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    FAQ by gotforhud

    Version: 0.3 | Updated: 05/18/09 | Search Guide | Bookmark Guide

    Version 0.3
    Platforms 	Xbox 360
    		PlayStation 3
    Publisher 	Capcom, www.capcom.com
    Developer 	GRIN, www.grin.se
    Genres 		Action
    US Release  	May 18, 2009
    EU Release	May 22, 2009
    Tips & Tricks and Walkthrough by GFH
    Overview ........................................ BC-01.00
    Controls ........................................ BC-02.00
    Game play Tips & Tricks.......................... BC-03.00
    Difficulty Description .......................... BC-04.00
    Walkthrough ..................................... BC-05.00
    	Ascension City Downtown I ............... BC-05.01
    	Tutorial ................................ BC-05.02
    	Ascension City Downtown I cont. ......... BC-05.03
    	Ascension City Downtown II .............. BC-05.04
    	Ascension City Downtown III ............. BC-05.05
    BC-01.00		Overview
    I’m going to offer you a walkthrough as well as points of where the collectibles
    are hidden on each of these levels. Neither of which are hard to find or follow
    given the fact that you’ll stumble over checkpoints almost for every corner
    in the game.
    I’ll also offer some brief game play tips and tricks useful both in single
    player and multiplayer.
    Lastly the descriptions are written with the 360 controller in mind but apart
    from the button names it’s the same button layout (save for the ability to
    swap the shoulder buttons on the PS3).
    BC-02.00		Controls
    LS	-	Movement
    RS	-	Camera control (click for zoom)
    A	-	Jump, zip (double tap when hooked to enemy to zip kick)
    B 	-	Light punch
    Y 	- 	Heavy punch
    X 	– 	Use, skip cut scenes
    LT 	- 	Attach cable
    RT 	- 	Fire weapon
    RB 	- 	Swap weapon (hold for inventory menu)
    LB + LS - 	Evade
    D-pad 	- 	Quick Camera turn
    Back 	- 	Challenge menu
    Start 	- 	Pause
    BC-03.00		Game play Tips & Tricks
    This is the main mechanic of the game and vital to get a hang of in order to
    survive and gain momentum. Press and hold LT to attach the hook to any
    surface within reach, shown with a blue reticule. If the reticule is grey it
    means you only need to jump to reach the point. In general I recommend
    jumping before attaching to instantly get forward momentum in the swing.
    (hold LS forward to force pendulum motion)
    The angle in which you release the hook is important as well. If you release
    too late in the motion you will fly straight upwards or too soon you’ll find
    yourself falling. You’ll be hinted of when to release by a reticule but I
    recommend practicing as much as you can in the tutorial to get a feel for it
    Evade is highly recommended if you desire to remain alive for longer than two
    seconds. While moving it’s enough to tap the bumper to perform an evade. A
    well timed evade can determine the outcome greatly.
    Zipping is a move that makes you move 20 meters in a split second. When under
    heavy fire; hook to a beam above and zip up to elude the attacker, hook to a
    wall to quickly traverse up the steep surface or just hook to the enemy and
    attempt a zip kick. It’s also a good way of quickly traveling forward when
    running or down to the ground when jumping off a ledge.
    Zip-Kick is one of the basic elements of melee combat; attach to an enemy
    and tap the jump button twice to leap up into the air and then zip to the
    enemy and land a devastating kick. It deals damage and stuns the opponent.
    The zip-kick is ultimately a great way of pushing opponents over ledges
    for an instant kill.
    Combined with a Light Punch; Punch-Up becomes useful in tighter areas.
    Press Y-button to execute a Heavy Punch that throws the opponent into the
    air, and then tap A to jump up and finish with the B-button to send him
    flying with a devastating punch mid air. Like the Zip-kick this is a useful
    move to send opponents over ledges for fast kills.
    Death from Above
    This is one of the trickier moves to succeed with, especially if your
    opponents rarely stay on the ground. But a well timed Death from above will
    kill on impact and send any survivors flying.
    Throw is exclusive to single player and is useful against distant targets,
    press Y when attached to an object and press Y to toss it into the air.
    Remain hooked and press B to throw it against an auto-targeted enemy. If the
    enemy is too close to throw at; Spencer will rip the object down at him,
    creating a devastating shockwave at the surrounding enemies.
    It’s also possible to toss enemies into the air by hooking onto them and
    press Y to send them into the air, subsequently turning them into living
    Rip is also single player exclusive. It’s basically a case of hooking to a
    hanging object to pull it down on enemies or rip a grabbed enemy towards
    Spencer to use him as a human shield. When hooked; mash B until the object
    falls or the enemy is pulled into Spencer’s grasp.
    Bear in mind that grunts that are grabbed from the front will be able to pull
    out a shock stick and slam an electric current onto the wire to damage
    Spencer. If they are grabbed from behind they will be helpless until dealt
    BC-04.00		Difficulty Description
    Normal is the easiest setting and you’re allowed to make mistakes once,twice
    and even three times. This is the difficulty to choose if you want to put
    focus on practicing your skills with the swing and the bionic attacks.
    Hard demands some more focus than Normal; damage and accuracy from the
    enemies are increased but still give some room for errors for persons new
    to the swing.
    Commando is the true challenge and only recommended to attempt after
    completing the game once. Being quick on your feet, skilled at the swing
    and using the bionic moves is vital for staying alive on this difficulty.
    Even the cannon fodders throw quite the punch at you and especially avoid
    getting caught in a sniper’s scope; he’ll kill you with a single shot.
    BC-05.00		Walkthrough
    Note that the difficulty doesn’t change the amount of enemies or nature of
    events.  When you start out you’ll be without the bionic arm and your first
    task is to locate and retrieve it.
    The amount of collectibles found in each level is listed in the level title.
    BC-05.01		Ascension City Downtown I (Collectibles - 5)
    After the cut scene ends you’ll find yourself in an office building, head
    through the hole in the wall into a hallway. You’ll see a grunt run across
    the intersecting hallway from left to right. Kill him and then pick up the
    collectible (1) located where the grunt ran from. Proceed through the office
    building until you run into a second grunt. Kill him and then approach the
    intersecting hallway cautiously.
    Three grunts guards the hallway from behind debris, run up the stairs before
    they detect you, pick up the collectible (2) and then kill them from above
    through the hole in the floor. Run down the stairs they’re guarding into a
    bigger office space. Pick up the collectible (3) to the furthest right in
    this room and then continue through the room with soda dispensers.
    Kill the grunt at the end of the windowed hallway and pick another
    collectible (4) to the left in the following room, continue right and down
    the stairs. A small patrol walks away from you downstairs; kill them and
    look to the right where the next collectible (5) is located. Follow the
    corridors across another windowed hallway and down the stairs to trigger
    the tutorial level.
    BC-05.02		Tutorial (Collectibles - 4)
    The tutorial is a plain case of ‘Do as you’re told’.
    Mind that there’s four collectibles hidden here.
    Collectible (1) – Once you’ve reached the relay, take out the three dummies
    surrounding it to make the relay accessible. Look behind you and you’ll find
    three bars lit up. Follow them around to a high ledge. Look down you’ll see
    it, you’ll just have to jump down to grab it.
    Collectible (2) – Access the ‘Rip tutorial’ from the relay. Before executing
    the challenge, go left and swing on the green bars near the ceiling around
    to the back. Time your release to grab it in mid air.
    Collectible (3) – Access the ‘Death from Above tutorial’ from the relay.
    Before executing it, look down to locate it and then steer at it when you
    perform the Death from Above.
    Collectible (4) – Access the ‘Punch Up tutorial’ from the relay. Before
    executing the challenge turn 180 degrees and look up. Grab the bar and zip
    up to it to reach the collectible.
    BC-05.03		Ascension City Downtown I cont. (Collectibles - 1)
    Run out through the open hole in the wall to get a view of Ascension city.
    Jump out and down to street level (you will not die). Grab a hold onto the
    first street sign, the Collectible (1) is located only a swing away from it
    so time your release to catch it.
    Continue down the street and into the sewer pipe to exit the level.
    BC-05.04		Ascension City Downtown II (Collectibles - 4)
    This level is pretty straight forward, follow the main street and pick up
    the Collectible (1) hidden behind the second highway beam.  Continue down
    the road until you’ll see a piece of monorail track to your right, bear in
    mind there’s a collectible (2) to the left side of the radiated pit.
    Swing along the monorail track and pick up the collectible (3) hanging from
    the third monorail piece.
    Once you reach the exit you’ll see a collectible (4) on the top of it, the
    only way to reach is to swing using the end of the last piece of the monorail.
    It’s not possible to grapple onto the wall so you’ll have to time your swing.
    Two infantry grunts comes running from the tunnel exit – kill them and
    continue to the next level.
    BC-05.05		Ascension City Downtown III (Collectibles - 5)
    Follow the Polycrafts over the sunken road piece and continue to the left,
    you’ll find an enemy relay and four grunts; two on the broken bridge piece
    and two down by the relay to the left.  You can’t continue until you have
    accessed the relay and listened to the conversation between Joe and Spencer.
    Access the relay by hooking to it and press B.
    Leap up on the bridge where the grunts where standing and look towards the
    building and you’ll find a monorail car. Look to the left of the building and
    you’ll find the collectible (1), swing to the last monorail piece to acquire
    it. Grab onto it and tap the B-button to pull it free, a grunt will come
    dashing so kill him and jump into the building.
    Move through the building with gun zoomed to quickly kill grunts waiting in
    the rooms. Pick up the Collectible (2) from the small kitchen located close
    to the exit of the building. Make your way outside and immediately jump under
    the bridge you’re standing on to grab the Collectible (3).
    Approach the small outpost on the ground and take out the grunts there. Face
    away from the building you exited and look up and you’ll find the
    Collectible (4) on top of the monorail beam.
    Swing across the monorail over the outpost and onto the bridge to kill the
    grunts there. The monorail continues on the other side and at the end of it
    you’ll find another monorail car. Pull it down to expose the collectible (5).
    Follow the bridge towards the tunnel to exit the level.

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