Review by DashingDisaster

"Good fun for miles."

If you're only familiar with the Far Cry released on consoles, prepare for an entirely different experience. Gone are the super powers and all sci fi elements altogether, and gone is Jack Carver, the unremarkable hero of the series. Instead, we have a game that falls more in line with the original Far Cry. Lots of wandering, lots of action, and lots of ways to get things done.

Graphically, it is quite nice to look at. I didn't know what to expect at first, Far Cry was developed by Crytek, the team who went on to develop the graphical powerhouse Crysis. Far Cry 2 was developed by Ubisoft, who handled it fairly well. While it doesn't have the benefit of the CryEngine, the in house Dunia engine is more than attractive.

The gameplay boils down to a set of missions you accept from allies (who actually help you when you're down, and provide incentives when assisted themselves), and several factions. Missions are usually a combination of assasinations, item fetching, and destruction of property. One of the largest positive points is the various ways you can tackle situations, with stealth, direct assaults, long range explosives, whatever strikes your fancy.

The games largest flaw is the sheer size of the map and the distance between objectives. It could take someone quite a while to hoof it or drive from place to place. There are bus stops that serve as a quick transport between especially large distances, so it isn't as bad as it sounds.

But distance alone isn't your only hurdle between objectives, as the game sports a type of random encounter generator. Enemies roam the map in their Jeeps, looking to mow you down, all day, all the time, engaged in a mission or not. Keeps the game interesting, though it is occasionally frustrating. Along the way you can purchase and upgrade a variety of weapons to help you.

Sonically, it is what you'd expect. Convincing gun fire, distinct, telling noises between weapons, enemies calling for assistance. The voice acting of story characters is pretty good, all the characters have varied accents, though they all have a penchant for run on sentences. The music is typically 'African', lots of native percussion and singing. Memorable? No. But it does add to the atmosphere.

The story isn't particularly amazing, you're charged with killing an arms dealer who has been making a mess of the place, but before that, you have to help friends, work with opposing factions, yadda yadda yadda.

The multiplayer is a letdown, unfortunately. The usual assortment of deathmatch and objective based games. It feels like a less polished Call of Duty 4, for sure. However, one very interesting add on is the addition of a real life map editor. Not the half game mode, half furniture re-arranger sim that Halo 3's Forge mode is. Here you can build levels from scratch, and the community is pretty active. You see some pretty detailed original content coming out, as well as the expected re-imagining of maps from other games.

One final thing, the campaign? It is long. Very long. Extremely long, especially amongst it's contemporaries.

Ultimately, the aforementioned meaty and satisfying campaign overshadow and completely make up for the typical multiplayer. Definitely worth it.

Reviewer's Rating:   4.0 - Great

Originally Posted: 12/02/08

Game Release: Far Cry 2 (US, 10/21/08)

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