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    Achievement Guide by LiamMcluckie

    Version: 3.3 | Updated: 06/04/10 | Search Guide | Bookmark Guide

    Halo 3: ODST Achievement Guide and FAQ (Frequently Asked Questions)
    Started: 25/09/09
    By LiamMcLuckie
    I                 Introduction
    II                Achievements
    III               Frequently Asked Questions (FAQ)
    IV                Email
    V                 Legal
    VI                Credits and ending
    I. Introduction
    Hello. This is a guide to help you get all the achievements in Halo 
    3: ODST. Some of them, for example the Vidmaster challenges, are 
    pretty tough. I?ll do my best to explain in detail how to get each 
    and every achievement. I wish you the best of luck, and I hope you 
    have fun getting 1000/1000. I know I did.
    I also have a review of the game on www.gamefaqs.com if you wish to 
    read my opinion on it:
    WARNING: slight spoilers, probably...
    II. Achievements
    There are 47 achievements in Halo 3: ODST for a total of 1000 
    Gamerscore. Here are some notes:
    -Unless there has to be a specific difficulty for the achievement, 
    Easy difficulty is the best way to get the achievement.
    -Unless I say explicitly you can?t unlock it in either solo or co-
    operative, you can unlock it in either.
    -?Alone or with another ODST? means that you can do it in single 
    player or in multiplayer campaign. It does not mean that you?ll get 
    an achievement for something your team-mate(s) do however. You have 
    to actually do what?s required for the achievement yourself to unlock 
    -If you get stuck, try playing with friends (or play alone if you 
    already are and you?re still having troubles and you?d prefer to give 
    it a try yourself). Similarly, if you think you can do any 
    multiplayer achievements by yourself, just use another controller to 
    be player 2.
    1. Heal Up
    Find the first Medical Kiosk and heal yourself.
    When you first gain control of the Rookie, look around in VISR mode 
    (press the X button) for a terminal on the wall with two glowing 
    packs on it. It also talks, so listen out for it. Simply walk up to 
    it and your health will be refilled. I got this without even knowing 
    it. Even if you can?t find it straight away, there are many kiosks 
    throughout the game you can use, so don?t worry.
    2. Tourist
    Access and download the city map to your VISR.
    You get this at the start of the game. Progress a little until you 
    have to press the Back button to view the map. It will unlock then.
    3. Dark Times
    Kill 5 enemies while using VISR mode.
    I got this in Firefight, but it?s also possible to get in campaign. 
    Just use the VISR (press the X button) and kill 5 different enemies. 
    Make sure you only use the VISR mode indoors or in dark areas, using 
    it in an already bright area causes the screen to burst into bright 
    white light, obscuring vision.
    4. Boom, Headshot
    Get 10 automag headshot kills in any level.
    I got this achievement on the very first level. With the Grunt 
    Birthday Party skull enabled, swap weapons when you start off with 
    the Y button to equip the automag pistol. You can use another weapon 
    if you prefer, but I think the automag is easiest.
    Go around shooting grunts and jackals (the enemies with shields) in 
    the head. It?s possible to get the achievement without the skull 
    enabled, but it isn?t nearly as fun. You can zoom in using the right 
    stick (just press it in) for extra accuracy. 10 headshots will unlock 
    the achievement.
    5. Stunning!
    Stun a vehicle with an overcharged plasma pistol and quickly killed 
    the driver.
    Kill a grunt and take their plasma pistol. Find an enemy riding 
    around in a ghost (purple Covenant vehicle that zooms about 
    everywhere) and wait till they get close. Hold the fire button (RT) 
    so that the plasma beam charges, then unleash it on the ghost. It 
    should temporarily break down. After it breaks down, quickly go and 
    melee the driver until he dies. If you?re having difficulty killing 
    the driver in time, try Easy difficulty. 
    6. Ewww, Sticky
    Get 5 sticky grenade kills in any level.
    Use the plasma and stick grenades (you can toggle the selected 
    grenades with the LB button). When you throw (LT), make sure you 
    actually hit the target so it sticks to them, otherwise it doesn?t 
    count. Go for brutes because they are bigger targets. Make sure you 
    get all five stick kills in one level, as the counter resets when you 
    change level.
    This achievement isn?t particularly difficult. I find that it?s 
    easiest to stick brutes right after they throw a stick grenade; 
    there?s a short time period where they pause still. Take advantage of 
    this pause to stick them.
    7. My Clothes!
    Plasma Pistol Overcharge and quickly kill 10 Brutes.
    For this achievement, fully charge the plasma pistol then shoot a 
    brute. Melee him down quickly after he?s stunned. You have to this a 
    total of 10 times. You?ll probably have to use more than one plasma 
    pistol as they run out of charge pretty quickly. 
    Note that this also works on jackals if you can?t find any more 
    brutes. You have to shoot their shield first though, not their 
    bodies. When their shield breaks, that?s your chance to melee them.
    8. Pink and Deadly
    Get 10 Needler supercombine kills on any covenant.
    Supercombine means that they have enough needles jammed in them that 
    they all explode. Find a needler (grunts and flying enemies carry 
    them) and aim at an enemy so the reticule goes red. Fire a constant 
    stream of needles into them until they explode, then repeat. Brutes 
    are the easiest targets for this and playing on Easy difficulty helps 
    you kill faster and use less ammo.
    9. Trading Down
    Trade weapons with a fellow character
    This is so easy. All you have to do is hold the RB button in front of 
    a marine to swap weapons with him. You can do this in the Uplift 
    Reserve mission. One thing to consider is that you can?t trade 
    weapons if your weapon has no ammo. You also cannot trade a weapon 
    for another weapon of the same kind (an assault rifle for an assault 
    rifle etc).
    10. Headcase
    Finish any level with at least one Skull activated.
    This achievement is done in campaign. Activate any skull you wish 
    (toggle them on and off in the skulls menu in the campaign lobby) and 
    complete a level. Silver skulls have no negative effects, and are 
    pretty funny, so try them over Gold skulls for an easy time. 
    Obviously it will be easier to complete on Easy difficulty but it?s 
    your choice which difficulty you play.
    Campaign Achievements
    You unlock the campaign achievements as you complete each level. 
    There are 8 levels in total. If you are just out for the 
    achievements, Normal difficulty will be your easiest bet. After 
    completing the game on Normal, I recommend you play through the game 
    on Legendary difficulty with three other friends. That way you will 
    unlock all the campaign achievements whilst minimizing difficulty. If 
    you do want a challenge, feel free to attempt Legendary solo, or with 
    one friend split-screen.
    You get the Campaign Complete: Normal, Campaign Complete: Heroic and 
    Campaign Complete: Legendary achievements when you complete the game 
    on Legendary, so you may as well not bother playing the campaign on 
    Heroic difficulty. Completing any level on Easy difficulty does not 
    unlock the following campaign achievements.
    11. Tayari Plaza
    Complete Tayari Plaza on Normal, Heroic, or Legendary to unlock a new 
    Firefight character.
    Complete the Tayari Plaza level. This is the first level 
    chronologically. Look for the Recon Helmet clue to begin the level. 
    12. Uplift Reserve
    Complete Uplift Reserve on Normal, Heroic, or Legendary to unlock a 
    new Firefight character. 
    Complete the Uplift Reserve level. This is the second level 
    chronologically. Look for the Drone Fighter Optics clue to begin the 
    13. Kizingo Boulevard
    Complete Kizingo Blvd. on Normal, Heroic, or Legendary to unlock a 
    new Firefight character.
    Complete the Kizingo Boulevard level. This is the third level 
    chronologically. Look for the Gauss Turret clue to begin the level. 
    14. ONI Alpha Site
    Complete ONI Alpha Site on Normal, Heroic, or Legendary to unlock a 
    new Firefight mission.
    Complete the ONI Alpha Site level. This is the fourth level 
    chronologically. Look for the Remote Detonator clue to begin the 
    15. NMPD HQ
    Complete NMPD HQ on Normal, Heroic, or Legendary to unlock a new 
    Firefight character.
    Complete the NMPD HQ (New Mombasa Police Department Headquarters). 
    This is the fifth level chronologically. Look for the Bio-Foam 
    Canister clue to begin the level.
    16. Kikowani Station
    Complete Kikowani Station on Normal, Heroic or Legendary. 
    Complete the Kikowani Station level. This is the sixth level 
    17. Data Hive
    Complete Data Hive on Normal, Heroic, or Legendary to unlock a new 
    Firefight mission.
    Complete the Data Hive level. This is the seventh level 
    18. Coastal Highway
    Complete Coastal Highway on Normal, Heroic, or Legendary to unlock a 
    new Firefight mission. 
    Complete the Coastal Highway level. This is the eighth and final 
    level chronologically.
    19. Campaign Complete: Normal
    Complete the Campaign on Normal difficulty.
    For this achievement, you have to either complete the entire game on 
    Normal difficulty solo OR co-op. You cannot, for instance, do the 
    first three missions solo then do the rest in co-op. It must be 
    consistent. Completing the game is not particularly hard solo, but if 
    you really have problems, get some friends to play. It took me around 
    6 hours my first go.
    Oh, and just so you know, this achievement literally took about 5 
    minutes to actually pop up for me after the credits. I?m pretty sure 
    you can complete levels on Normal, Heroic or Legendary (but not the 
    full game, seven level Normal and one Heroic for example) and that 
    will count. Just make sure that every level has been completed on at 
    least Normal difficulty.
    20. Campaign Complete: Heroic
    Complete the Campaign on Heroic difficulty.
    Although this is supposed to be ?the way Halo is meant to be played?, 
    I always do a Normal playthrough then a Legendary one. You get the 
    Heroic achievement when you complete Legendary, so it?s pretty 
    pointless really.
    21. Campaign Complete: Legendary
    Complete the Campaign on Legendary to unlock a new Firefight 
    This achievement is not as hard as you may think. It?s so much easier 
    if you work together as a team of 4 in co-op. Make sure at least one 
    of your team stays out of the fighting so people can respawn when 
    they die. This is by no means as difficult as previous Halo games on 
    Make sure you complete every single level co-op (or solo if you don?t 
    have LIVE). You can?t have the first half finished solo and the last 
    half finished co-op. Make sure that nobody quits or enters the level 
    midway through, as this disrupts everything. For example, one of my 
    teammates quit on the last level, then another guy joined and we 
    completed the level. Even though I finished the entire level, it said 
    I didn?t because we were interrupted. This achievement may take a 
    while to pop up.
    Clue achievements
    22. Junior Detective
    Find the first clue unravelling the mystery.
    Clues are the glowing yellow items you examine with the RB button to 
    start a flashback mission. This achievement will unlock as soon as 
    you begin the first mission (Tayari Plaza). I do believe the first 
    ?clue? is the recon helmet. This unlocks when you find any clue, 
    regardless of the level, however.
    23. Gumshoe
    Find the 3rd clue unravelling the mystery, alone or with another 
    You should get this achievement at the start of Kizingo Boulevard; 
    just examine the bent sniper rifle hanging on the wires in the beacon 
    zone (look up!). You need to have completed Tayari Plaza and Uplift 
    Reserve first. This unlocks when you find any three clues, regardless 
    of the levels they are, however. 
    24. Super Sleuth
    Find the final clue unravelling the mystery, alone or with another 
    This unlocked for me at the beginning of Kikowani Station. To get it, 
    you much find all the clues. The game tells you where to go when you 
    press up on the D-pad, the ?correct? order you are supposed to 
    complete the levels in is Tayari Plaza, Uplift Reserve, Kizingo 
    Boulevard, ONI Alpha Site, NMPD HQ, then finally Kikowani Station. 
    You can, however, complete them in any order. Do make sure, however, 
    that you do these levels consecutively, and by that I mean do not 
    replay any levels from the campaign lobby before you complete the 
    25. Wraith Killer
    Kill all Wraiths in Uplift Reserve 
    For some reason, this only worked for me if I destroyed them with the 
    warthog chaingun. Anyway, there are 6 wraiths (big purple covenant 
    vehicles which fire big blasts of energy). Go through the level 
    destroying them, taking care not to miss any. Since the wraiths are 
    pretty formidable, I recommend Easy difficulty. 
    Make sure you destroy them yourself: don?t let any marines kill any 
    otherwise you won?t be able to get the achievement.
    26. Both Tubes
    Get 10 Rocket kills on Kizingo Boulevard. 
    Once you start, find the big group of Covenant (5-7 enemies). Shoot 
    one rocket then trade up with a marine for another weapon. Kill the 
    marine and take the rocket launcher back. You should have 3-4 rockets 
    now, more than enough for another 3-5 enemies. Just aim for large 
    groups of grunts and jackals and you should be fine. You can repeat 
    the trade as many times as there are marines, so if you only have one 
    rocket left but need more kills, trade it to another marine, kill him 
    then take it back. It should have refilled again, so ammo isn?t an 
    I also got this strategy from AnimeGURU475, which works brilliantly:
    ?Once you have the tank and have cleared out the entire first area 
    (the area you spawn in) go back to where you spawned and there should 
    be 2 people who both have rockets. This might be different depending 
    on what happened during the fight, but this is where they were for 
    me. Anyway let them get on your tank. They'll ride around on the tank 
    and anything they kill with their rockets counts toward the 
    achievement! They also seem to have infinite rockets as I'm pretty 
    sure mine fired over 10 rockets before dying. This makes the level 
    pretty easy even on Legendary as you have your tank and double 
    rockets pwning everything.?
    This is a great method and I suggest you use it; it beats having to 
    betray your own teammates for ammo. 
    27. Laser Blaster
    Get 10 Spartan Laser kills on ONI Alpha Site.
    You begin this level with a Spartan laser. A very easy way to get 
    this achievement is to laser the wraiths at the beginning of the 
    level. Each wraith counts for three kills, so you only have to kill 1 
    more enemy with two shots left. 
    Kylito757 sent in this concerning the wraiths: ?The best place to 
    shoot is when all the enemies drop from the phantoms. There are 
    reasonably sized groups there, so zoom in and laser away at them. 
    Just try and get as many kills per shot as you can.?
    Banshees count for 2 kills each, too, so look out for those. Be 
    careful to aim at them properly as they?re fast and may zoom out of 
    your line of fire. Three wraiths and a banshee and you have it. If 
    you miss some, just progress through the level and laser one more 
    enemy. There are plenty of enemies dropped off by Phantoms for you to 
    kill later in the level. If you are low on ammo somehow, there is 
    also another Spartan laser on this level, so you only REALLY need to 
    get one kill per shot (more kills will get you it faster, however).
    If you run out of ammo, try these tips: 
    From Sned 08: ?Just thought I'd tell you, there was, at least when I 
    played, a second Spartan laser up in the tower, or another marine had 
    one. I know if someone's not good enough to get doubles with every 
    shot, they could at least get one with every shot.?
    From Desmo: ?I found a spare Spartan Laser laying on the ground on 
    the far left side of the field immediately next to the building that 
    is used for the next Firefight. I am not sure if this laser is there 
    every time or not, but it is worth checking out.?
    From Kiyotie: ?The best way, Imo is to start out with the picking off 
    the brutes/grunts as they come across the bridge, there?s a second 
    laser at the top by the barricades. If you?re running up the hill it 
    will be to your left laying on the ground in the back corner.  When 
    the drop ships come in, target grunts, they run in groups of 3-4 and 
    their methane tank explosions take out others, I did this on my 
    Heroic solo play through and got the achievement with laser power to 
    spare, well after completely draining one.? 
    28. Dome Inspector
    Get 15 headshot kills on NMPD HQ.
    You start out with a sniper rifle on this level. Zoom in (you can do 
    this twice) by pressing in the right stick for extra accuracy. Try 
    not to headshot brutes if you?re on higher difficulties because they 
    take more than one shot. Instead, try and headshot the grunts and 
    jackals. If you run out of sniper ammo, use the automag pistol. It?s 
    also probably a good idea to enable the grunt birthday party skull if 
    you go for the grunts. 
    29. I Like Fire
    Kill 10 enemies with the Flamethrower on Data Hive. 
    The flamethrower is located in the corner of the iced area, behind 
    some glass. I?m referring to the thick iced door area, not the long 
    chilled corridor. The ice gets noticeably thicker, and there?s a 
    locked door. From the door, search around the corners opposite and 
    left of it to find it. Kill 10 enemies with it, the flying bugs go 
    down easiest. Even just tapping the trigger once will kill a brute so 
    ammo isn?t an issue; go crazy with it! If you can?t find it, try 
    YouTube, since I?m so terrible at describing where things are, sorry!
    Engineer achievements
    30. Good Samaritan
    Do not kill any engineers at night in New Mombasa, alone or with 
    another ODST. 
    Engineers are the shielded flying creatures that don?t attack you. 
    They appear now and again throughout the streets of New Mombasa. This 
    achievement requires you to completely ignore them until Data Hive. 
    If it explodes by itself, and no achievement progress counter (for 
    Naughty Naughty) pops up, you?re fine. On the other hand, if the 
    counter pops up, you can?t get the achievement on your current 
    playthrough anymore. Just avoid them at all costs and try to be 
    careful where you aim/throw grenades. 
    31. Naughty Naughty
    Kill 10 Engineers in the city at night, alone or with another ODST.
    The opposite of Good Samaritan, this achievement requires you to kill 
    10 engineers. The best weapon to use is the plasma pistol (charged), 
    then switching to the silenced SMG to finish them. I found plasma 
    grenades to be very effective too. Be quick to kill them though, as 
    they can kill themselves to prevent you from killing them. Best to be 
    on Easy difficulty, the enemies in proximity to the engineers will be 
    easier to kill; it?ll save some time for you.
    Here is a map of their locations:
    I don?t take credit for this map, I didn?t make it and it doesn?t 
    belong to me.
    I found that with this achievement, when backtracking to areas with 
    engineers I?d already killed, they had respawned. This enabled me to 
    miss one of the areas completely, as I?d already killed two new 
    engineers in places I?d visited twice.
    Audio Log Achievements
    32. Listener
    Find the first Audio Log.
    Listener is an easy achievement. All you have to do is find a glowing 
    yellow outline on some buildings (usually little booths) and hold the 
    RB button next to it. They are scattered across New Mombasa and you 
    have to use your VISR (press the X button) to see the yellow outline. 
    See Audiophile. 
    33. Tuned In
    Find 3 Audio Logs, alone or with another ODST. 
    This is just like Listener, but you have to find more. You should 
    find them with no problems. This achievement only requires that you 
    find 3 out of 30 logs; they?re common enough so just search the city 
    for them. See Audiophile.
    34. All Ears
    Find 15 Audio Logs, alone or with another ODST. 
    You should get this halfway into the Audiophile achievement; just 
    carry on finding those logs! See Audiophile.
    35. Audiophile
    Find all Audio Logs, alone or with another ODST. 
    This achievement requires you to find all 30 audio logs; 29 are 
    located in the streets of New Mombasa and the last is located in Data 
    Hive once you have all the others. It?s better off to search for them 
    solo, you can use this map to help you find them without searching 
    for hours and hours (it took me about 2 and half hours, and I?m very 
    The map is not mine; I don?t take any credit for it.
    Once you have all 29 audio logs, save and quit the game. Go to the 
    campaign lobby and start the Data Hive level (confirm your campaign 
    progress will be deleted but your audio logs wont). Progress until 
    you drop down the second hole. Usually the guy gets eaten by flying 
    bugs (lol) but this time he doesn?t. You should get to an icy door 
    (near the flamethrower). When he goes inside and tells you to wait 
    there, go inside and grab the final audio log. Watch out though, as 
    when you grab it, the guy goes crazy and starts attacking you.
    Another method of getting Audiophile is to join another person?s game 
    over LIVE just before they are about to pick up their final log. You 
    will also get the achievement, even if you didn?t pick up any logs 
    before this one.
    If you plan to try and get this achievement co-op, you need to 
    collect all 29 New Mombasa logs then complete the campaign missions 
    until you can access the Data Hive level for the final log. 
    Collecting all 29 then quitting and selecting Data Hive from the 
    Campaign lobby doesn?t work. That?s why I suggest going for this 
    achievement solo.
    Audio file
    36. Be Like Marty
    In Firefight, finish a full round without killing a single enemy. 
    Get at least one friend (preferably 3) to play Firefight with you and 
    DO NOT KILL ANYTHING. This is obviously easiest on Easy difficulty. 
    I?m pretty sure shooting or throwing grenades doesn?t disable the 
    achievement provided you don?t actually kill anything. Just wait for 
    your friend(s) to get to the second round. One round is 5 waves, so 
    it shouldn?t take too long.
    Alternatively, you can use Jim?s method:
    ?I just got the Be Like Marty achievement using split screen 
    multiplayer.  I signed in as a guest and did all the fighting using 
    the guest.  On alpha site, I just hid my player to the corner and hit 
    the back button to bring up the overhead map.  I had a constant view 
    of the battlefield on the upper screen and did all my fighting with 
    the lower screen.  I got the achievement in one try on easy. You can 
    get the achievement without annoying your friends.?
    This method works just as well, so it?s really a matter of 
    preference. Of course, having three friends to help will obviously be 
    easier than doing it yourself.
    The name of this achievement is a play on the word martyr and a 
    reference to Martin O?Donnell, who composes a lot of Bungie?s music.
    Firefight Achievements
    The Firefight achievements require you to reach 200,000 points on 
    each level. The best way to do this is to get a party of 4 people and 
    stick together. If you?re confident, you may want to try Legendary 
    difficulty, if you?re not very confident at all, try Normal. Heroic 
    is tough but manageable. The higher the difficulty, the faster you 
    get the achievement. If you?re going solo, stick to Easy (or Normal 
    if you?re good) difficulty. Good luck.
    Firefight tips
    Headshots earn you extra points. Always try and go for headshots.
    Try and earn as many medals as you can (assassinations, needler 
    explosion kills, killing so many enemies without dying etc), as these 
    increase your score.
    Each level has one or more power weapons you can use, which respawn 
    at the start of each new round (rocket launcher, sniper rifle, 
    Spartan laser). Make use of these, and try and save them for the 
    hammer/fuel rod cannon guys.
    Wraiths are dropped by phantoms most rounds. Killing wraiths is a 
    great way to get points. Either throw lots of grenades (sticky ones 
    work best, fire has little effect), use the rocket launcher/fuel rod 
    cannon/Spartan laser or you can grab onto it using RB and either 
    melee it (4-5 hits) or plant a grenade, which destroys it completely.
    Earn extra lives every new round and try to score the required amount 
    of points in bonus rounds for even more lives. You get as many lives 
    as there are players. If you are you playing with 3 other people, 
    you?ll get 4 lives at the beginning of every new round, but if you?re 
    only playing with 1 friend you?ll only get 2 lives etc.
    Oh, and the waves work like this:
    -Each bar is 1 wave
    -Each circle is 1 round (5 waves)
    -Each set is 3 rounds (15 waves, plus a bonus round)
    -Each bonus round is only 1 wave in length, even though it?s called a 
    Wave = /
    Round = O
    Bonus round: |
    ///// = O
    O O O | = ///// ///// ///// |
    37. Firefight: Crater
    Score over 200,000 points in Firefight on Crater.
    38. Firefight: Lost Platoon
    Score over 200,000 points in Firefight on Lost Platoon.
    39. Firefight: Rally Point
    Score over 200,000 points in Firefight on Rally Point.
    40. Firefight: Security Zone
    Score over 200,000 points in Firefight on Security Zone.
    41. Firefight: Alpha Site
    Score over 200,000 points in Firefight on Alpha Site.
    Don?t go for this one on purpose; just do the Endure Vidmaster 
    achievement on this map and you?ll get it no problem, usually around 
    2 hours into the match.
    If you already have Endure on another map, or you just want to get as 
    many points for Alpha Site or whatever, you can use this strategy 
    sent in by darthstraka:
    ?I've found that saving the Rocket Launcher and Fuel Rod cannon for 
    the Bonus Rounds can be a big boon to both the Endure and 200k 
    achievements for this level.
    All you have to do is, once the Bonus Round starts, aim for the air 
    vents above the platforms on the elevator shafts.  The Grunts pour 
    out of these, and you can quickly get Killionaires and several 
    thousand points towards the 200k.  I got an individual bonus of over 
    18,000 with just one rocket (I knew this was the case, since I had 
    been going for the Be Like Marty achievement). It also thins out the 
    herd of Grunts, and makes surviving their grenades much easier.? 
    42. Firefight: Windward
    Score over 200,000 points in Firefight on Windward.
    43. Firefight: Chasm Ten
    Score over 200,000 points in Firefight on Chasm Ten.
    44. Firefight: Last Exit
    Score over 200,000 points in Firefight on Last Exit.
    Road to Recon
    45. Vidmaster Challenge: Classic
    Finish any level solo on Legendary, on LIVE, with no shots fired or 
    grenades thrown.
    This one is pretty difficult if you don?t know what you?re doing. 
    Firstly, under no circumstances should you shoot, throw a grenade or 
    use any weapons (turrets for example). Other than this, feel free to 
    splatter, melee, hijack and use the warthog (gunners are fine).
    Classic is easiest on the Uplift Reserve level. Grab a warthog (don?t 
    beep the horn or power slide as it disables the achievement) and rush 
    past the two wraiths (took me like 20 tries). After the last wraith, 
    grab the ghost and zoom through the level. 
    You must be connected to LIVE and you must be on Legendary 
    difficulty, needless to say. I accidentally threw a grenade, then 
    died and restarted from the checkpoint. I continued and beat the 
    level and I still got the achievement. This means that you can still 
    fire and throw grenades by accident then die on purpose to reload the 
    46. Vidmaster Challenge: Endure
    In Firefight, on any mission, pass the 4th Set on 4-player Heroic 
    LIVE co-op.
    This achievement is very tough. It took me 4 tries to complete (and I 
    stayed up till 3am adamant to get it). You?ll need three other 
    teammates to help. Set it to Heroic difficulty and the best map to 
    use is Alpha Site. You have to fight though 60 waves of enemies for 
    this achievement, which will probably take around 3 hours. 
    Check the Firefight achievements section for Firefight mechanics.
    For Endure, you need to make it to the fifth set, meaning you have to 
    O O O | O O O | O O O | O O O |
    ///// ///// ///// |
    ///// ///// ///// |
    ///// ///// ///// |
    ///// ///// ///// |
    The random skulls are not particularly important, except for Catch, 
    which turns grunts into KILLING MACHINES. Avoid grenades at all 
    costs, plasma pistol (charge) the brutes, assassinate (melee from 
    behind) the hammer/fuel rod cannon brutes and use Covenant weaponry 
    more often than you do already. Every 5 waves completed you get a 
    bonus 4 lives, which are very helpful. 
    At the end of each set, you get a bonus round where you have to kill 
    many, many grunts. The grunts (around 30 of them at least) all throw 
    plasma grenades pretty much every second, so you have to be on your 
    feet at all times. 12,000 points scored in this round will bag you 
    extra lives. I managed to get Endure without reaching 12,000 points 
    on any of the bonus rounds, so they?re not necessary. Good luck! 
    DO NOT QUIT until the achievement unlocks! Wait until after the bonus 
    round, and the 4 in the top left corner changes to a 5.
    I got emailed this absolutely brilliant strategy packed with info 
    from YoukaiSlayer, so big thanks to you, man. Here it is:
    ?I have just gotten endure for the 6th time so I thought I?d offer 
    some insight into making endure as easy as physically possible. First 
    the skulls can be explained. They are not random at all.  
    They are split into 3 groups by little dividers on the left of the 
    screen. The top group is just the iron skull and is only on for the 
    bonus rounds. The second group is tough luck, catch and blackeye. 
    Each round turns one of these on and they stay on till the set is 
    over and then they reset. Round one turns on tough luck and it is 
    always on for the whole game. Round two turns on catch. Round three 
    turns on blackeye. The last round is tilt, famine and mythic. 
    These are turned on based on set and never turn off once activated. 
    The first set turns on nothing. Yay! The second set turns on tilt. 
    The third set turns on famine. The fourth set turns on mythic. After 
    the fourth set, all skulls (except iron) are enabled permanently.
    Iron: iron disables re-spawning, meaning if you die in the campaign, 
    everyone resets. Within the confines of "Firefight", Iron does not 
    let you respawn until the bonus round is over and is only on during 
    the bonus round. 
    Tough Luck: Enemies evade danger. Truthfully in my experience all 
    this does is make it easier for enemies to dodge grenades easier and 
    does not have much of an effect over the game. 
    Catch: Easy enough, enemies throw more grenades, more accurately. 
    Black Eye: By the far the most annoying when you?re playing with 
    people who do not listen, but you must hit enemies to recover your 
    stamina. (No Health is recovered) 
    Tilt: Does not increase enemy shields. The effect of tilt does not 
    just effect enemy shields. Shielded/armoured enemies deflect 
    ballistic ammunition. Unshielded enemies deflect and are less 
    affected by plasma weapons.
    Alpha Site and Lost Platoon can work fairly well for this but I like 
    Alpha Site better (it?s faster too). The basic strategy is to have 
    two people at the top of both spawn side's stairs that connect to the 
    centre square. Another way to describe it is the level is an X. you 
    spawn at the bottom ends of the X. Do not cross the centre of the X 
    (except to pick up stuff in between waves). 
    Tips for handling enemies. A couple of hours ago I was on set 5 after 
    getting endure with a group and they decided to waste all our lives 
    and leave me to do wave 5 all by myself. How kind of them. Anyway 
    following these tactics I managed to kill all (well almost all, I 
    think one killed a grunt before jumping to his death) the enemies by 
    myself and complete the set. 
    Grunts - shoot them in the head. Pretty simple. With catch on don?t 
    run straight at them. If you hear kung fu sounding noises it means 
    one of them has gone kamikaze so watch out. 
    Jackals - until set 4 these enemies are worthless. Shoot them in the 
    head with the pistol or in the hand then the head if their shield is 
    up. However once mythic turns on they become evil because shooting 
    them in the hand no longer does enough damage to make them flinch. 
    Shoot them in the head when they are running with their shields to 
    the side. Run away from them or around a corner if they get close and 
    they will again run with their shields down. 
    Normal brutes (not chieftains or invisible brutes) - several actual 
    types of brutes fit into this category but they are all dealt with 
    the same way. Before set 4, sticks kill them or you can shoot them 
    with a plasma weapon the switch to a headshot weapon and shoot their 
    exposed head. Another easy way to kill them is to take advantage of 
    their complete idiocy when you break their shields. Once their 
    shields are broken they crouch all angry for like 2 seconds. This is 
    plenty of time to run around behind them and assassinate them. I 
    managed to kill 8 brutes with one very limited ammo plasma rifle and 
    my fist this way. When no other guns where available. Also if you run 
    away from jet brutes long enough they will likely fly off the edge so 
    if they are all that?s left feel free to not fight them all at once. 
    Thin the heard a little then take them on. 
    Hunters - you have nice little trick you can use here. Have one 
    person go into the elevator shoot at the hunter to get his attention. 
    If you position you and him correctly he will attack the glass in 
    between you and him giving 3 of your teammate?s time to shoot him in 
    the weak spot. I would use the sniper rifle for killing since it only 
    takes two or three rounds. If the hunter decides to try and attack 
    someone else just have the guy in the elevator jump and shoot him. If 
    all goes wrong and the hunter gets inside the elevator you can crouch 
    jump over the wall and fight him normally. When dealing with one who 
    is focused on you know that some of his attacks miss if you jump over 
    him. If your team has plenty of sticks and spikes just have everyone 
    stick him a couple times for a quick easy kill. 
    Drones - AHHH!!! I hate these stupid bugs so damn bad. The SMG is 
    generally the best thing to kill them with. You can kill the non-
    shielded ones with headshots. It just takes some practice and luck. 
    The shielded ones should be attacked with a plasma rifle first then 
    headshotted or SMGed. The shotgun and mauler are fairly effective 
    against these guys so if you don?t have an SMG use one of those. Also 
    the carbine destroys them fairly effectively. 
    Invisible brutes - they can be killed in the same way as normal 
    brutes but don?t get close to them if you don?t have a plasma weapons 
    since their mauler will tear you to shreds. Also make sure to not get 
    hit with their firebombs as it is a one hit kill on heroic. The visor 
    mode helps see them but I?d try to keep my distance from them and 
    keep moving so you don?t get caught on fire. 
    Fuel rod chieftains - alright these guys kill me more than anything 
    else. Dealing with them one on one is fairly simple. Wait behind 
    something and get his attention till he gets close enough where he 
    won?t shoot a fuel rod. Then get him to melee. His melee takes longer 
    than normal brute melees and you can fairly easy run around him and 
    assassinate him when he does this if you stay far enough away (about 
    5 feet away). If he has shields and you are in close range you can 
    break his shield and run behind him for the assassination. However 
    due to the fact that wave 5 brings 4 chieftains one on one isn?t 
    always an option. If one comes into the centre square I usually try 
    to sneak up on him to get into his melee range and either go for the 
    assassination or just distract him for my team. If you do fight him 
    in the middle though communication is key so your team can tell you 
    to get the hell out of there when a hammer brute comes charging in. I 
    usually run in with a charged plasma pistol in case he turns. That 
    way I can break shields to stun him so he won?t kill me with his fuel 
    rod. They are also susceptible to a ninja (described later). 
    Hammer chieftains - Alright I see most people die to these guys in a 
    one on one fight. They are actually quite simple to take out and with 
    a little practice will seem like a joke (a fun joke though). They can 
    be ninja-ed (I have no idea how to possibly spell that correctly 
    since it?s not a word). They can attack in two ways basically. One is 
    to run straight at you and try and whack you. This is what you want 
    to happen. The other is he could jump and swing down on you. This 
    bad. I just try and dodge this rather then attack but if you try and 
    ninja this you will die. Now I will explain ninja-ing. To ninja 
    someone is for them to attack you and you to jump over them, turn 
    around, look down and melee, assassinating them. This is a tactic 
    from halo 3 multiplayer. Incidentally a true ninja is when the enemy 
    attacks you from behind and you jump backwards and melee down to 
    assassinate them. Anyway if the brute runs at you and doesn?t jump 
    you can jump towards him turn midair and melee down at him and there 
    you go dead hammer brute all by yourself on any difficulty requiring 
    no weapons (except maybe to get his attention). The timing on this is 
    fairly difficult but practice makes perfect. A lot of times I?ll 
    ninja but won?t quite assassinate the brute however the melee will 
    lunge at him. When this happens I am usually close enough to melee 
    again and assassinate him immediately. Also NEVER ninja on stairs or 
    a hill. It may be possible but if it is it?s much more difficult. If 
    you want to be a total badass turn around before you jump and time it 
    correctly to perform a true ninja. 
    Alright now that?s a lot to read. And here are some random tips:
    -Firstly the plasma rifle and human pistol are the best things to 
    have period. I?d choose it over rockets. When fighting invisible 
    brutes the best method is to step back from the stairs a little (so 
    they can?t hit you from the side and just wait for them to throw a 
    firebomb. If you?re not moving they will likely throw one. Then just 
    side step and plasma rifle/plasma pistol them or stick them.  
    -Also I actually had to fight hunters solo. You want to run in a 
    circle around them to your right (counter-clockwise) at about 10 feet 
    away. Then you can hit him after almost anything he does and never 
    get hit by him. I would use SMG to take him down since you should 
    have plenty and it?s pretty effective but the shotgun probably works 
    better. Also if you have a beserked brute running at you he can be 
    -To avoid the hammer brutes evil jump attack wait for him get pretty 
    close before you jump and make sure there is nothing in between you 
    and him. If he does jump then just run sideways and he shouldn't hit 
    you at all. Sidestepping I managed to kill two hammer brute who were 
    trying to kill me at the same time (I failed against 2 hammers and 
    fuel rod chief though). 
    -The elevator stockpiling glitch is very helpful. There is an 
    elevator on alpha site (it?s in the middle and very obvious) and any 
    weapons placed in there will not ever disappear. I heavily advise 
    stockpiling some plasma pistols and fuel rods and rockets early on 
    when you don?t need them. I have no idea why this works but I?ve done 
    it several times and it?s very useful. There is rocket ammo under one 
    of the outside areas. In between sets there is enough time to get the 
    rockets when the weapons drop and get the ammo and put them in the 
    elevator. If you are quick enough you can do it in between every 
    round and have over 50 rockets for the annoying 4th set. That alone 
    will make the difference for a lot of people. 
    -Have one person on each side be the designated grunt and jackal 
    killer so you don?t waste precious pistol ammo shooting at the same 
    person. The other person can kill them if they get too far or if the 
    main guy is reloading. On the 4th set though you should try to kill a 
    jackal any chance you get. 
    -Collect ammo and grenades in between waves. You have about 15 
    seconds to get stuff before you need to get back to the stairs. 
    -Generally if you have 20 lives going into set 4 you can get endure. 
    It is very possible with less though so don?t give up if you have 
    less than that. 
    -With blackeye on meleeing teammates does not give you stamina back 
    so stop trying to test it on me. 
    -You unlock endure when the set counter goes from 4 to 5 so don?t 
    leave until then. I?d still wait like 10 more seconds to be sure. It 
    should pop up in game; you don?t have to end it for it give it to 
    -Collect pistol ammo whenever you can so you don?t end up wasting 
    -Carrying around noob combo is generally the most effective way to 
    prepare for as many things as possible. It won?t prepare you for 
    drones or hunters. Noob combo is plasma pistol and human pistol. If 
    you can?t get noob combo exactly carbine can be substituted for 
    pistol and plasma rifle can be substituted for plasma pistol. 
    -Grunt birthday party makes it easier. 
    -Getting about 5 feet from a brute to get him to melee and miss is a 
    great tactic. That way you can shoot him without having to take any 
    damage or dodge any bullets. 
    -Don?t Rambo in if you can help it. Some people seem to love running 
    into groups of enemies and dying 30 times a match and that is far 
    from helpful. Yes, if you hadn?t done that everyone else might have 
    died slightly more, but not nearly as many times as you did. 
    -Assuming the lives don?t cap at a certain number you can get endure 
    with 71 lives. 55 without bonus rounds. 
    -If you are going to leave for a minute (which is usually fine) for 
    god sake hide yourself in the spawn room. I?m unsure why so many 
    people think that right in the open is somehow safe as long as they 
    aren?t holding the controller.  
    -If you get backed up into your spawn room and are getting spawn 
    camped chuck all your grenades and run. Sometimes that can break you 
    -If you aren?t good at ninja-ing don?t try it when you might win. 
    -Firebombs can hit groups of enemies and I have heard that you can 
    throw a firebomb at one of the windows during the beginning of a 
    bonus round and get a killionaire (and the bonus lives almost 
    certainly with it).
    Hopefully this has been helpful.?
    If you?re having trouble with any specific enemy, here?s a handy 
    explanation by Brian H:
    ?Armoured Enemies include (Also Combat Notes):
    =Hunters - Except the small of their backs. 
    =Hammer Chieftains - The Hammer Chieftains are shielded to start then 
    they are armoured so ballistics do not really work on this guy. The 
    only way to remove their armour is blast them in the head with a 
    Carbine or Sniper then their helmet will fly off. 
    =Brute Heroes - These are the yellow guy distinguishable by their 
    high horns on their helmet since they don't always appear with fuel 
    rod cannons. (Note, some yellow guys are just stronger brute leaders) 
    The best way to kill these guys is just like the chieftains, rocket 
    or assassination. The helmet trick still works. 
    -Shielded Enemies (some still considered armoured): 
    =Basic Brutes and Jump Pack Brutes - Very Basic armour that 
    completely shatters when blown off. Can be devastated with one 
    overcharge shot. Then they become unshielded enemies. 
    =Brute Leaders - Usually blue sometimes yellow, they have more 
    elaborate armour and are a bit stronger then the basic brutes and 
    have the same aspects. The only difference is they pose more of a 
    threat in skill and they have stronger armour and shielding and 
    =Spec-Op Drones - The buggers with the red armour, they are just 
    annoying and can be raped just like regular buggers. The threat they 
    pose is they use Brute Plasma Rifles which really hurt. 
    =Spec-Op Brutes - These guys are annoying, not only do they start 
    invisible the Plasma Pistol and Rifle doesn't auto target them. They 
    are no stronger then a basic brute, but you do not want to get to 
    close to them because they have Maulers and they toss fire bombs, 
    making them especially dangerous on catch levels. 
    = Engineers - Though they do not show up in many levels, they are 
    shield and add a regenerating shield buff to all of their nearby 
    allies. The best and should be the only way you risk killing these 
    things since they explode is to tear threw them with a plasma pistol 
    or rifle. 
    = Any enemy near an Engineer. 
    -Unshielded Enemies (Less Effected By Plasma weapons)  
    =Grunts - Just Shoot them 
    =Spec-Op Grunts - They just have bigger guns. 
    =Drones - Easy to down with automatic ballistics. 
    =Shield Jackals - Technically they are not shielded, just blab them 
    in the shield hole so they curl back then blap them in the head. 
    =Spec-Op Jackals - They have no shield, take a guess, the only 
    downside they might carry a Beam Rifle. 
    Famine: Greatly decrease ammunition from enemy weapons you pick up. 
    (It is about 70% decrease not fifty) 
    Mythic: Doubles enemy HP 
    Brian H also contributed a handy list of weapon classifications:
    Weapon Classification:
    AutoMag: Ballistic, Weak, Semi-Automatic 
    Scoped SMG: Ballistic, Average, Automatic 
    Spiker: Ballistic, Average, Automatic, 
    Mauler: Ballistic, Average, Semi-Automatic 
    Shotgun: Ballistic, Strong, Semi 
    Rocket: Explosive, Powerful, 2 Shot 
    Sniper: Ballistic, Strong, Semi 
    Beam Rifle: Plasma, Strong, Semi-2+ Shot 
    Carbine: Ballistic, Average, Semi 
    Brute Plasma Rifle: Plasma, Average, Automatic (Over Heat) 
    Plasma Pistol: Plasma, Weak to Strong, Semi to Automatic 
    Fuel Rod Cannon: Explosive, Strong, Semi 4 shot 
    Spartan Laser: Explosive, Legendary, One Shot overheat 
    Assault Rifle: Ballistic, Average, Automatic 
    Minigun Turret: Ballistic, Strong, Automatic-Limited 
    Plasma Turret: Plasma, Strong, Automatic-Limited?
    47. Vidmaster Challenge: Deja Vu
    Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no 
    Hog or Scorpion.
    This one requires 4 players, the Iron skull enabled and you are not 
    allowed to enter any warthogs or scorpion tanks. Mongooses, Ghosts 
    and Wraiths are fine. Once you reach the highway, go under the first 
    dip tunnel and you should find four rocket launchers with, GET THIS, 
    1000 rockets each. That?s more than enough for you and your team. Get 
    on the two mongooses there and continue. I found it worked best if 
    you speed to the end of the road you?re on, get out of the mongoose, 
    blast everything to bits then await the Elephant thing with the 
    engineer inside. This method works, although death is still pretty 
    common (it is Legendary, after all).
    If you get stuck at the part with the flying bugs, just before the 
    door opens and they fly out, have everyone shoot two rockets at them 
    (just as the door is opening). You might get lucky and explode them 
    all. Once you get past the highway, it?s very easy with the virtually 
    unlimited rocket launchers. Just blast away until the Phantom comes 
    and rescues you all. This achievement may take a while to pop up.
    III. Frequently Asked Questions (FAQ)
    Q: What is Halo 3: ODST?
    A: Halo 3: ODST (originally named Halo 3: Recon) is a first?person 
    shooter, set in the year 2552. You play as ?the Rookie?, an unnamed 
    member of the UNSC Marines' Orbital Drop Shock Troopers. Separated 
    from your teammates in the city of New Mombasa, East African 
    Protectorate (formerly Kenya), it?s your mission to regroup with the 
    rest of your teammates and escape the city, under control by Covenant 
    The game comes with two discs. The first disc is ?Campaign?; the 
    second is ?Multiplayer?. The first disc consists of the Halo 3: ODST 
    campaign, an all new Firefight mode, and Theater mode for both of 
    these modes. The campaign can be played in both single player and 
    multiplayer, whilst Firefight is multiplayer only. Both support up to 
    2 people on one Xbox console or up to 4 people over System Link and 
    Xbox Live. Campaign missions are accessed by finding ?clues? in the 
    streets of Mombasa, which is traversed either on foot or by vehicles 
    such as Ghosts and Mongooses. According to Brian Jarrard, it's the 
    largest Halo environment ever designed. 
    Halo 3: ODST?s second disc includes the entire Halo 3 multiplayer, in 
    addition to every single map available, totalling 24 individual maps. 
    This includes the 11 original Halo 3 maps, the Heroic, Legendary and 
    Cold Storage maps, and finally the Mythic maps. The Mythic maps are 
    Assembly, Orbital and Sandbox (part 1) and Heretic, Citadel and 
    Longshore (part 2, released with the game). The second disc is 
    essentially Halo 3 with every available map, but stripped of the 
    Just like Halo 3, Halo 3: ODST includes Custom Games, Forge and 
    Theater modes for the Halo 3 multiplayer mode. Also included from 
    Halo 3 are screenshots, film clips, file share and Bungie.net 
    compatibility. All of your ODST stats will be saved online into a 
    service record, similar to Halo 3?s. You can get every Halo 3 
    multiplayer achievements from the 2nd ODST disc. You can also get the 
    last set of achievements that can only be obtained on the 3 exclusive 
    maps Citadel, Heretic, and Longshore.
    Q: What does ODST stand for?
    A: ODST stands for Orbital Drop Shock Trooper.
    Q: How do you unlock/play as Sgt. Johnson?
    A: Sgt. Johnson (UNSC Sergeant Avery Johnson to be proper), a 
    playable character in Firefight mode, is obtained by preordering the 
    game. As of January 2010, the codes have expired, so I don?t think 
    it?s longer possible to unlock him.
    Q: Firefight? What?s that?
    A: Firefight is a new mode that allows you and up to three other 
    friends to fight against waves of enemies for achievements and 
    highscores etc. There is no time limit, no limited number of rounds 
    and no maximum number of kills. To me, it sounds like Bungie have 
    ?borrowed? Gears of War 2?s Horde mode. Or Call of Duty?s Nazi 
    Zombies... To be honest, I don?t really mind as it?s a lot of fun.
    Here?s Bungie?s description: "Drop feet first into a new way to play 
    Halo with the cooperative campaign mode, Firefight. Form a squad of 
    your friends over System Link or Xbox LIVE and put your skills to the 
    ultimate test against the invading Covenant war machine for glory, 
    high scores, and achievements. Do battle in multiple environments, on 
    foot or in vehicles, and against increasingly difficult waves of 
    Covenant attackers while Halo 3's skull modifiers progressively 
    activate to up the ante. After the Firefight, relive and review every 
    last kill you earned and see how your high scores and stats stack up 
    against your friends' and the community overall using Bungie.net's 
    persistent online stats and Firefight leaderboards."
    It?s very fun, especially when things get hectic and you have 
    multiple chieftains with hammers and fuel rod cannons all over the 
    place. The bonus rounds are also pretty cool; you have to kill a load 
    of grunts that all throw plasma grenades at you. There?s like 5 
    explosions every second!
    Q: So... Where?s Master Chief? Are there any elites?
    A: Master Chief does not appear in this game. As for the elites, you 
    can?t fight them but there are some dead ones in some levels. It?s a 
    shame you can?t fight any though. For a Halo game without Master 
    Chief AND elites, it?s pretty good.
    Q: When was this game released?
    A: Release date (DD/MM/YYYY):
     - 24/09/2009 JP
     - 22/09/2009 AU 
     - 22/09/2009 EU 
     - 22/09/2009 US
    Poor Japan. France also got some copies early, and I?m not too sure 
    what happened but some copies were legitimate and some weren?t which 
    led to some players getting banned from Xbox live. I don?t think that 
    anyone who bought or imported the game legitimately got banned 
    Q: Can I has Recon?
    A: Yes! You actually can has Recon now! You need to unlock every 
    Vidmaster achievement, of which there are 3 in Halo 3: ODST and 4 in 
    Halo 3. The Vidmaster achievements required to unlock Recon armour 
    Halo 3
    -7 on 7
    Halo 3: ODST
    -Deja Vu
    You must then visit Bungie.net with your linked Gamertag with all the 
    Vidmaster achievements ?achieved? and unlock the armour by clicking 
    ?unlock recon?. You can then use the Recon armour permutation in Halo 
    3 multiplayer.
    Q: How many different editions are there, and what are the 
    differences between them? Does the special edition cost extra?
    A: There is a standard edition, and a collector?s edition, which, 
    whilst being slightly more expensive, comes bundled with a special 
    edition wireless Halo 3: ODST Xbox 360 controller. The standard 
    edition is roughly 30, and the special edition is around 50. Or, of 
    course, $60/$100. I have to say, the controller is pretty badass.
    Q: Will there be any DLC (Downloadable Content) for Halo 3: ODST?
    A: No, there are no plans for any DLC.
    Q: What?s the Halo: Reach beta?
    A: Owners of Halo 3: ODST will receive an invitation to participate 
    in the Halo: Reach multiplayer beta, which should be released 
    sometime soon. It can be accessed in the disc 1 extras menu. It?ll be 
    Bungie?s last Halo game apparently. It?s a FPS with a new graphics 
    engine. It?s a prequel to the first Halo game, Halo: Combat Evolved. 
    I can?t wait! The game itself is due in 2010, most likely in 
    Q: So when does this take place in the Halo universe chronology?
    A: The events that take place during Halo 3: ODST occur around two 
    weeks before the events of Halo 3, beginning during the story of Halo 
    2, during the First Battle of Earth in New Mombasa. 
    The overall series chronology goes like this: 
    Halo Wars
    Halo: Reach 
    Halo: Combat Evolved
    Halo 2 
    Halo 3: ODST
    Halo 3
    Q: What does installing disc 1/2 on the harddrive do?
    A: Disc 1 will run slightly faster (loading screen time will be 
    reduced etc), but disc 2 will actually take longer to load. So feel 
    free to install disc 1 (Campaign), but it?s not a good idea to 
    install disc 2 (Multiplayer).
    Q: How do I unlock <Firefight character>?
    A: Complete the following campaign levels:
    Buck: Complete the Tayari Plaza level on Normal, Heroic or Legendary 
    Dare: Complete the entire campaign on Legendary difficulty (either 
    solo OR co-op).
    Dutch: Complete the Uplift Reserve level on Normal, Heroic or 
    Legendary difficulty.
    Mickey: Complete the Kizingo Boulevard level on Normal, Heroic or 
    Legendary difficulty.
    Romeo: Complete the NMPD HQ level on Normal, Heroic or Legendary 
    Q: How do I unlock <Firefight map>?
    A: Complete the following campaign levels:
    Alpha Site: Complete the ONI Alpha Site level on Normal, Heroic or 
    Legendary difficulty.
    Chasm Ten: Complete the Data Hive level on Normal, Heroic or 
    Legendary difficulty.
    Last Exit: Complete the Coastal Highway level on Normal, Heroic or 
    Legendary difficulty.
    Lost Platoon: Complete the Uplift Reserve level on Normal, Heroic or 
    Legendary difficulty.
    Q: What are the Supply Caches?
    A: Supply Caches are little rooms that open as you progress through 
    the game and collect Audio Logs. Although the contents vary depending 
    on which type of cache it is, they all contain Silenced SMGs, 
    Automags and frags. They?re very useful for travelling around New 
    Mombasa, especially when searching for Audio Logs or Engineers. They 
    appear as circles on the map. They only open when there are no 
    enemies around.
    Sniper rifle supply caches: collect 4 Audio Logs
    Mongoose supply caches: collect 8 Audio Logs
    Rocket Launcher supply caches: collect 16 Audio Logs
    Q: Avatar Awards? How do they work?
    A: Having certain Halo achievements unlocks items for your Avatar 
    through Halo Waypoint.
    These are the following unlockable items and the achievement or 
    criteria required to unlock them:
    ODST Armor:   ?Good Samaritan? achievement
    ODST Helmet:  ?Campaign Complete: Normal/Heroic/Legendary? 
    ODST Hoodie:  ?Dark Times? achievement
    ODST Shirt:   ?Tourist? achievement
    Recon Helmet: ?Vidmaster: Endure? achievement
    ODST Dare Helmet: ?Vidmaster: Endure? achievement
    Halo Waypoint Monitor: Download and launch Halo Waypoint
    Halo Reach T-shirt: Play the Halo: Reach beta
    * You only need one of these achievements to unlock the helmet, not 
    all of them. The easiest way to unlock the ODST Helmet is to just 
    complete the game on Normal difficulty.
    Please send in any questions you have or you feel are not adequately 
    answered in this guide. I?ll try and answer them (and put them here, 
    with credit to you) as long as they follow my guidelines.
    IV. Email
    If you have anything to contribute, or you want to compliment my 
    guide, or harass me with insults, here?s my email:
    liammcluckie AT yahoo DOT co DOT uk
    Be sure to include a name so I can credit you!
    Although I really appreciate any emails I get, please try and stick 
    to the following rules. Try and make sure the emails are in English, 
    stick to the subject of the game, are not spam, not irrelevant or 
    pointless, and please, please, please use proper spelling and 
    grammar. Any messages that do not follow these rules will be deleted 
    immediately. Otherwise, I am welcome to all suggestions, questions, 
    corrections and contributions!
    To everyone who has contributed, thank you very much!
    V. Legal
    This guide is copyright 2009-2010 Liam McLuckie. This may not be 
    reproduced under any circumstances except for personal private use.  
    It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission from myself, Liam 
    McLuckie. Use of this guide on any other web site, or as a part of 
    any public display, is strictly prohibited, and a violation of 
    copyright. All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders.
    The sites that can currently host this guide are:
    If you wish to host my guide(s) on your site, feel free to send me an 
    email. I?ll most likely say yes. Make sure you actually link me to 
    the site, however.
    VI. Credits and thanks
    You, dear reader, I value any and all of my readers and I hope that I 
    helped you guys out. You?re who I?m writing for, man! Thank you for 
    Bungie, for creating this awesome game.
    GameFAQs, (CjayC and SBAllen too) for being an awesome site that I 
    can come to for virtually any game and contribute to. I love you!
    skiergamer23 (and subsequently Vegechan61), for the stickies of 
    AnimeGURU475 and Xtra Tasty for the Both Tubes strategy
    Roknarsongor and Jim for Be Like Marty info
    YoukaiSlayer for the awesome Endure strategy and info
    Sned 08, Zasheral, Kylito757, Andrew Fower, Mixx, Dave of Doom 94 and 
    Kiyotie for the Laser Blaster info
    Swiftelf for supply cache info
    Darthstraka for the Alpha Site Firefight map points strategy
    Brian H for the Endure skull, enemy and weapon info
    Pepper for the Super Sleuth info
    Desmo, for some Both Tubes and Laser Blaster info
    Desaima, for the Laser Blaster info
    The websites I linked to
    Anyone who clicks the recommend button, thank you
    -End of File-

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