hide results

    FAQ/Walkthrough by Mento_MKII

    Version: 1.0 | Updated: 08/05/08 | Search Guide | Bookmark Guide

    Author: Mento
    System: XBox 360 (Live Arcade)
    Version: 1.0
    I - Intro
    II - How to Play/Controls/Map/Inventory
    III - The Town
    IV - The Three Classes
    V - Quests
    VI - Bestiary/Bosses
    VII - General Gameplay Tips
    VIII - Outro
    I - Intro
    First, there was Rogue.
    Then there was Diablo.
    Then.. some other stuff.
    Now, comes Arkadian Warriors. The apex of the action RPG dungeon-delver? 
    Pfft, not even close. It's a decent enough XBLA game for folk into this kind of
    of thing for the (now unfortunately standard) price of 800 MS Points.
    Plus 200 relatively easy achievement points. So let's get on with it.
    II - How to Play/Controls/Map/Inventory
    If you've ever played a Roguelike (or Diablo), you should figure out what's
    going on pretty quickly as soon as you accept your first quest. For the rest
    of you, it's an Action RPG (that is, a hybrid of RPG-like levelling up and 
    inventory management elements with the Action-like "hitting things until they
    fall over" element) in which you traverse a series of dungeon floors until you
    achieve the  quest objective. After which, you heal, sell your goods, buy new
    stuff if you can afford it and move onto the next quest. The game continues
    in such a manner.
    Controls are simple enough:
    Left Analog Stick - Move
    Right Analog Stick - Shift Camera Left/Right
    A - Attack
    B - Use Selected Special Attack
    X - Pick Up (for items on the ground) 
    Y - Use Alter Ego attack (when gauge is full)
    Start - Main Game Menu
    LB - Scroll Weapons in Inventory
    RB - Scroll Selected Special Attacks
    RT - Inventory/Status/Quest Menu
    LT - Guard
    D-Pad Left - Use Blue (Mana) Potion
    D-Pad Up - Use Red (Health) Potion
    D-Pad Right - Use Yellow (Alter Ego) Potion
    Holding RT will allow you to access your inventory, as well as browse your
    special attacks, status and quest screens. Keep in mind this is all happening
    in real-time, so enemies on the screen will continue to attack you.
    The Map, usually situated in the top right corner in mini-form, is your main
    means of getting around. It shifts direction along with the camera, so that up
    is always up, down is always down and so forth. The white arrow is you (or a
    friend on co-op), the yellow arrows/dots are quest-critical enemies or items,
    red arrows are enemies and green dots are treasure or keys. A green bar 
    indicates an open door and a red bar is a locked one (or one that requires a
    pressure plate to open).
    The RT menus consist of Weapons/Armors/Special Attacks/Status and Quest, in that
    order. Weapons and Armors are where you can select which equipment to equip, as
    well as look at the stuff you picked up. Special Attacks lets you choose which
    Special Attack to select for use, as well as check the other ones you can use.
    Status lets you see how your character is progressing, the XP/Next Level stats
    at the bottom tell you how close you are to levelling up. The Quest screen tells
    you the main quest's details plus if there's anything that still needs doing on
    the current dungeon floor.
    III - The Town
    You initially start in the town and come back here every time you complete a
    dungeon (or quit one partway through). The town has five main ports of call, as
    well as the current quest sponsor (the guy you need to go to for the next
    quest) who changes around frequently but can be found by following the map:
    The Shop: You'll be here a lot. Use the shop to sell all the useless weapons
    and armor you found (stuff that isn't as good as the stuff you're wearing in
    other words). You can also buy new, more powerful weapons and armor, as well as
    Health, Mana or (very occasionally) Ego potions.
    The HP Fountain: Situated behind the shop against the back wall, this handy
    fountain will heal you 50 HP per drink. Use it to fill up if you come back to
    town wounded.
    The MP Fountain: Less useful, since MPs regenerate quickly, the MP Fountain
    is south of the Goddess and Shop and is for some reason much easier to find.
    The Wish Fountain: The big circular fountain will allow you to throw money in
    for wishes. I haven't managed to earn anything from throwing cash in and there's
    no way to throw in any amount between a single gold coin and all of the money
    you have on you. I don't recommend using it.
    Artemis: The Goddess who appeared at the start of the game as a hawk, she's
    sort of a big deal in these parts. She'll let you replay any of the quests 
    you've successfully completed, which is a good source of XP and gold. After
    completing a dungeon you start right next to her.
    IV - The Three Classes
    The tank and front-line attacker. In multiplayer, he'll be burdening all
    the dangers to protect the weaker ranged characters. As such, he has high
    defense, attack and hit points and is pretty much the easiest character to play
    as. His magic and mana is terrible, making the amount of times he can use his
    powerful special attacks fairly sparse.
    Fighters can use the following Weapons:
    Spears - Spears have incredible range and are fairly quick, making them the
    ideal weapon for cautious Fighter types. Some of them are even able to freeze
    or stun enemies. The downside is that spear-wielders can't use shields.
    Swords - Swords are decent attack weapons that offer a moderate amount of 
    damage. They're good all-rounders and sort of the iconic weapon for fighter
    Axes - Axes offer the most damage, but they're slow and limited in range. The
    most powerful weapons in the game are axes though, so it's up to you if you
    want to focus on them.
    Hammers - As slow as axes and often not quite as powerful, hammers still have
    their uses. For one, many enemies in the game are resistant to the slashing
    weapons above and require blunt force to destroy them.
    Fighters can use the following Armors:
    Heavy Armor - Heavy Armor is just armor with a high defence value. Only
    Soldiers are proficient in them though.
    Helmets - Helmets are strong armor for your head, which again only Soldiers
    can use effectively.
    Shields - Shields can often block an incoming attack and offer a bonus to 
    defence, which should already be considerable with the other armor scores. You
    can't wield one if you're using a spear though.
    Fighter Special Attacks:
    Lv 2 - Charge - A running attack. Fairly poor but then it's the first one.
    Lv 5 - Berserk - A handy temporary boost to power and speed.
    Lv 8 - Warcry - A power that damages all enemies close to the Fighter.
    Lv 11 - God's Blessing - Temporary invulnerability. Priceless. Use it often.
    Lv 14 - Zeus' Fury - A massive meteor attack that hits every enemy.
    Archers are backline fighters, able to pepper enemies with dozens of arrows
    before they get close. They're great for crowds and intermediate players can
    focus on dodging while firing to maximize their effectiveness. In multiplayer,
    Archers are ideally teamed with Fighters as back-up. Archers have fairly
    decent magic too, which tends to go into various different ways of firing lots
    of arrows at once.
    Archers can use the following Weapons:
    Daggers - Close-range weapons that will do in a pinch, but really not the kind
    of thing you want to be dependant on.
    Bows - The Archer's main weapon, a ranged dealer of death. 
    Archers can use the following Armors:
    Light Armor - Not as strong as Heavy Armor, but offers decent enough protection.
    Cloaks - Additional armor that only Archers can use, for some reason. 
    Caps - Not as protective as helmets, though way fancier.
    Archer Special Attacks:
    Lv 2 - Set Trap - Sets a trap on the floor. The enemy needs to walk over it.
    Lv 5 - Sneak - Turns invisible temporarily. Good for a quick getaway.
    Lv 8 - Multiple Shot- The Archer's best Special Attack. Fires in all directions.
    Lv 11 - Penetrating Arrow - An unstoppable arrow that plows through enemies.
    Lv 14 - Rain of Arrows - Sends arrows falling all over, hitting many enemies.
    Sorceresses are flying magic-users who deal a significant amount of damage 
    through wands and staves. They can also fly, which protects them from floor
    traps and gives them unparalleled movement through the dungeons. They are 
    very weak though, so they're recommended only for the advanced player or those
    playing with a second person.
    Sorceresses can use the following Weapons:
    Staves - A staff is basically a big stick. Do more damage than wands but aren't
    Wands - Fires magical energy at enemies at no MP cost.
    Sorceresses can use the following Armors:
    Shawl - A cloth wrapped around the body. Minimal protection.
    Cowl - A hood for the head. Minimal protection.
    Sorceress Special Attacks:
    Lv 2 - Healing Circle - Heals both you and nearby friends. Invaluable for multi.
    Lv 5 - Fire Ring - Creates a ring of fire that hits nearby enemies.
    Lv 8 - Frozen Nova - Like Fire Ring, only with ice damage. Can often freeze.
    Lv 11 - Summon Monster - Creates a helper minion. Helper's strength is based on
    Sorceress's level.
    Lv 14 - Hypnotic Gaze - Charms the attacking enemy, turning them into a helper.
    V - Quests
    The following are the list of Quests you'll receive. I didn't include the 
    sponsor because it changes a lot. They can be found by the golden arrow on the
    in-town map anyway. Keep in mind that after achieveing the quest objective, a
    warp appears to take you back to town. Press X to use it to get back.
    #1 - Frenzied Boar - Kill 15 Boars and then defeat the Boar King
    Simple enough introduction. Kill all the boars until the game allows you to take
    the stairs down and then repeat for the second level. Dropping down another
    floor puts you into a boss fight with the Boar King. See his "Enemies" entry.
    #2 - Kobalos Wizards - Kill 25 of the blue goblin shaman types. There's more to
    defeat, but there's no boss this time. They often run away from you so make sure
    you don't chase them into a room full of enemies you can't handle.
    #3 - Stolen Anvil - Just find the anvil on the bottom floor. Use X to pick it
    up and the quest is over. It can be found by finding the golden arrow on the
    final floor's map.
    #4 - Scorpion Tails - Kill 20 scorpions and take their tails. Don't forget the
    second part and just leave a bunch of tails lying around. Collect them with X
    (they don't use up inventory space, don't worry).
    #5 - Lost Doll - Another fetch quest, this time for a doll. Like the anvil, just
    find it and get out.
    #6 - Honoring the Dead - Yet another fetch quest, but this time in ten parts.
    Find all ten bones on several floors to end the quest. The game won't let you
    go downstairs until you've found all the bones on that floor, like with the 
    #7 - Cyclopes - Defeat the cyclopes on the bottom floor. See their entry in the
    "Enemies" section.
    #8 - Gorgon's Statues - Bust up every statue of the Gorgon. There are four in
    total. They break as easily as any breakable you find.
    #9 - Gorgon's Children - Another "kill X enemies", this time it's serpents.
    Get rid of all 20 to end the quest.
    #10 - Venomous Scorpions - Scorpions again, only you don't need to bother with
    the tails this time.
    #11 - The Wild Boar - "The Wild Boar" is just a particularly strong minotaur
    enemy on the bottom floor, which is tough but not exactly a boss fight.
    #12 - Anvil's Restoration - Another anvil-related quest. You need to collect 5
    scrolls/spells to complete this one.
    #13 - Underworld Portals - Find the big glowy gates and take them out. They
    break like any normal breakable. There are a total of four of them.
    #14 - Campe - Defeat the Gorgon's general Campe on the bottom floor. See her
    entry in the "Enemies" section for tips on how to beat her.
    #15 - Lost Lieutenants - They aren't even trapped or anything, just standing in
    place waiting patiently for you to tag them. Then they warp home. Couldn't they
    have done that themselves? There are five of the 'fraidycats in total.
    #16 - Rescue the Mayor's Son - Identical to the previous quest, only there's 
    just the one guy to find. He's on the very last floor, obviously.
    #17 - Underworld Keys - Last fetch quest. Find all eight keys and bring them
    back to the surface.
    #18 - Typhon - A difficult approach to a difficult boss. Check his entry in the
    "Enemies" section, as per usual.
    #19 - Gorgon - The final quest and another boss fight. Defeat the Gorgon in the
    tips provided in her "Enemies" entry and end this!
    Congrats! You've finished the game. Continue replaying old quests until you get
    those "level 20" and "500000G" achievements.
    VI - Bestiary/Bosses
    * Boars
    Boars are common in the early levels. Although slightly tougher than the other
    introductory enemies, they don't have any special attacks and are fairly easy
    to defeat. The first quest requires that you hunt several of them.
    * Bone Centaurs
    I call them this, though really they look sort of like skeletal beaked monsters
    with four legs. They mostly show up towards the end of the game and are some of
    the toughest normal enemies. The ones that show up halfway through the final
    level are the strongest non-boss enemies in the game. They're fast, but lack
    any kind of ranged attack. Use Hammers on them if you can.
    * Centaurs
    Centaurs are made of green or grayish stone and gallop towards you. They have
    very strong defence but are fairly slow and easy to avoid. They like to use
    ranged attacks too.
    * Chimeras
    Chimeras are the three-headed monsters that either use ranged attacks or close
    swipes. Although they cameo in the early levels, they tend to show up towards
    the end and are very tough. Sometimes their ranged attacks are stronger than
    close-range attacks and sometimes it's the other way around. They pack a wallop
    but are hard to miss with weapons.
    * Hawkmen
    Don't really know what else to call these. Like Skeletons, they show up in both
    close-combat and magical ranged versions. The second type is the one you should
    be careful around. Like other flying enemies, they move fast and are hard to
    * Kobalos
    Little bipedal goblin creatures that come in three colors: Green, Purple and
    Blue. The colors don't mean much, though the blue ones can use magic and are
    related to the second quest. 
    * Lunans
    These little blue menaces tend to spawn from blue lodestones on the ground, so
    make sure you take it out before more of them appear. They're fairly easy to
    kill. They tend to use ranged magical attacks.
    * Minotaurs
    Minotaurs are huge hulking brutes that chase you down with massive axes. They
    hit extremely hard, but are otherwise slow and easy to hit. Keep your distance
    from their shockwave attacks and you should do fine.
    * Mosquitos
    Mosquitos are those annoying buzzy flying insects in the early levels. 
    Exceptionally weak, though they do fly around a lot making them hard to it and
    also tend to show up in numbers.
    * Scorpions
    Scorpions show up throughout the game, getting progressively harder to kill and
    in the later stages are invisible until they're up close. They also occasionally
    pack a nasty poisonous sting, which drains health.
    * Skeletons
    Skeletons show up about halfway through the game and are very powerful units,
    especially the ranged attackers. You need to look out for the magic-wielding
    ones especially because there's a good chance you don't have much resistance
    against magic. They're very resistant to slashing weapons so consider switching
    to a Hammer if you're using a Fighter. Keep one with you in the inventory in
    case you need to switch to it.
    * Serpents
    The favored units of the Gorgon, serpents slither around and bite you, often
    causing the poison status. Though they can be hard to hit, they tend to have
    very few hit points. Not a single one of them wasss once a man, so hack away.
    * Spiders
    Spiders, like Scorpions, are quick insectoid enemies that tend to use poison
    in their attacks. They're less menacing than they look though.
    * Termites
    Probably not termites, but they're the smallish insects that come out of
    nests until the nests are destroyed. Very weak, but show up in great numbers.
    * Wolves
    Wolves are fairly tough, fast beasts that have a really annoying howl attack
    that can stun you. Fortunately, most of the earlier ones you meet won't use it.
    * The Boar King
    The Boar King is a minotaur enemy that you face as the first boss of the game.
    He has a fairly simple pattern of running out and attacking you until you take
    off a unit of his health, at which point he retreats and lets three of his
    regular Boar underlings attack you. Once they're gone, the process repeats. Just
    remove all the units in his health bar to defeat him.
    * The Two Cyclopes
    Two rather tough enemies that gang up on you. Standard rule of multiple enemies
    apply: Concentrate on one and then the other. Make sure you can follow the one
    you're concentrating all your firepower on. You should also consider using the
    Ego ASAP to make sure the time spent with both of them hulking around is kept
    to a minimum. Once one goes down, the other is easy enough to kill on its own.
    Don't get trapped in a corner or anything, because it can happen with both of
    them around.
    * Campe
    Campe is a lizard-like centaur creature that uses a huge weapon that will
    alternate as you fight her. While the weapon is changing, she is invincible, so
    use this time to heal if you need to. While she can damage you considerably, 
    she has no special tricks up her sleeve and will eventually go down.
    * Typhon
    Typhon is, in my view, the hardest boss of the game - at the halfway point
    it'll jump into the water and use all manner of powerful ranged attacks. You
    have to wait it out, since he's invulnerable while this is happening, but he'll
    eventually come back up and resume the fight. Just learn the pattern as far as
    his ranged attacks go and you should do okay. He may jump back into the water
    again when you get him close to death, but just keep at it.
    * The Gorgon
    The snake lady herself. She isn't quite as hard as Typhon, in my opinion,
    though you will still need a lot of potions to survive the battle. She'll move
    around a lot firing arrows at you, so follow her and keep whittling her health
    down. Soon, she'll unleash dozens of small snake enemies that will die in one
    hit but can still do some damage in their large numbers. If you've been saving
    the Alter Ego until now, use it. She won't use any other tactics, other than
    zipping around the arena, so keep on her and retreat if you need to heal
    suddenly. She'll eventually take the hint and die. 
    VII - General Gameplay Tips
    Since every level is randomly generated with a repeating stock of enemies
    available, a solid "walkthrough" approach is sort of impossible. So along with
    the sections above, I've come up with several tips to help you progress:
    * The Alter Ego, it's been mentioned a few times, is a special attack that
    becomes available once the Ego bar (the yellow thing on the side of the screen)
    is full and glowing. After pressing the () button, you can transform into a
    powerful animal form that will defeat most enemies with one hit. Vital for 
    clearing out rooms packed with enemies and handy for boss battles too. You are
    also mostly immune in this new form, but it will only last for about 30 seconds.
    Use it wisely. Keep in mind you can automatically jump to a full Ego bar by
    using an Ego potion (the yellow ones) if you're in trouble. Incidentally, 
    although the three characters turn into different creatures, they all fight the
    same identical way: big, area-of-effect stomping attacks.
    * Make sure you use the LT button to lock onto enemies if you're playing as 
    either of the ranged classes (Archer and Sorceress). It's very hard to hit
    enemies without it. A targeted enemy has a big white circle/glyph under it (the
    color changes to match the character doing the targeting in multiplayer).
    * If you lose all your hit points, you'll die but that won't be the end. 
    However, you only have three lives and will be sent packing to the surface if
    you lose all of them. This means losing all progress in that dungeon, though
    you still get to keep the items you found. On multiplayer, both characters have
    a stock of five lives to borrow from if they snuff it, which are represented as
    little yellow dots. 
    * Oldest trick in the book for Action RPG aficionados, but here it is again
    just in case: If you have full potions and find a potion, just use one of the
    ones you're holding. You're missing out on a potion either way, might as well
    cure what little damage you have in the process.
    * Watch out for traps! The two main kinds of trap are the fireball trap and the
    spike trap. The fireball traps come out of the wall and fire across the room at
    a set time, so all you have to do is wait until a fireball passes and quickly
    cross. A spike trap is on the ground and can be identified by a different-
    colored patch with holes. In addition to these two are exploding vases, which
    can go off if you accidentally hit them. The exploding kind tend to be a little
    slimmer than the breakable kind and you should be familiar with them after 
    playing the game a while. There's an achievement linked to killing enemies with
    the splash damage from exploding vases.
    * The dungeons are also filled with breakables and chests. Breakables are 
    simply dungeon-dressing of no real worth other than the fun of smashing them
    up. Chests contain all sorts of treasure, usually potions and gold. You need to
    hit a chest with your weapon to open it. Make full use of the camera views to
    check there aren't any chests hiding behind furniture.
    * A locked door should always have a key available for it that you can reach.
    If you don't have the right one, make sure you haven't missed any areas. In
    Co-op, whoever picked up the key has to open the door; it'll stay locked for
    the other player. Also keep in mind some locked doors only open if you stand on
    a pressure plate (should be a few feet in front of the door).
    * Secret areas in dungeons are places where you can break through a suspicious
    wall and recover a large amount of gold (and sometimes items). These walls
    change according to setting, but they're pretty obvious. The Map even shows you
    where they are. You need to find 15 during the game for the achievement, which
    you should manage easily as you proceed with the quests.
    * Using the LB alternates between the weapons in your inventory, in case you
    need to switch weapons for an advantage over the current enemy you're fighting.
    Keep in mind though that as you collect weapons during the dungeon, they too
    will be cycled through. Don't forget and end up using a crummy weapon you just
    * Talking to the Goddess in town will allow you to replay quests. If you're
    having trouble with the current dungeon, try going back to a previous one to
    level up a bit or earn money for better equipment.
    * When repeating an old quest (by talking to Artemis), the quest automatically
    ends when you finish the objective. If you want to keep exploring, don't pick
    up the last item/kill the last enemy until you're ready.
    * What appears in the shop is dependant on level. Also, the inventory changes
    each time you enter a dungeon and come back to town. If an item you want isn't
    there, go and replay a short dungeon (or just enter + quit) and see if it's
    there next time. My advice is to always change up to the next best thing, rather
    than save up for something even more impressive. It's never a good idea to be
    underequipped for a dungeon, even if it's for the greater good.
    * The magic effects on weapons (the weapon will have MAGIC written next to its
    damage value) can vary, but it tends to fall into five categories: Fire magic
    can cause extra burning damage which can often persist like poison, Ice magic
    will do extra damage as well as significantly slow down an enemy, Lightning
    magic will do extra damage and occasionally stun an enemy, making them stand in
    place, Poison magic will cause additional damage to enemies over a period of
    time and Stun magic will sometimes cause enemies to stand in place and not
    attack, similar to the Lightning effect.
    * As far as the other achievements go, there's already an excellent guide to
    procuring them written by neeker on GameFAQS. You'll get most just by playing 
    through the game, but there are a few sneaky ones.
    VIII - Outro
    So, that's about it. Hopefully if you got somehow stuck in this game, I've 
    helped you out. As 800pt Arcade games go, it's certainly no SOTN but it's not a
    complete waste of money like so many others either. Use the e-mail below for
    advice, though keep in mind that there's a separate guide for Achievements if
    that's what you wanted to ask about. Also make sure to include "Arkadian" or
    some such so it doesn't get spam folder'd.
    spento [AT] gmail [DOT] com
    Thanks go to Wanako Games and Microsoft for their respective roles in bringing
    this game to XBLA and also to the GameFAQs people for hosting this FAQ.

    View in: