroshi~Turn - P,K,<=
       Hibara'uchi - =>,P
       Rengoku - =>,P,P
       Abara Kudaki - =>,=>,P
       Yomi'okuri - =>,=>,P, then <=,P+G during counter hit
       Kui'uchi - <=,P
       Aragami - <=,P,K
       Urahiji - <=,<=,P
       Soukyu - <=,=>,P
       Sune Kudaki = <=,\,P
       Sune'uchi - |,P
       Raika - \,P
       Kirin - \,\,P
       Inazuma (Migi Hibara) Geri - K
       Tsukikage - =>,K
       Garyu - =>,=>,K
       Kyousengeri (deflect) - <=,=>,K
       Yamibaraigeri - <=,K
       Uchikurubushigeri - |,K
       Ura Inazuma (Migi Hibara) Geri - \,K
       Senryukeri - /,K
       Hayabusa - =>,P+K
       Jun'you - =>,P+K.P
       Fudousatsu Arata - =>,=>,P+K
       Karura - <=,P+K
       Kotetsu - <=,P+K (when fully charged)
       Kokuryusatsu Ichi - <=,=>,P+K
       Kokuryusatsu Ni - <=,=>,P+K,P
       Kokuryusatsu Todome - <=,=>,P+K,P,P
       Kokuryusatsu Arata - <=,=>,P+K,P,=>,P
       Minamobarai - |(or ^) P+K
       Goukitotsu - Hold |,=>,P+K
       Gohou Yuri'ori (delflect) - \,P+K
       Yoroidoshi (deflect) - /,P+K
       Kiribarai - K+G
       Ikaruga - K+G,P
       Raijinsatsu - <=,=>,K+G
       Onikubikari - =>,=>,K+G
       Murakumo - =>,=>,K+G, then <=,P+G during guard or hit
       De'ashibarai - |(or ^) K+G
       Ni'oudaoshi - \,K+G
       Ni'ousatsu - \,K+G, then =>,P+G during counter hit
       Orochinagi - /,K+G
       Tengusatsu - UF,K+G
       Basara - P+K+G
       Basara~Mekira - P+K+G, then <=,\,P+K during hit
       Basara~Mekira~Bikara (Shinshou Sangou) - P+K+G, then <=,\,P+K,=>,P during hit
       Basara~Mekira~Indara (Ura Shinshou Sangou) - P+K+G, then <=,\,P+K,<=,P
                                                    during hit
       Zenpou Kaiten Ukemi - =>,P+K+G
       Suigetsugeri - P+K (during Defensive Move)
       Shouda - P (during Offensive Move)
       Keri'age - K (during Offensive Move)
       * Throws *
       Makikomi - P+G
       Tsuchikumo - =>,=>,P+G
       Osotogari - <=,=>,P+G
       Tsuyubarai~Todome - HCF,P+G
       Tachidori~Todome - FCFC(or FCFCC) P+G
       Se'oinage - =>,<=,P+G
       Tai Otoshi - HCB,P+G
       Hiza'ate~Oguruma - FCBC(or FCFBCC) P+G
       Uchimata - =>,|,P+G
       Onigari - \,P+G
       Naraku Otoshi - <=,\,P+G
       Gourai - \,\,P+G
       Hiji'ate~Kuchiki'ori - (on opponent's left or right) P+G
       Kegon Otoshi - (opponent facing away) P+G
       Kuchikitate - (opponent crouching) |,P+K+G
       Orochi - (opponent crouching) \,P+K+G
       Hiji'ate~Kuchiki'ori - (on crouching opponent's left or right) |(or \),
       Kegon Otoshi - (opponent facing away and crouching) |(or \) P+K+G
       * Moves from Tsukami *
       Kumite Harai - P+K
       Kumite Harai~Tsukami - P+K,P+G
       Yamibarai - <=,\,P+K
       Yamibarai~Tsukami - <=,\,P+K success, then =>,P+G
       Tsukitobashi - From Tsukami: P+G
       Zenpou Kuzushi - From Tsukami: =>
       Zenpou Kuzushi~Osotogari - From Tsukami: =>,P+G
       Zenpou Kuzushi~Osotoguruma - From Zenpou Kuzushi: =>,P+G
       Zenpou Kuzushi~Se'oi Otoshi - From Zenpou Kuzushi: <=,P+G
       Zenpou Kuzushi~Okuri'ashibarai - From Zenpou Kuzushi: |(or ^),P+G (back side)
       Zenpou Kuzushi~Ashibarai - From Zenpou Kuzushi: |(or ^),P+G (front side)
       Kouhou Kuzushi - From Tsukami: <=
       Kouhou Kuzushi~Tamanage - From Tsukami: <=,P+G
       Kouhou Kuzushi~Osoto Otoshi~Todome - From Kouhou Kuzushi: =>,P+G
       Kouhou Kuzushi~Yashaguruma - From Kouhou Kuzushi: <=,P+G
       Kouhou Kuzushi~Okuri'ashibarai - From Kouhou Kuzushi: |(or ^),P+G (back side)
       Kouhou Kuzushi~Ashibarai - From Kouhou Kuzushi: |(or ^),P+G (front side)
       Uhou Kuzushi - From Tsukami: |(or ^) (back side)
       Uhou Kuzushi~Okuri'ashibarai - From Tsukami: |(or ^) P+G (back side)
       Uhou Kuzushi~Osotogari - From Uhou Kuzushi: =>,P+G
       Uhou Kuzushi~Hizaguruma - From Uhou Kuzushi: <=,P+G
       Uhou Kuzushi~Okuri'ashibarai Gou~Todome - From Uhou Kuzushi: |(or ^),P+G
                                                 (back side)
       Uhou Kuzushi~Ashibarai - From Uhou Kuzushi: |(or ^),P+G (front side)
       Sahou Kuzushi - From Tsukami: |(or ^) (front side)
       Sahou Kuzushi~Ashibarai - From Tsukami: |(or ^) P+G (front side)
       Sahou Kuzushi~Osotogari - From Sahou Kuzushi: =>,P+G
       Sahou Kuzushi~Hizaguruma - From Sahou Kuzushi: <=,P+G
       Sahou Kuzushi~Okuri'ashibarai - From Sahou Kuzushi: |(or ^),P+G (back side)
       Sahou Kuzushi~Ashibarai~Gou~Todome - From Sahou Kuzushi: |(or ^),P+G
                                            (front side)
       * Down Attacks *
       Todome - (opponent down) \,P
       Hayate - (opponent down) ^,P
       Matasaki - (opponent lying face up, feet toward you) |(or \),P+G
       Kesagatame - (opponent lying face up, head toward you) |(or \),P+G
       Murasame - (opponent lying face up, right side toward you) |(or \),P+G
       Udehishigi - (opponent lying face up, left side toward you) |(or \),P+G
       Hi'engaeshi - (opponent lying face down, feet toward you) |(or \),P+G
       Enmasatsu - (opponent lying face down, right side toward you) |(or \),P+G
       Udehishigi - (opponent lying face down, left side toward you) |(or \),P+G
       * Back Attacks *
       Tsuki - (opponent behind) P
       Tettsui - (opponent behind) |,P
       Mawashigeri - (opponent behind) K
       Sunegeri - (opponent behind) |,K
       Kouryusatsu - (opponent behind) P+K
       Ouchigari - (opponent behind) K+G
       * Jump Attacks *
       Tobitsuki - (while rising) P
       Tobi Tetsubishi - (in midair) P
       Tobigeri - (while rising or in midair) K
       Tobi Suigetsugeri - (before landing) K
    -  Costumes and Clothes Set  -
    -  All Costume Items that can be bought and the costume types that they can be
       used with:
       Half Mask = 5000G   Use: ABCD
       Black Bandanna = 5000G   Use: ABCD
       Wild Gray Hair = 1000G   Use: ABCD
       Spiky Gray Hair = 5000G   Use: ABCD
       Gray Mohawk = 5000G   Use: ABCD
       Short Gray Ponytail = 10000G   Use: ABCD
       Natural Black Hair = 9000G   Use: ABCD
       Parted Black Hair = 9000G   Use: ABCD
       Blue Bandana = 5000G   Use: ABCD
       Orange Bandana = 9000G   Use: ABCD
       Stubble = 6000G   Use: ABCD
       Black Rimmed Glasses = 1000G   Use: ABCD
       Red Contacts = 10000G   Use: ABCD
       Gray Lens Sunglasses = 10000G   Use: ABCD
       *Upper Body*
       Gold Necklace = 1000G   Use: ABCD
       Shotgun = 6000G   Use: ABCD
       Devil Necklace = 1000G   Use: ABCD
       Skull Choker = 2000G   Use: ABCD
       Gray Judogi = 5000G   Use: A
       Orange Tanktop = 2000G   Use: A
       Brown Hitman Jacket = 9000G   Use: B
       Navy Training Wear = 12000G   Use: C
       Green Training Wear = 12000G   Use: C
       Red Flame Judogi = 8000G   Use: A
       Blue Training Wear = 18000G   Use: C
       Purple Hitman Suit = 13000G   Use: D
       Open Green Shirt = 6000G   Use: D
       Red Hitman Suit = 13000G   Use: D
       Open Red Shirt = 4000G   Use: D
       White Hitman Suit = 13000G   Use: D
       Open White Shirt = 4000G   Use: D
       Blue Tanktop = 2000G   Use: A
       Yellow Flame Judogi = 8000G   Use: A
       Yellow Tanktop = 2000G   Use: A
       Blue Hitman Jacket = 14000G   Use: B
       Blue Hitman Suit = 13000G   Use: D
       Open Orange Shirt = 6000G   Use: D
       White Judogi = 13000G   Use: A
       Purple Tanktop = 6000G   Use: A
       Beige Hitman Jacket = 18000G   Use: B
       Aqua Training Wear = 18000G   Use: C
       Tan Hitman Suit = 18000G   Use: D
       Open Cobalt Shirt = 6000G   Use: D
       Green Flame Judogi = 18000G   Use: A
       Green Tanktop = 6000G   Use: A
       Purple Hitman Jacket = 18000G   Use: B
       Orange Training Wear = 18000G   Use: C
       Yellow Training Wear = 18000G   Use: C
       Moss Hitman Suit = 18000G   Use: D
       Open Lime Shirt = 6000G    Use: D
       Croc Skin Bracelet = 1000G   Use: ABCD
       White Hand Tape = 10000G   Use: ABCD
       Leather Bracelet = 10000G   Use: ABCD
       White Leather Gloves = 1000G   Use: ABCD
       Black Hand Tape = 10000G   Use: ABCD
       *Lower Body*
       Green Light Plate = 10000G   Use: ABCD
       White Loafers = 1000G   Use: ABCD
       Gray Judo Pants = 3000G   Use: A
       Brown Leather Pants = 6000G   Use: B
       Dark Red Shoes = 1000G   Use: ABCD
       Dark Blue Gym Pants = 8000G   Use: C
       White Gym Pants = 8000G   Use: C
       Silver Sneakers = 10000G   Use: ABCD
       Gold Sneakers = 1000G   Use: ABCD
       Red Flame Judo Belt = 1000G   Use: A
       Red Flame Pants = 5000G   Use: A
       Black/Gray Gym Pants = 12000G   Use: C
       Purple Hitman Pants = 8000G   Use: D
       Red Leather Belt = 1000G   Use: D
       Red Hitman Pants = 8000G   Use: D
       White Leather Belt = 1000G   Use: D
       White Hitman Pants = 8000G   Use: D
       Blue Flame Judo Belt = 1000G   Use: A
       Yellow Judo Belt = 1000G   Use: A
       Yellow Flame Pants = 5000G   Use: A
       Blue Leather Pants = 9000G   Use: B
       Black Leather Belt = 1000G   Use: B
       Brown Leather Belt = 1000G   Use: B
       Orange Training Wear = 18000G   Use: C
       Green Gym Pants = 12000G   Use: C
       Blue Hitman Pants = 8000G   Use: D
       Brown Leather Belt = 1000G   Use: D
       Red Bandages = 9000G   Use: ABCD
       White Judo Pants = 8000G   Use: A
       White Leather Belt = 1000G   Use: B
       Beige Leather Pants = 12000G   Use: B
       Gray Gym Pants = 9000G   Use: C
       Tan Hitman Pants = 12000G   Use: D
       Green Flame Pants = 12000G   Use: A
       Purple Leather Pants = 12000G   Use: B
       Yellow Gym Pants = 12000G   Use: C
       Moss Hitman Pants = 9000G   Use: D
    -  Personal Opinion -
    -  Ok....here's basically my take on Goh Hinogami:
       I've actually sat down and tried using Goh.....I mean seriously, at first
       glance when you see Goh just by appearance and some of the demo movies that
       have him in it, you'd think that he's a total badass and want to immedieately
       play as him without a second thought.  Well there's a very big problem with
       that....his fighting style!  Goh has a very complex style.  His move set is
       far different than any other character's to say the least.  He has a few
       reliable combos that you can fall back on, but that's not saying much with
       him.  You have to learn how to utilize his complex grapples and advance
       countering system.  I would put Goh up in the Akira range of characters.  Goh
       is yet another character that if you're a total beginner to the game, you
       have to stay away from him.  Alot of hours will be spent in the Dojo trying
       to perfect his style on just the grappling alone.  You have to set up an
       opponent in certain situations in order to start up his advanced techniques.
       Like I said before, he does have a few combos and strikes that you can fall
       back on, but if you try to rely solely on them, you're going to easily get
       dominated by players that are even in the mid-exprienced range.  They don't
       have to be an expert with the characters they are using, they just have to
       know the game well enough to beat you if you use this.  So be prepared to
       spend alot of time learning his countering as well.  His most damaging
       potential is when he does get the opponent in close and starts holding
       control over them with his grabs and counters.  You can easily destroy
       everyone you face simply because Goh offers alot of unblockable grapples and
       grapple combos.  And once you get the timing down to utilize his countering
       game, you are quite possibly one of the most deadliest Virtua Fighter players
       around.  No one can mount a true game plan against an opponent if you keep
       on breaking their's up and surprising them with a few tricks of your own.
       Goh has a very solid defensive game to say the least, so if you're a turtle
       fighter, then here's your character.  If you can learn to time counters
       properly (even to the point that you just win matches solely on using counter
       grabs and counter grapple combos) and use some of the grapple combos and
       grapple moves along with some of his offensive combos and strikes as a mix up
       game, then no person in their right mind can truely say that they can begin
       an offense or even a defense against you.  I'd be hard pressed to say that
       the few expert Goh players I've fought haven't pushed me to my limits.  You
       will only find a challenge presented to you as an expert Goh fighter from
       experts only with other characters since only they would be able to maybe
       figure out a way to finally break your balance of offense/defense/counter
       mix.  So to finally finish this off, spend your time in the dojo training
       with Goh to learn him inside and out, and don't get frustrated if can't get
       things down right on the first try.  The saying holds very true with Goh and
       his style of fighting, patience is a virtue.
    (User Character Tactics)
       Ahhhh....the final chapter of this glorious guide of mine....to think I
       finally made it this far.  This part though isn't written entirely by me...
       This part is written by all of you!  That's right....no matter what I say or
       do to tell you things about characters or explaining their ins and outs,
       everyone has their own style and their own way doing things with each
       character.  In that respect I give to all of you this section.  E-mail in
       your tips, tricks, and fighting techs that you find to be useful for the
       given character in the given situation you're in.  The only way this
       section can get bigger, is by all of you, so flood my e-mail box ok!  I know
       it's at the top, but for convienence my e-mail is:
       I will give full credit to you that send in your tips and tricks, so be a pal
       and help out those around you by contributing to this guide!
       * Goh *
    -  First and foremost I give credit to Sega for coming out with one kick ass
       fighter.  I've never been so jaw dropped before by a fighting game with all
       that it shows off.  I'm still going strong with it, so I think I'm now
       turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
       game like this!
    -  Secondly I'd like to give creds to all of those out there that asked for me
       to come back and make more walkthroughs.  You have no clue how much I missed
       doing these, and just because I'm in the Marines, doesn't mean I have to 
       retire from walkthrough writing!  Thank you for all the support and e-mails
       that all of you have sent telling me how good my past walkthroughs were and
       that you all wanted to see more.  Without the support, I think the drive and
       the love for walkthrough writing would of left me a long time ago.
    -  If there's anything that you wish to add or correct in my walkthrough, then
       by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
       your comments and concerns seriously and get back to you as fast as I can.
       You will be given the proper credit as well for contributing to my guide.
       Thanks again, and I'll sees yas all later!
       Alex "Joker" Hall
       Sanctuary Remix

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