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    Ability/Item FAQ by WBirkin

    Version: .5 | Updated: 03/16/09 | Search Guide | Bookmark Guide

    Watchmen: The End is Nigh Abilities & Items FAQ
    Version .5 - March 08, 2009
    by William Birkin - thescarletorder at gmail dot com
    So, after the first few days of owning this game I wasn't seeing any progress 
    on a guide anywhere. Most forums were busy trashing the game and discussing 
    why the ending of the movie was changed from the comics. Anywho I made this 
    guide with the help of some folks at XBox360Achievements.org and here you 
    have it. I hope you all enjoy the guide, if there are any errors feel free 
    to e-mail them to me (my address is up above.)
    FYI: The abilities/combos will be further elaborated on in a later version. 
    Legal Stuff
    Here's the part where I pretend like this document is actually copyrighted by 
    me. Then I go on to talk about trademarks and copyrights found in the document 
    belonging to theirrespective owners/trademark owners/copyrights. No infrin-
    gement is intended, don't sue me, it's just a guide that I am not profitting 
    from. You can print this document out for personal use, you can't put it up on 
    your unofficialwatchmenthegamefansite.com website without written consent from
    me, in the form of an e-mail. The following sites have permission to post 
    and/or link to this walkthrough:
    GameFAQs       - http://www.gamefaqs.com
    XBox360Achievements       - http://www.xbox360achievements.org
    General Stuff
    Amount of Cards and/or Batteries per character in each level:
        * Chapter I - 1
        * Chapter II - 2
        * Chapter III - 2
        * Chapter IV - 2
        * Chapter V- 3
        * Chapter VI - 0
    Amount of Abilities per character in each level:
        * Chapter I - 5
        * Chapter II - 3
        * Chapter III - 3
        * Chapter IV - 1
        * Chapter V- 1
        * Chapter VI - 0
    Nite Owl Tips:
        * In some cases, you can not adjust the camera all the way up to see the 
          grapple points if there are still enemies on the screen. Make sure you 
          defeat all enemies if you are having trouble locating grapple points.
        * Some grapple points won't activate (allow you to grapple to them) until 
          all enemies are defeated.
        * All of the owl batteries are found while in night vision mode. In some 
          cases night vision mode is a part of the story, so make sure to look 
          around when this is activated before progressing.
    Rorschach Tips:
        * When lock picking, go from smallest to biggest, this will usually work. 
          Also be aware that the right trigger MAY trigger a different bolt/pin 
          than you are trying to work on. It takes patience, a calm hand, and some 
        * Some locked doors won't activate (allow you to lock pick them) until all 
          enemies are defeated.
        * Almost all of his cards are located behind locked doors.
    Chapter 1 - Abilities & Items
    Stun = Entrance
    Throw = After Generator
    Counter Attack = Stairs before Cell Block C, top of steps.
    Bull Rush = "Rehabilitation they call it..." doorway.
    Knock Down = Entrance to Second Lever Room
    1 of 1 in this stage is located right after the Knock Down ability, pick the 
    lock right in front of you and explore the little room
    Nite Owl
    Stun = Entrance
    Throw = After Generator
    Counter Attack = Before the Stairs prior to Cell Block C.
    Grenade = "Rehabilitation they call it..." doorway.
    Knock Down = Entrance to Second Lever Room
    1 of 1 is located deep within a grapple point you discover when you first enter 
    the room of flames, just look up and you should be able to grapple. Then follow 
    the path until you get to night vision mode, keep following the path, don't go 
    down the stairs instead go the other direction and you'll cross a bridge, keep 
    going and you'll find a battery sooner or later.
    Chapter 2 - Abilities & Items
    Fast Stun = Take a left at the fork in the road at the start of the game, you 
    can't miss it.
    Rage Mode = After getting Fast Stun head forward until you get into a clearing, 
    look to your right and you'll see it right behind a gate, time to pick the lock!
    Extra Damage = Right after you split up, it's down the alley, can't miss it.
    Rorschach's cards are usually behind locked doors, but this is not always the 
    1 of 2 take a right when the path splits at the beginning of the game and pick 
    the lock. Head down the alley, make a left. To your right is a yellowish 
    alley/dead end after the scaffolding, look there for the card.
    2 of 2 is located in the open by that drop-off point right before the "final" 
    area where you take on a ton of bikers and Nite Owl states he hates bikers.
    Nite Owl
    Area Attack = Located on your left down the long blue lighted alley (before 
    you split up.)
    Fast Knock Down = After you decide to split up, you will grapple up three 
    points (from the ground level up) then you will encounter a small gang of 
    thugs, take them out and then run to your left, the power up is hidden behind 
    a tiny staircase.
    Electrify Owlsuit = "Streets belong to the city..." gateway.
    Nite Owl's batteries are in areas where you grapple to a roof and have night
    1 of 2 is by Rorschach's power up that's located behind the locked fence, you
    grapple to a roof nearby.
    2 of 2 is located where you guys first split up.
    Chapter 3 - Abilities & Items
    Area Attack = Between gate after first couple of bad guys
    Fast Area Attack = Before Nite Owl holds up a door for you, it is towards the 
    end of a dock behind some trash cans.
    Rage Mode Upgrade = After climbing a pipe (2nd pipe you'll climb in the chapter)
    onto a roof top, you will need to drop down onto a catwalk above a large room. 
    There will be a card on this catwalk.
    1 of 2 - The first card is early on behind a locked gate with 6 tumblers. It's 
    near the top of the tall staircase you need to go down.
    2 of 2 - After defeating some enemies, go through the door that Nite Owl opens 
    up, and you'll be outside in a fenced in area, go right, and in the middle of 
    the clearing at the end there will be a card.
    Nite Owl
    Extra Damage - (Y+X+X+Y) Located in a corner behind a large shipping crate just 
    past the stairs into the lower area.
    Owlsuit Upgrade - (LT) Located in the crane. Just keep climbing and it will be
    right next to the lever that you have to pull. Can’t miss it.
    Fast Stun - (X+X+X) - Again, can’t miss it. Rorschach “gets an Idea” and 
    climbs up a pipe to let you in. Nite Owl says, “Everything go okay?” You fight 
    some dudes and get this as you leave the area through the doorway on the right.
    Nite Owl's batteries are in areas where you grapple, as per usual.
    1 of 2 is located when you split up and Rorschach says to find a way in from 
    outside, grapple up and go outside and jump down. Go left by two fans and 
    look up. Grapple up and owl battery is here.
    2 of 2 is found after Nite Owl finds Fast Stun, go outside and trigger the 
    cutscene, the grapple point is behind you.
    Chapter 4 - Abilities & Items
    Maximum Damage = After the open column filled room, you will be back in a 
    small tunnel, that will curve right then left, and then come to a dead end. 
    To the left is a small area with the Rorschach Ability. (Right is the rest of 
    the level.)
    1 of 2 - After defeating the enemies in the large, open room filled with 
    columns, you will need to climb a pipe to turn a valve. When you climb the 
    pipe, you will see the Rorschach card right in front of you.
    2 of 2 - After the two rounds of enemies drop down on you in the large room 
    (after climbing the ladder). You will be given an option on which gate to go 
    through, take the left path (the one that was on the left when you came up the 
    ladder). This will lead you to a room with a bunch of barrels, and a small 
    ledge around the outside. Take the stairs up onto the ledge, and follow it 
    around until you come to a locked gate. Pick the lock, and you will find the 
    card behind the fence to the right of the gate.
    Nite Owl
    Fast Area Attack = found after group of bad guys with knives, you'll see the 
    "shining" door at the end of the hall, turn right into a dead end and you'll 
    find it.
    Nite Owl's batteries are in areas where you use night vision, be alert.
    1 of 2 is easily found, night vision will activate and soon you begin down a
    steep hill. Look to your right as you begin down and the owl battery is here.
    Its kind of behind some curb height wall so it may be hard to notice at first.
    2 of 2 is located after you go down the hill, go left. Night vision will start
    up again. Owl Battery is here. 
    Chapter 5 - Abilities & Items
    Fast Knock Down = Right after the initial fight with the police. Go down the 
    alley that leads away from behind the cop car. It's a dead end, but if you go 
    all the way to the end, then turn around to the right, and you'll see it.
    1 of 3 - After the you split up with Nite Owl, there will be a battle with 
    three police officers. Defeat them, and look around for a pipe. In relation 
    to the police car, it's straight out from the driver-side window. Climbing it 
    will lead you to a small roof with nothing but a Rorschach card on it.
    2 of 3 - After you reunite with Nite Owl, a helicopter will spot you. Shortly 
    after, you'll run across a group of police officers. Look to the right of where
    they are standing. It's between the edge of the building, and three smokestacks
    (just before you jump over the gap).
    3 of 3 - After splitting up with Nite Owl for the second time, you will
    immediately drop down a pipe, then jump down, then drop down two more pipes. 
    After doing this, you will find the Rorschach card to the right in the short
    You should now have all 10.
    Nite Owl
    Maximum Damage = it's on the roof where you meet back up & the chopper appears.
    Just slowly walk & drop down letting the spotlight shine around which showed me
    where it was. It's next to some stairs by the edge of the roof.
    Nite Owl's batteries are in areas where you grapple/split up/have night vision, 
    big surprise.
    1 of 3 is found after your first split up, after you have gone up to the roof, 
    jump down and instead of attacking the cops go left. You will see a "Way Up" 
    sign. Grapple up and look up for the next "Way Up" sign. Grapple up and the 
    battery is behind the water tower.
    2 of 3, after getting the previous battery, jump down and fight past to waves 
    of cops. You will proceed to a "Way Up" sign. Don't go up but look to your 
    left and go up the "Way Up" sign there. The owl battery is here.
    3 of 3 is found shortly after Rorschach says to split up. Grapple up and climb
    the ladder. Turn left when night vision turns on and the owl battery is here.
    You should now have all 10.
    Chapter 6 - Abilities & Items
    No Abilities or Items in this stage.
    Nite Owl
    No Abilities or Items in this stage.
    Thanks to OGsmokeTICAL, & flavaham for their detailed contributions. 
    Thanks go to JasonBlade for locating Nite Owl's ability in Chapter 5. 
    Thanks go to synjin savant2 for locating Rorschach's remaining cards and 
    abilities in Chapter 3. 
    Thanks go to Xbox360Achievements.org for inspiring me to write this guide.

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