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    FAQ/Walkthrough by noz3r0

    Version: Final | Updated: 04/11/12 | Search Guide | Bookmark Guide

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                      FAQ/Walkthrough by Greg Boccia aka noz3r0
                                     Version Final
                  |¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
                  |                Table of Contents                 |
                  |                                                  |
                  |     I. Intro                              [0100] |
                  |    II. Controls                           [0200] |
                  |   III. Basics                             [0300] |
                  |    IV. Walkthrough                        [0400] |
                  |        - Prologue                         [0401] |
                  |        - Chapter 1: The Forbidden Island  [0402] |
                  |        - Chapter 2: The Inquisitor's Plan [0403] |
                  |        - Chapter 3: The Temple            [0404] |
                  |        - Chapter 4: The Titan             [0405] |
                  |     V. Item Lists                         [0500] |
                  |    VI. Trainers                           [0600] |
                  |   VII. Bookshelves/Stone Plates           [0700] |
                  |  VIII. Version History                    [0800] |
                  |    IX. Outro                              [0900] |
                  |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
    =======================|                                |=======================
                           |             Intro              |                 [0100]
    =======================|                                |=======================
      Welcome and thank you for choosing to read my guide on Risen. The purpose of
    the guide is to achieve 100% completion in the game. Follow along and check the
    item lists to be sure you've obtained everything.
    =======================|                                |=======================
                           |           Controls             |                 [0200]
    =======================|                                |=======================
                          | W            | Forward          |
                          | S            | Backward         |
                          | A            | Left             |
                          | D            | Right            |
                          | Space        | Jump             |
                          | Ctrl         | Sneak            |
                          | Q            | Turn left        |
                          | E            | Turn right       |
                          | R            | Turn up          |
                          | F            | Turn down        |
                          | Shift        | Walk             |
                          | Middle Mouse | Weapons Mode     |
                          | Left Mouse   | Primary Action   |
                          | Right Mouse  | Secondary Action |
                          | I            | Inventory        |
                          | M            | Map              |
                          | L            | Journal          |
                          | C            | Equipment        |
                          | F8           | Quick Save       |
                          | F9           | Quick Load       |
    =======================|                                |=======================
                           |            Basics              |                 [0300]
    =======================|                                |=======================
      When you level up in Risen you receive 10 Learning Points (LP) that you can
    use towards skills and attributes. Unlike a typical RPG, you cannot simply
    place your points and magically understand something. Instead, you must go to
    a Trainer who is skillful in several arts. You purchase some training with gold
    and spend your LP to become more proficient. Combat skills generally cost 10 LP
    to level, utility skills are 5 LP, and attributes are 1 LP but can come in a
    bundle for 5 LP.
    Sword  2: Counter parry
    Sword  3: Lateral blows
    Sword  4: Counter parry hurts opponent
    Sword  5: More attacks in a combo
    Sword  6: Wield Bastard Swords with 1 hand
    Sword  7: Charge attacks
    Sword  8: Interrupt opponent's counter parry
    Sword  9: Wield Two Handed swords with 1 hand
    Sword 10: Infinite attacks in a combo
    Axe  2: Charge attack
    Axe  3: Lateral blows
    Axe  4: Counter parry
    Axe  5: More attacks in a combo
    Axe  6: Wield axes with 1 hand
    Axe  7: Counter parry hurts opponent
    Axe  8: Blows with axe weapons are faster
    Axe  9: Interrupt opponent's counter parry
    Axe 10: Infinite attacks in a combo
    Staff  2: Counter parry
    Staff  3: Lateral blows
    Staff  4: Counter parry hurts opponent
    Staff  5: More attacks in combo
    Staff  6: Interrupt opponent's counter parry
    Staff  7: All attacks do more damage
    Staff  8: Charge attacks
    Staff  9: Counter parries do more damage
    Staff 10: Infinite attacks in a combo
    Magic Crystal
      A magic crystal is your attack spell. You can learn Fireball, Ice Lance, or
    Magic Bullet. Fireball does good splash damage, Ice Lance can freeze targets,
    and Magic Bullet is good for keeping enemies at bay.
    Open Locks
      Self explanatory, this skill increases your ability to pick locks. Locks are
    ranked 1-3 and thus coorelate with your skill. There aren't that many level 3
    locks in the game but there are hundreds of level 2 locks so be sure to pick it
    up early in the game. Note that if your character says he needs a key then the
    lock CANNOT be picked.
      Easily the most important skill for stat maxers. It will cost 15 whopping LP
    to reach level 3. It's key to reach level 3 because then you make permanent
    stat boosting potions to increase Strength, Dexterity, and Mana.
    Create Scrolls
      Only costs 5 LP and is handy in situations. It effectively makes a scroll of
    magic for non-magic wielders to use spells.
      The best 5 LP you'll be spend is on this skill. You can jump off high cliffs
    and take significantly less damage, thus cutting down on your travel time.
      Each rank lets you draw faster and do more damage, but in fact the only speed
    boost is at rank 10 and it's huge. Try to rank up your skill to 10 as soon as
    possible to get the most out of your ranged companions. As a side note, head
    shots with ranged do more damage unlike melee.
      To use runes you need to know Seals. This will let you cast any form of magic
    pending you meet the Wisdom and Seal requirement. There are only two level four
    spells so you might want to skip it.
      Putting one point in this skill can be handy for stealing key items during
    quests and obtaining a few extra coins throughout the game.
      Smithing will let you make the best items in the game but the increase over
    the second best is marginal. Magic rings and amulets are great, however.
    Prospect Ore
      This skill lets you mine ore. Don't invest in this skill without Smithing or
    it's a wasted point.
    Gut Animals
      This skills lets you collect more items/trophies from animals. This is easily
    the worst skill to invest in, skip it.
      Sneaking is only good for stealing things in town and there is a ring early
    in the game that grants the skill. Don't bother investing the point.
      Cooking is a natural skill so just keep an eye out for meats. Cook them and
    they become good sources of healing and temporary stat increases.
      Strength lets you use better melee weapons, the best one is usable at 90
    Strength and it caps at 100 via trainers. This skill also affects how much
    damage you can do with any given weapon. You can increase your Strength by 5
    points from eating food, 10 apples or 10 eggs will increase it by 1 each time.
    It's also wise to hold off on the permanent increase from potions until you've
    reached the cap via training, this way you can achieve 200 Strength and become
    an unstoppable juggernaute.
      Dexterity is much like Strength except for ranged weapons like bows and
    crossbows. It is also trainer capped at 100 but you can use potions to increase
    it to 200.
      The purpose of Wisdom is for learning Seals. The only way to raise your Wisdom
    is to read books (+3 Wisdom) and stone plates (+4 Wisdom). The first seal
    requires 50 Wisdom, 100 Wisdom for the second, 150 for the third, and 200 to
    reach the fourth Seal.
      All characters start with 40 mana and it can be increased at the Monastery for
    1 LP. There is no cap so you are free to consume them as you acquire them.
      You have quite a bit and will get more as you level up. There are also
    potions that can be made to permanently increase it. You can heal by sleeping
    in a bed.
    =======================|                                |=======================
                           |          Walkthrough           |                 [0400]
    =======================|                                |=======================
     _____  __ _____ _____ __ _ ____________________________________________________
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    |     <|  |__   |  ___|    | Prologue                                     [0401]
      After the intro pick up the [GOLD COIN] and search the [DROWNED PERSON].
    Nearby is another [WASHED-UP BODY] and [CLUB]. Observe [SARA] to wake her and
    receive 25 Experience for completing the first quest. Equip the club and move
    through the eastern side to find two Vultures. The easiest way to defeat them
    is by blocking and countering. Search this half of the shore for another body
    and various scraps strewn about. On the western half you'll find much of the
    same, two Vultures and a body. Talk to Sara when you are ready to head out.
      Follow the torches to a Stingrat. Slay it then pick up the nearby [DRUID'S
    HEMLOCK]. Use it immediately to raise your maximum life energy by 1. Kill the
    Wolf and observe the body for a quick chat with Sara. Continue up the path,
    picking up the [HEALING HERBS] as you go. You find another Wolf ahead, but
    before you deal with it turn left into the cave. Loot the [SKELETON] but ignore
    the [IRON ORE] for now since you can't prospect it. Kill the last Stingrat
    before the abandoned house. Venture inside to find a [LOCKED CHEST], out back
    is a [WATER BARREL] incase you need to heal. Talk to Sara then check near the
    bed inside for the [KEY]; open the chest to find various items, one of which
    is a [FRYING PAN].
      Cook the Fried Meat on the nearby Fire using your Frying Pan. Give some to
    Sara, then she mentions staying while you go further inland.
     _____  __ _____ _____ __ _ ____________________________________________________
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    |     <|  |__   |  ___|    | Chapter 1: The Forbidden Island              [0402]
    Alone and Abandoned
      Head behind the house and kill the Wolf, you should reach level 2 so you can
    start putting points into skills. Move up the hill, grabbing the [MANA ROOTS]
    as you go. Two Vultures will impede your path, just kill them and keep climbing.
    Keep an eye out for a [DRUID'S HEMLOCK] as you move to the next area. Ahead is
    a catacomb guarded by a Grave Moth and Stingrat. Enter the catacomb and stand
    in the middle to be dropped down below. Kill the Grave Moth and open the two
    [HEAVY CHESTS] then use the [LEVER] to leave.
      Behind the catacomb are two more Grave Moths. If you follow a path that is
    slightly elevated you can reach a few healing items and a [SHIELD] which you
    should equip. Climb the hill and button hook left before the house to find a
    Boar. This enemy can be a bit difficult at this level, so beware. Move into the
    house to find Jan.
      Open the nearby [CUPBOARD] to get a [KEY]. Head up the stairs and check the
    [CHEST] to find a [SWORD] and a [SMALL MAP OF THE ISLAND]. Equip your new sword
    and talk to Jan. Tell him about Sara and agree to follow him to his camp. Off
    the path are animals that will attack, some include Boars so be careful. Jan
    eventually points you out the rest of the way so just stick to the path to
    reach Doug. Ask him a few questions and you can even trade with him, he has a
    nice ring with +3 Dexterity and a good bow (that you likely can't use yet).
    Dangerous Prey
      Talking with Doug will get you the [REGION MAP] and further inquiring leads
    to a quest, killing the Rotworm in the swamp. A short distance away Doug will
    engage the foul creature, follow his lead and stay active on dodging to kill
    the monster and acquire a hefty amount of experience. Don't miss the [DRUID'S
    HEMLOCK] nearby, then talk with Doug for more experience and 30 gold.
                                    The Bandit Camp
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         |                           -= Quests =-                           |
         | Quest Giver      | Quest                                         |
         | Dwight           | Dwight is to get back to work                 |
         | Hawkins          | The workers are to work again                 |
         |                  | Get Branon to go back to digging              |
         | Craig            | Forbidden games                               |
         |                  | Defeat Ricardo in the arena                   |
         |                  | Defeat Lorenzo in the arena                   |
         |                  | Defeat Craig in the arena                     |
         |                  | Defeat Domingo in the arena                   |
         |                  | Defeat Brogar in the arena                    |
         |                  | The best fighter in the bandit camp           |
         | Luis             | A bottle of beer for the drunkard             |
         |                  | Scurrying rats                                |
         | Oscar            | Golden fragments for Oscar                    |
         | Brogar           | Lazy dog                                      |
         |                  | Protection money in the bandit camp           |
         |                  | Dorgan's list                                 |
         |                  | Brogar's lackey                               |
         |                  | Gone with the gold                            |
         | Branon           | Branon needs help                             |
         |                  | Disgusting insects                            |
         | Rachel           | Gold fever                                    |
         |                  | Take the golden sword to Don Esteban          |
         |                  | Meat for the gang                             |
         |                  | An audience with Don Esteban                  |
         | Sam              | The hunters are to hunt again                 |
         |                  | Golden fragments                              |
         |                  | Power struggle                                |
         |                  | Take the golden fragment from Brogar          |
         | Beppo            | Artefact delivery                             |
         | Rhobart          | Rhobart's bog bodies                          |
         |                  | Beer for the gang                             |
         | Doug             | Dangerous prey                                |
         |                  | Go hunting with Doug                          |
         | Lorenzo          | To the temple ruins with Lorenzo              |
         | Enrico           | Protection against the ghost of the ancestors |
         |_ _ _ _ _ _ _ _ _ | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
      Your objective while here is to complete all the quests and ultimately obtain
    all [FRAGMENTS OF A SWORD] to have Oscar make the Gold Sword. This will let you
    have an audience with the Don.
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    - Speaking with Sam will give you some insight about Brogar. You need to speak
    with Craig and defeat all the other fighters in camp before challenging the
    ring leader. Once defeated be sure to loot the [FRAGMENT OF A SWORD] from his
    - Sam needs his hunters back to work, namely Luis and Doug on the east and west
    sides of the swamp. Help them and they return to work.
    - If you speak with Brogar he is rather hostile, but will warm up to you if
    you him some Fried Meat from the cook. You can find Rachel across from Beppo
    and Oscar. She will give you some meat but you should cook some more then
    return to Brogar.
    - After the first task is complete Brogar wants you to speak with Clay. Tell
    the man to relieve Phil to which he answers no. Pay him 10 gold or best him in
    combat, the preferred choice, then return to Brogar with the good news.
    - Next, Brogar needs you to search for one of his men. In the southeast you can
    find a cave full of Grave Moths. Kill them and check out the [IRON ORE] then
    the [CHEST] near Drogan. Loot his body for a [LIST] and [FRAGMENT OF A SWORD].
    Drop down the hole to find some [GOLD ORE] and Stingrats. More [IRON ORE] along
    the edge and a [TREASURE CHEST] in the back if you can pick the lock. The rest
    of the path takes you to the farm, but you need to return to Brogar.
    - Lastly, Brogar needs you to get his "protection money" from the people around
    the camp. Start with Hawkins, then Oscar. Talk to Dwight and get his money then
    go south to find Branon, and further to find Enrico. Check up on Luis and Doug
    then take the path past the camp to find Obel and Rhobart. Return to Brogar to
    turn in the money you've collected.
      Speak with Lorenzo and he wants to go raid a ruin with you. Agree and follow
    him up a hill that doesn't actually lead to a ruin at all. Lorenzo wants you
    gone, so you can cough up 50 gold or defeat him in combat.
      This fine gentleman is the local smithy. You can trade for some better
    weapons and even start the quest that get's you access to meet the Don. Go
    southeast to a small island (see your Quest Map). Along the way you may
    encounter 4 Disgusting Insects, killing them is part of a quest. Loot the
    [CHEST] for a [FRAGMENT OF A SWORD]. Check another [CHEST] nearby and a [PIXIE
    HAT] lying around.
      Check a camp by the fire for another [CHEST], then east to find some Stingrats
    near a tree. Killing all three completes another quest. Just a bit further and
    you can find Luis. Give him some beer to get information out of him, and a
    - At the northwest you can find Branon, and a [DRUID'S HEMLOCK] to his south.
    He wants to return back to work but is scared of the creatures in the swamp.
    Kill the 4 Disgusting Insects and 3 Scurrying Stingrats (See Oscar) then return
    to Branon.
    - After helping him out he speaks about the gold sword and needs you to have a
    word with Ricardo. Instead, talk to Brogar and report Ricardo.
      Craig is a gambler and after completing a few quests around the camp, he will
    sell you a [FRAGMENT OF A SWORD] for 100 gold. You can fight the various men
    around the camp in the arena and even get some training from Craig. Fight all
    the men then challenge Brogar. Once you've beaten everyone, return to Craig to
    be named best fighter in the camp.
    - Talk to Hawkins to start a quest to get his workers to return to work. Start
    with Branon in the northwest. In the camp you can find Dwight, talk to him to
    get him returned to work. Head to the far south to find Enrico who needs to
    be given a useless Amulet in order to return to work. Once all three workers
    are back to the job, you can purchase some [WORKER'S CLOTHES] for 500 gold.
      To the south of the swamp is Enrico. He wants an amulet to protect him from
    the ghost and spirits, so give him one.
    - He needs you to sort out his crate moving issue, but you need to speak with
    Hawkins to get that moving. Talk to Dwight afterwards to get him and his crew
    working again.
    - Climb the hill passed the camp to find Rhobart. He needs you to clear out some
    Bog Bodies so go and slay all three of them near the waterfall.
    - Rhobart also needs you to take beer to the camp and sell it to Rachel.
    - There is also a repeatable task of bringin Rhobart 10 Weeds, they are quite
    plentiful in the swamp.
    - The first mission Rachel has for you is to find 10 pieces of meat.
    - Next, Rachel needs you to speak with the Lieutenants and find out who is
    causing trouble for the Don. If you spoke with Luis, you can tell Rachel about
    how he thinks Brogar is trying to overthrow the Don.
    - Be sure to check in periodically with Rachel to inform her of the situations
    around the camp. Namely, after all of the collections for Brogar have been
    completed and after completing Power Struggle with Sam. You will eventually get
    to kick Brogar out and take his hut, making his [CHEST] free game.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
      When you've gained access to meet the Don, speak with him and give him the
    gold sword.
    Conquest of the Artefact Camp
      Speak with Fincher in the Don's area then leave the swamp via the southern
    exit. Head to the camp and kill the everyone around, there's a total of 11
    enemies that must be defeated. Rudolf is the only challenge, so be sure to take
    out the Recruits first. There are two [CHESTS] you can find in the camp. Enter
    the ruins and kill the Grave Moths then pick the [SCROLL OF TELEKINESIS]. Use
    it and look on the ceiling to find the switch.
      Inside loot the [CHEST], check the [BOOKSTAND] to gain 3 Wisdom, and loot the
    [CORPSE] before heading back to Fincher, using the Crystal ball of telekinesis
    to reach the switch once more. Be sure to tell Don Esteban of your work.
    Salvage Work
      After clearing out Rudolf's men, speak with Fincher again. Organize the men
    to move the crates that you've gained access to. Seek out Dwight to the north,
    Hawkins in the camp, Branon just south of Hawkins, and Enrico to the far south.
    Return to Fincher with the good news.
    Tell Fincher about the Strange Temple Entrance in the East
      Continue to talk with Fincher to start this quest. Inquire about the map to
    get an update.
    Treasure Hunter Wanted
      Fincher also gives you this quest, which involves heading into Harbour Town.
    You'll have to speak with Olf in the Don's old mansion to finish the quest.
    Talk to Master Illumar
      Cormac can be found in the Don's portion of the Bandit Camp. He points you in
    the direction of Master Illumar in the Monastery, a man capable of creating
    spell scrolls. You will be unable to complete this quest at the time, follow up
    with it during Chapter 2.
                                     Harbour Town
      Before finishing all of Don Esteban's quests, you need to stop by Harbour Town
    and do all the quests there because once you've picked a side (Bandit, Warrior,
    or Mage) there is no turning back and some quests become unattainable. Before
    heading to the town though, stop by the farm to find a [DRUID'S HEMLOCK] on the
    path, and a [WANDERLUST] near Tristan.
    Help Thomas in the Fields
      Speak with Thomas then search his half of the farm for Grain. When you've
    found all 10 the quest will complete.
    Kill the Hungry Wolves
      Talk to Henson then go east to a cave with Hungry Wolves, but first head
    behind Henson's house to find a [PIXIE HAT]. Pick up the [OGREROOT] along the
    way and snag the [DIAMOND] to the left of the cave entrance, as well as the
    [CHEST]. Slay the remaining Wolves and search the [CHEST]. The right half of
    the cave has some [GOLD ORE] if you can mine it. Return to Henson then sneak
    into his room and sleep for a few hours.
    Help the Novices' Farm
      Check with Tellur then talk with Tristan. Inside his house, read the book on
    the [BOOKSTAND] to gain 3 Wisdom. Return to Tellur to get escorted into Harbour
      After following Tellur move straight ahead to the Moths. Kill them and loot
    the [PIXIE HAT] and [CHEST]. Follow the northern path slaying the creatures as
    they attack. You have the chance to fight a Thunder Lizard if you stay high on
    the ridge, it is quite a fierce foe however. Along the path you should find some
    Wolves guarding a [DRUID'S HEMLOCK] and a little further some [WANDERLUST] near
    the gate. Bribe Leto to let you in and receive a map.
      The next three quests should all be in favor of the opposite faction you wish
    to join. This will let you get the most out of the quests available. It is
    recommended that you turn these in for the Bandits regardless so you have
    access to other quests as well.
    ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯
    Protection Money from Costa
    * This is a faction-based quest.
      Talk to Delgado to start this quest. Sebastian will stop you shortly after
    and request that you give him the gold instead. Talk to Fuller just ahead and
    challenge him to a duel. Talk to Costa then take him out, looting his [PURSE].
    Now is the time to decide on who to give to it to. If you ultimately want to
    side with the Order, give it to Delgado and vice versa. This will let you do
    the maximum amount of quests before choosing a side.
    Evidence for Marcelo
    * This is a faction-based quest.
      Make your way to west part of town where Marcelo is standing. Speak with
    Weasel who is sitting on a nearby bench. Head to the junction of the east and
    west halves where Garth is moving. Lilly will stop you, but deny her and keep
    moving. Head north past Philus, the fish merchant, and button hook left to
    spot Garth and Cutter. Knock them out and loot the [BAG OF WEED].
      Give the package to Weasel or inform Marcelo and give it to him instead, all
    dependent on the faction you are choosing.
    Carasco/Lukor wants Five Armor Plates
    * This is a faction-based quest.
      Seek out Lukor or Carasco in the southern part of town near the warehouses.
    Agree to find the armor plates then speak with Ingvar in Pattie's Tavern, just
    across the way. Pay him for the plate then find Vasili nearby who you can fight
    and take the plate from. Duram is moving crates near the warehouse to the south
    and if you catch him in the room he's dropping them off in you can avoid paying
    him 200 gold for the final 2 plates. Return the plates in accordance with you
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    * The following quests can be done at any time, but should be done before you
    pick a faction to side with.
    Protection Money from Josh
    * Available only if you sided with the Bandits during Protection Money from
      Talk to Josh in his shop in the northern part of town.
    Collect from Konrad
    * Available only if you sided with Weasel during Evidence for Marcelo
      Speak with Konrad, who is nearby Weasel, about a job. He refuses but Tilda
    overheard the conversation and stops you. With the information she gives, head
    back to Weasel then the eastern gate at night. Kill Berta and loot [BERTA'S
    SKULL] then quickly jump over the railing and make a dash into the streets to
    lose your followers. Climb on top of Konrad's house and drop to his balcony.
    Place Berta's skull then leap to the streets and report to Weasel.
      Head to the brothel and talk with Sonya, sleep a night with Olga to receive
    a [SCROLL OF JEST] then use it on Konrad to complete the quest.
    Walter Needs a Break
      Talk to Walter, the smith outside of Alvaro's shop. He's being worked to the
    bone so pay Alvaro a visit. Seek out Smith's Servants, one is just outside of
    Alvaro's. The other is just to the west, sitting near the tower. Tell Walter
    the good news when you've hired both Servants.
    Collect from Alvaro
    * Available only if you sided with Weasel during Evidence for Marcelo
    * Must complete Walter Needs a Break
      Talk to Walter and pay him 100 gold for information on Marcelo's weapon. At
    night, sneak into the cellar and pick Alvaro's chest to find the [HONORED
    BLADE]. Take the blade to Alvaro and only charge him 100 coins to get it back.
    Medicine for Everyone
      Find Belschwur and agree to distribute some potions for him. Start with Cole,
    who could be inside right next to the Master. Head into the western culdesac
    to find Josh at his store, Finn is usually outside on the bench. Elias is across
    from Costa's place at the back entrance to Harbour Town. The last potion goes
    to Arno, the farmer right at the back entrance.
    The Farmer's Sick Wife
      After you give Arno this potion agree to help get them shelter. Speak with
    Costa and rent a place for them. Return to Arno and Martha for an immediate
    reward, but tell Master Belschwur for an additional reward.
    Talk to the Commandant of Harbour Town
      Since Master Belschwur in a good word for you, seek out Carlos at the north
    west of Harbour Town. He gives you some insight on recent events and can start
    the quest Peace and Order.
    Woman Beater
      Head to the brothel at the juncture of east and west Harbour Town. Find Gwen
    then have a word with Erikson. You'll have to beat him down, Gwen and Sonya
    will both be happy for it.
    Mental Arithmetic
      Speak with Baxter in one of the homes outside the brothel. He'll ask you,
    "What's 14 x 17?" the answer being 238.
    Skins for Meat
      Visit Flavio near Josh's shop in the northern part of town. He needs you to
    deliver some meats to Master Belschwur but Baxter has the meats and won't give
    them up unless he gets 5 Skins of Wolf and 5 of Boar. You can find these lying
    around town, but Cole will give you one and Mo will give 3 total. Give Baxter
    the skins then take the meat to Belschwur for your reward.
    The Lost Father
      Talk to Patty in her tavern to find she is looking for her father. Head past
    the warehouses and along the strip to a remote house. You'll need to best Marek
    in combat to get the key to see Captain Romanov. Ask about Steelbeard then point
    out Erikson's Key that you acquired earlier. Return to Erikson to get the
    location of Steelbeard's Shack (it's near Costa's hotel). Open the chest inside
    to find the [OLD DOCUMENT] then return to Patty.
    Patty wants to leave Town
      After helping Patty she wants to leave town. This quest will complete once
    you discover the hidden passage out of town from completing enough core quests.
    You won't be able to speak with Patty again until Chapter Two.
    Philus wants to Sell his Fish Shop
      Talk to Philus and agree to help him sell his stall. Visit Patty to acquire
    some Rum then talk to Nico standing nearby. Buy his ring and he'll take over
    Philus' business. Return to Philus with the good news for your reward.
    Jack is in need of Rum
      There are obvious connections to Pirates of the Carribean during this quest.
    Jack can sell you the Black Pearl but he is in need of Rum, why is there always
    no rum? Buy some from Patty and give it to Jack who is in the tower next to the
    Jack's Chest
      Head underneath the tower and search the corner with the barrels to find
    [JACK'S KEY]. Go back up the steps and open the chest to acquire the [RING OF
    Everything that isn't Nailed Down
      Talk to Walter who needs you to collect 15 tool bags. You need to hunt down
    Gnomes that are around the island. When you've acquired them return to Walter
    for your reward.
    The Sons of Tilda
      Tild wants to know how her sons are doing. Beppo is in the Bandit Camp,
    William is in the Monastery, but Leon is in a shack to the northeast of Harbour
    Town (just above the road that makes small circle on the map).
      Now that all the side quests have been done, it's time to finish out picking
    a faction. You should do all seven quests (you should have done three earlier)
    to get the most out of it.
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    The Family Heirloom
    * This is a faction-based quest.
      Toni can be found in the northwest of Harbour Town, usually sitting on a
    bench. Ask him questions about the Don and agree to get the amulet for him.
    The mansion nearby belongs to Esteban, but Hernandez will stop you. Tell him
    you need to go inside then check the painting of a tree in the room on the
    right. Check the [BOOKSTAND] for +3 Wisdom, search the [CUPBOARD] for the
    [AMULET OF THE DON'S FAMILY] and the [CHEST] for various items. Give the
    amulet back to whomever you want to side with.
    Sergio wants Romanov's Gold
    * This is a faction-based quest.
      Seek out Sergio near the warehouse docks. He wants to find the location of
    the pirate's gold, so talk to Romanov. Tell him you'll get his casket for him
    to acquire the key. Run through the warehouse and up to the highest balcony to
    reach a room with [ROMANOV'S CHEST]. Take the casket to Sergio or Romanov
    depending on who you side with.
    Good Things come in Threes
    * This is a faction-based quest.
      Talk to Carasco near the warehouses, he wants you to find three golden bowls.
    Dytar in the tavern will sell one for 150 coins. Dirk has one, he's in Josh's
    shop more often than not. Olf is in the Don's old house and he points you to
    Jack's lighthouse where you'll find the last one. Give the artifacts to Carasco
    or Scordo depending on your faction.
    Find the Burglar's Spy
    * This is a faction-based quest.
      Talk to Rodriguez on the west side of town and agree to look into the recent
    robberies. Talk with Flavio, Nelson, and Baxter about the robberies. After all
    the conversation you can pinpoint Doyle, who is in the Costa hotel. You can
    either make him turn himself in or you can let him go. Do so according to the
    faction you wish to align with.
    Nelson's Ring
      When questioning Nelson he mentions his ring was stolen. Talk to Kaleigh then
    either trade her a string of pearls that you can find in a [CHEST] off the pier,
    which requires Lockpick 3, or mug her/pickpocket her for the ring. Nelson lets
    you keep [NELSON'S RING] which also teaches you Acrobatics.
    Peace and Order
      If you sided with the Order, speak with Carlos (also check his [BOOKSTAND] for
    +3 Wisdom) to receive a reward.
    Where are the Artefacts disappearing to?
    * This quest is exclusive to The Order
      Carlos will give this quest after you've joined the Order. Head to the brothel
    and pay Sonya for some information. Head into the wash room and hit a secret
    switch behind the painting with a tree. While talking with Scordo you have
    the option to pickpocket his key or kill him and take it the hard way. Check
    the side room for a [CHEST] then move down the passageway to a [WANDERLUST].
    Open the door to notice you are now outside (you can complete Patty's quest now
    by the way). Return to Carlos with the news then take out Scordo. Go back to
    Carlos once more and ask about Belschwurz to receive a letter of recommendation
    on becoming a mage, if you so choose.
                                     The Monastery
      Head north along the road, following the signs labeled "Volcano Keep" as you
    pass a farm and climb the mountain. You eventually meet Santiago who will take
    you to Master Pallas. Choose your path then check the [BOOKSTAND] to the right
    for +3 Wisdom. Speak with Kalib to get a robe and map of the Monastery. Ask
    about a room then follow Kalib to your quarters.
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      The quests grouped together here are mandatory, ones that aren't boxed in
    are side quests that should be done but are not required.
    Get yourself a Fighting Staff
      Talk with Aric in the courtyard who tells you to get a staff. Visit Karlsen
    the Blacksmith to receive the [NOVICE STAFF] then return to Aric. Address him
    as Master Aric to avoid having to do a side quest involving sweeping.
    Basic Training
      You are to train with three apprentices. Start with Tucker who is behind
    the blacksmith. Once he is defeated challenge William who is in the courtyard.
    Have a go with Kato who will strike you in the courtyard and then in the arena
    afterwards. When all others have been defeated face off with Master Aric. You
    can take [ARIC'S SWORD] when you fell him. Speak with Vitus on the east side
    of the courtyard. Continue east past Ethan to find Master Ignatius. Follow him
    and read from the [BOOKSTAND] to obtain +3 Wisdom.
    The Tests of the Masters
    * This is an all inclusive quest that involves completing the quests below.
      Talk to Master Ignatius when all tasks have been completed then head to
    Karlsen. Acquire the [FIGHTER'S STAFF] then follow Ignatius but don't bypass
    the two [BOOKSTANDS] for +6 Wisdom. Talk to Inquisitor Mendoza and choose the
    answers you wish to increase attributes. Follow the Inquisitor into Chapter 2!
    The Test of Master Ignatius
      Read the books around the library, you'll have to ask Rufus to move so you
    can check the last [BOOKSTAND] for +3 Wisdom. Pull the ring near the wall and
    pick the lock on the door at the bottom of the steps. Check the [BOOKSTAND] for
    another +3 increase to Wisdom and snag the [KEY]. Open the next door and check
    the [BOOKSTAND] for +3 Wisdom then pick up the [BOOK] on the table. Open the
    door and search the [CHEST] then read [THE ART OF LEVITATION].
      Drop down the hole to find another [BOOKSTAND] granting +3 Wisdom. Pick the
    [CHEST] if you can, snag the [BOOK] in the next room, and read [OPEN LOCKS].
    Use the crystal ball and open the "impossible" door. Move up the stairs one
    level and read three books on [BOOKSTANDS] for a total of +9 Wisdom. Enter the
    room on the right and pick the [CHEST] then read [ON TELEKINESIS]. Use the
    crystal ball and hit the switch above the door. Move down the steps and read
    two more books on [BOOKSTANDS] for +6 Wisdom total.
      There are two more [BOOKSTANDS] in the dead end for +6 Wisdom. Use the ring
    on the left side to open a door where a Skeleton will strike. Two more of the
    [BOOKSTANDS] for +6 Wisdom and a [CHEST]. Go back to the levitation crystal
    and then into it's adjacent room. Float across the room to get to the other side
    then read [THE NAUTILUS]. Open the [CHEST] and return to the crystal ball of
    opening then use the power on the first door at the top of the steps. With the
    pieces of the puzzle suddenly realized, use the Nautilus ball to enter the room
    you just opened and crawl through the hole.
      Check the [BOOKSTAND] for another +3 Wisdom then search the [CHEST]. Read the
    [VERY OLD BOOKSTAND] and talk with Abrax. Use the lever then you will cross
    paths with Mendoza who starts the next quest, but first return to Ignatius to
    inform him you've read all the books.
    The Test of Master Vitus
      Talk to Master Vitus and undergo his test. Do the side quest "Dalman Trusts
    You" and return to him. Next, head to the Cemetery and into the ruin. Pick up
    the [STONE PLATE] and use it for +4 Wisdom. Read [HEROES OF ANCIENT DAYS] then
    move to the next area. Search all the [SKELETONS] to get the [KEY] etched with
    BER on it then open the [CHEST] to receive [WISDOM IN COMBAT]. Return to Vitus
    with the book to pass the test and accept his training.
    The Test of Master Illumar
      Find Master Illumar in the upper portion of the Monastery. Read the two books
    in the back of the room then return to Illumar. From here, head to Enzo and
    buy a Quill or go to Caspar to get one for free. You need to learn the
    ingredients for the six basic seals so visit Abrax and Rufus. Read the book in
    the library as you leave after talking to Rufus then speak with Erlan to hear
    about his falling out with Enzo. Talk to Harlok about a turkey then give it to
      Trade your knowledge with Erlan and Enzo then speak with Jervis. With all
    six seals learned, provide the information to Master Illumar. He now requires
    you to make a scroll yourself. Show Illumar the Light Scroll to complete the
    quest and pass the test.
    The Test of Master Abrax
      You can find Abrax in the lower portion of the Monastery. After a long
    conversation seek out Sirius at Tilda's Farm and Krayban in the forest to the
    southeast of it. All you need now is six [HEALING PLANTS] and four [MANA PLANTS]
    before returning to Master Abrax.
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    Bryn's Dangerous Monsters
      Talk to Bryn to start this quest and hop down the cliff to find a few Sly
    Gnomes. Kill them and return to Bryn for an easy completion.
    Find Hemlar's Murderer
      Talk with Vitus then with Caspar who is around the corner. Head to Hemlar's
    room and search his body. Check the [CHEST] and the [WEED] next to the bookcase
    then behind the bed for a [PURSE]. Return to Caspar who points you towards
    Master Pallas at the gate. Pallas gives you a list so start asking questions:
    - Karlsen the Blackmsith
    - Tucker
    - Harlok
    - Enzo
    - Ash
    - Caspar
    - Taylor
      Be sure to visit them in that general order. Stop by the cemetery after you
    talk with Harlok and intimidate the gatekeeper. Visit Caspar then Taylor then
    Ash. Duel him to get the weed then you need to act as the new dealer by
    selling to:
    - Kato
    - Caspar
    - Karlsen
    - Yoki (Who you can trade for access to the cemetery)
    - Tucker
    - Harlok
    - Kalib
    - Taylor
    - Dalman
      When you've dealt to everyone enter a bath in the washroom near Caspar then
    choose to "Wait for the killer..." Defeat Aric then return to Vitus to finish
    the quest.
    A New Post for William
      Talk to William after the events with Aric unfold. Recommend him to Vitus
    and he will become the next trainer.
    Dalman Trusts You
      Speak with Dalman to find he wants a replacement. Taylor will do it but he
    wants 10 apples. You can find them around the Monastery or you can just get
    them from Caspar for a few coins each.
    Severin's Artifacts
      Speak with Cyrus and he will send you to Severin in the farm houses just
    outside the Monastery. Tell Severin about the crates and that "Cyrus will rip
    [your] head off if you return empty handed." Return to Cyrus and choose your
    Thieving Gnomes
      Severin offers this quest. Simply go behind the farm and kill the six Gnomes
    then return to Severin.
    The Crystal of Fire
      After completing "The Test of Master Ignatius" you can start this quest.
    Leave the Monastery and visit the temple near the lake. Defeat the War Cricket
    guarding the entrance and pick up the [DRUID'S HEMLOCK] nearby. To the right
    of the entrance is a [CHEST] with some valuables. Inside slay the two Gnomes
    and on the right path use Telekinesis on the lever to open the gate. Move to
    the back room, kill the Gnome, and snag the [FIRE CRYSTAL] from Nathan's body.
    Open the [HEAVY CHEST] then return to Master Ingatius to finish the quest.
    Rufus is Seeking Wisdom in Combat
      Rufus needs the book "Wisdom in Combat" that you find during "The Test of
    Master Vitus." Simply give it to him to complete this quest.
    Mutual Aid
      Talk to Jervis and provide him with a Create Illusion Scroll and two Blank
    Scrolls. In return he will teach skills for a hunter.
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    |     <|  |__   |  ___|    | Chapter 2: The Inquisitor's Plan             [0403]
      Ask away with the Inquisitor and you'll receive your first Teleportation
    The Magic Bullet
    * This quest is for Warriors and Mages only
      Talk to Vitus after completing the quest in the library to learn how to use
    Magic Bullet.
    The Frost Crystal
    * This quest is for Warriors and Mages only
      Master Pallas will teach Frost Crystal magic once you've paid him 1000 coins.
    The price will be lowered by 250 coins with a Cold Heart another 250 with a
    Small Sapphire.
    Crystal Disks for the Inquisitor
    * This is the main quest of this chapter and requires the quests below to be
      completed first.
      Complete the four quests below and acquire all 5 Golden Crystal Disks. Visit
    the Inquisitor when you have them all to open the door. Kill the Lizardmen and
    talk to the Inquisitor to enter Chapter 3.
    Where is the Golden Delivery?
      Head to Tilda's Farm and speak with Severin to discover Gnomes have taken
    Severin's disk after you help him fend off 10 looters. Check your map to see
    the location of the peninsula and get moving east. As you enter the cave that
    leads to the East Coast you will encounter Gnomes. Slay them and check the
    [CHEST] before moving to a Skeleton filled room. Defeat the foul beasts and
    move into their crypt. At the end you encounter Lord Patroscon. Slay this
    undead Lord as part of "The Cursed Lords," a quest that you can turn in to
      Backtrack to the previous room and go up the ramp. Defeat the Ghouls then
    pick the [TREASURE CHEST] if you can for a [RING OF THE SWORD FIGHTER]. Leave
    the cave now and defeat another Ghoul guarding a [CHEST]. Take the high road
    to find Henrik at the base of the rope bridge. He'll tell you about the Gyger
    and then he'll tag along if you ask. Cross the bridge and fight through a few
    groups of Gnomes. Before turning to into the center, check the corner to for a
      Ahead are Black Wolves, usually lying down. Behind them along the cliffline
    is a [PIXIE HAT] worth snagging. At the fork Henrik will suggest going north,
    but we're going east to a [HERO'S CROWN] and a Boar. Move through the cave to
    a Thunder Lizard then move along the mountainside to an Ogre and some Gnomes
    guarding a [CHEST]. Henrik points out that you need to go north once more.
    Make your descent, snagging the [OGREROOT] along the way. At the bottom you
    will fight numerous Gnomes and Chieftains, so just be prepared.
      At the northern end is a ruin, enter it to greet the welcoming party. Button
    hook around to a [STONE PLATE] (+4 Wisdom) and a [CHEST]. Head down the steps
    after clearing out the tower then use the ring on the wall to open up a new
    passage. Defeat the Skeleton and open the [CHEST] to find a [RING OF HUNTING].
    Pop open the Sarcophagus and defeat the Skeleton. Turn left to find numerous
    items and a level 3 [TREASURE CHEST] that has a [PIXIE HAT] inside. Check the
    other half to find more Skeletons and an Undead Lord holding a [VASSAL RING].
      Open the [CHEST] here for the [SWORD TIP], part of a different quest. Lastly,
    check the [BOOKSTAND] for +3 Wisdom then leave the crypt. Enter the door that
    Henrik has been preaching about at the bottom of the steps pull the Ring to
    reach a [CHEST]. Open the door and in the hallway turn left, opening another
    door. Inside the cupboard is an [OGREROOT], grab it then return to the hallway.
    Kill the Gnome and pull a Ring to open another chamber with a cupboard and a
      Move down the steps, turn right, and pull the ring to gain access to a
    chamber with two [CHESTS], one with a [MAGIC PROTECTION AMULET]. In the next
    room you can spot the Gyrger, but open the door across from you to grab a
    [STONE PLATE] first. Slay the beast and loot the [GOLDEN CRYSTAL DISK] from
    it's corpse. Talk to Henrik for a minor reward for killing the Gyrger. Return
    to Severin to report your findings and receive an additional reward.
    The Mystery of the Eastern Temple
      Head to the Bandit Camp and speak with Fincher. He gives you a Teleport
    Stone and starts this quest. Talk to Don Esteban to receive your second
    [GOLDEN CRYSTAL DISK] then head to the Eastern Temple. Kill the animals outside
    the temple and snag a [DRUID'S HEMLOCK] before going inside to meet Maliko.
    Head down the steps and talk with Adan and Dytar for two more quests then drop
    into the trapdoor near Maliko.
      Talk to Dirk and defeat the Ghoul in the next room. Pick up the [STONE PLATES]
    and open the [TREASURE CHEST]. Enter the hall and use the lever to raise the
    portcullis then the Winch in the other room to raise the larger one. Maneuver
    through the bog to reach the Temple again, then speak with Maliko. Return to
    the lower part of the temple and go through the cave opening. Open the
    Sarcophagi to find the [DEMON BLADE] and a Skeleton.
      Open the [CHEST] before progressing down the hall. Defeat the two Ghouls and
    loot Danilo's corpse for a [MAP]. Open another Sarcophagus and take it's
    contents. Move through the opening and drop off the left side to find a [STONE
    PLATE]. Move up to find a Ghoul lurking around the corner. Use the lever then
    enter the room to find Olf.
      Return the bottom room and place Old Busts on the Altars. Pick up and use
    the Nautilus Transformation to move through a hole at the left end of the
    hallway and avoid the spiked floors. Open the Sarcophagi then move down the
    hall, dropping off to the left to find another Sarcophagus. Climb the wall and
    drop all the way down to find a [STONE PLATE]. Open the Heavy Cupboard and move
    down to a wide open cavern.
      Defeat the Skeletons and the Lizard Priest to find a [TELEPORT EASTERN TEMPLE]
    spell and a [GOLDEN CRYSTAL DISK]. Levitate over the southern bridge and pick up
    a [DRUID'S HEMLOCK] then climb all the way back up. Talk to Maliko then head
    back to Fincher for additional rewards.
    Cyrus is Late
      At the northeast of the island you can find Cyrus (see your map). Search the
    house for a [SLEEVE]. Return to Cyrus then head south to find Jasmin at her
    hut. Buy the skins and give meat to Rufo, then have the wolf track the scent on
    the sleeve. As you pass by Cyrus have him join the party. Slay any enemy in
    your path then enter the Temple with Cyrus. Kill the two Lizardmen then turn
    right to find another. Open the [CHEST] to find the [MAP] of this temple. There
    is another [CHEST] around the corner that you should open before returning to
    the main hall.
      Go through the central passageway and slay the sleu of Lizardmen. Open a
    [CHEST] in the left room and another in the right room for a [RING OF HEALTH].
    Defeat the Lizardman and use the Winch. Fight your way to the [DRUID'S HEMLOCK]
    then return west. Cross the lava with levitate and defeat the Undead Priest.
    Pick up [INFERNO] then cross back over. Move north to find a Watchman and a
    Lizardman. Loot the [CELL KEY] off their corpses then move up the steps. Open
    the last cell to find Drok who hints at where Eldric might be.
      Return to the east and use the ring on the right side of the wall. Defeat
    the Priest and loot the [AMULET] and [TELEPORT NORTHEASTERN TEMPLE] spell. Check
    the [CHEST] and cupboard then use the lever to find Eldric. Get the disk from
    Cyrus then return to Eldric to have it repaired.
    Off to the West Coast
      Seek out Patty in Harbour Town and show her the backdoor out of the town.
    Find her outside on the beach and follow her to the West Coast. Grab a [STONE
    PLATE] from the large grave then dig up the grave of the Nameless Scoundrel.
    Open the [CHEST] to find an [OLD CASKET]. Talk to Patty then you need to find
    five graves. They are marked on your map so start with the one nearest you.
    You will have to fight some War Crickets and in a nearby [CHEST] you'll find a
      Just before you move into the ruins you can find the grave in a corner. Open
    the [CHEST] and grab the letter. Next, warp to the Monastery and head to the
    grave by dropping off the cliff from above. Grab the [HERO'S CROWN] and dig up
    the grave to find another [CHEST]. Now run to Harbour Town and search on a
    short cliff above the beach for another grave. From here go to Leon's hut and
    check behind it for the fourth grave. The [CHEST] here has a [POTION OF
    DEXTERITY] inside. The final grave is on the southern island. Return to Patty
    to find out that she isn't where she should be. Talk to Eronga and follow him.
      You must now traverse the ruins, slaying the skeletons and other deadly
    animals as you reach the northwest corner where Romanov is. Cut a deal or kill
    ROmanov where he stands. Go inside and ignore the chests, you will die if you
    try to open them. Grab the [STONE PLATE] and move to the back of the cave
    where you encounter Ghouls. Kill them and dig up Dillinger's chest to find a
    [GOLDEN CRYSTAL DISK] and [STEELBEARD'S NAUTICAL MAP]. Do what's required to
    get [PATTY'S CELL KEY] from Romanov. Head to the top of the nearby tower and
    open the [CHEST] to find an [AMULET OF WOODSKIN] and [MAGIC PROTECTION RUNE].
      Patty is back in the first set of ruins in a room facing the cliff. Open the
    [CHEST] and grab the [STONE PLATE] before giving Patty the map.
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    |     <|  |__   |  ___|    | Chapter 3: The Temple                        [0404]
    Secure the Volcano Keep
      Before moving into the volcano, head back to the Monastery and fight off the
    Saurians attacking Ignatius. Make your way through the rest of the Monastery,
    fighting off the Saurians and directing everyone to the Holy Flame. Abrax will
    want you to go through the Library. Much like in Chapter 1 you will traverse
    the area but you also have to deal with the Intruders. One of them carries the
    [ALCHEMICAL SUPPLIES], another some [NOTES]. Use a Destroy Magic Barrier this
    time since you likely didn't have one in Chapter 1, to enter the western room.
      Open the [CHEST] to find a [RECIPE] then the [BOOKSTAND] for +3 Wisdom. Return
    the supplies to Abrax then head to the Cemetery crypt and defeat the Lizard
    leader. Return to Vitus then Ignatius with the news, don't forget to loot Pallas
    before going back though.
    The Lizard Swords
      Show one of these to Karlsen who suggests going to Harbour Town. Take the
    blade to Walter the blacksmith to be able to craft Obsidian weapons.
    The Lizard Leader outside Harbour Town
      Talk to Carlos in Harbour Town who wants you to check in on Leto and Magnus
    at the gates. There is a leader on Leto's side, scouts on Magnus' side, and at
    the adjoining road near the farm, another leader. Return to Carlos with the
    The Leader of the Lizards
      In addition to the two Lizard Leaders outside Harbour Town, you can find
    another in the northwest and one outside the plains temple ruin.
    The Cursed Lords
      There are two roads that form circles on the map, go to the western one to
    find Leon. Leon wants you to acquire 5 vassal rings from Undead Lords, they can
    be found at:
    - Ruins along the southeastern beach, just north of the southern island.
    - Northwest ruins before you reach Romanov. Enter the basement and slay the
      Undead Lord.
    - The ruins in the northwest near Romanov. The Undead Lord is outside.
    - In the northeast ruins near the Gyrger.
    - In the central ruins, south of the Monastery.
    - In the southeast ruins on Lord Patroscon.
      Return to Leon with all the rings for your reward.
    The Sword Stormwind
      There are parts of this swords scattered across the island:
    - The Sword Tip is found during Cursed Lords on your way to the Gryger.
    - The Broken Bastard Sword is found in a chest under the southern island.
      You can forge the sword with Smithing level 3.
    The Sword Souldrinker
    - The Broken Two-Handed Sword is in a chest guarded by Ogres at the waterfall
      in the northeast.
    - The final Sword Tip is on the beach in the northwest where you had to kill
      Romanov to save Patty. This chest also holds a Ring of Energy.
      You can forge the sword with Smithing level 3.
    Open the Great Gate
      Tell the Inquisitor you're ready and move down the ramp to a [STONE PLATE].
    Kill the Lizardmen and go west to a Ghoul, a Scorpion, and another [STONE PLATE]
    in an alcove. Move up the ramp nearby and levitate the gap. Kill the Priest
    and break down a wall in the hallway. Kill the Lizardman then flip the lever.
    Kill the Watchman and place the [OLD BUST] on the altar. On the east side climb
    up high and use the Nautilus Transformation to move under the wall. Kill the
    Ghouls and climb through the hole then jump over the trapdoor.
      Slay a few more Lizardmen and jump the spiked flooring, then drop down via
    the trapdoor. Slay the beasts and use the Winch then grab the [STONE PLATE] and
    return to the Inquisitor. Return to where you levitated to find Rufus dead
    and a Watchman with the second [OLD BUST]. Place it on the other altar and use
    the second Winch. Return to the Inquisitor then use Telekinesis on the lever.
    Check the Inscribed Column then slay the Lizardmen and their pets as you move
    to another Column. Use Telekinesis on the Winch to lower the drawbridge.
      Further down you will find Brent. Heed his advice and go down into the swamp
    to find Jorgensen. Climb up the path and kill the Lizardman. Go left to find
    a [STONE PLATE] then doubleback going right this time. Defeat the Watchman and
    take the Cell Key and the [STONE PLATE] then open the cell across the way to
    free Drok. Head outside and chase down the Lizardmen near Jasmin and Hendrik.
    The leader will hold the map that you need, take it back to the Inquisitor.
    The Opening to the Crypt
      Follow the Inquisitor then seek out Ethan. Tell the Inquisitor the good news
    then follow him. Place the Old Bust on the Altar then fight your way to the
    Inscribed Column. On your way back to Ethan grab the [STONE PLATE] and [AMULET]
    then talk to him. Afterwards, speak with the Inquisitor then use the Nautilus
    spell to crawl through the gap. Grab the [STONE PLATE] and kill the Lizardman
    in the hall.
      Clear out the right half of the hallway and eventually the Gatekeeper to
    acquire a [KEY]. Move to the left half and clear it then open the gate with
    the key. Speak with Ursegor then grab the [LIZARD BUST] and [STONE PLATE]. Move
    into the hallway and place the bust to open the central gate. Defeat Zel Zeret
    then loot the [SOUL SPLINTER] and [SKULL]. Take the bust back and enter the
    right half of the hallway, placing it again. Here you must slay Zal Zaran who
    drops the Titan Sword amongst the other items you need.
      Grab the bust once more then ascend the steps to the winch that lowers the
    drawbridge. Lastly, place the bust on the left-center altar and defeat Zul Utur.
    Don't miss the [INFERNO CRYSTAL] on his corpse in addition to the Soul Splinter
    and Skull. Move to the four altars near the gate and place them in the order;
    Undead Beast, Undead Priest, Undead Guardian. You are missing one so go to the
    Sarcophagus near Ursegor and grab his skull, placing it on the final altar. The
    Inquisitor turns on you, so defeat the Commandant and speak with Ursegor.
     _____  __ _____ _____ __ _ ____________________________________________________
    |  __ \|  |   __|  ___|  | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |     <|  |__   |  ___|    | Chapter 4: The Titan                         [0405]
    Becoming Inquisitor
    *Warriors of the Order
      Talk to Carlos in Harbour Town to get a promotion and upgraded armor.
    Master of Magic
      Talk to Ignatius then perform the ritual to become a Master. Speak with the
    others to receive your just rewards.
    Find a Mage who can Help You
      After obtaining the rune talk to Master Illumar in the Monastery. He will
    make scrolls for you since you can't use magic.
    Find all the Pieces of the Titan Armour
      Start by getting the Rune from the Sarcophagus in Ursegor's room. You need
    to acquire all the pieces to stand a fighting chance against the Titan. Once
    you have done so seek out Eldric to repair the [ARMOR OF THE TITAN LORD]. With
    all the pieces assembled, return to Ursegor.
    The Titan Shield
      To the northeast, just outside the Volcano where you were chasing the Hunters
    for the map, is a temple protected by Ogres. Further into the cave you will
    encounter Scorpions. Head up the left side, slaying Lizardmen and Brontok, until
    you reach a [CHEST]. Slay the Ashbeast and break the magic barrier. Inside you
    must defeat the Elite Warriors. Check the Map Column then go right to a lever.
    Jump over the trap door and acquire the [BUST] then fall through the hole.
      Defeat the Lizard Warrior then notice the dig spot behind him. Dig up the
    [CHEST] to find the [TITANWING] inside. Snag the [PICKAXE] if you don't have
    one then move down the hallway to a thin wall that can be broken. Defeat the
    Elite Warriors then use Telekinesis on the lever as you move west. Levitate
    across the lava then use the Nautilus Transformation to crawl through a narrow
    corridor behind the Ashbeast. Defeat the Elite Warrior, open the Sarcophagus to
    find a [RING OF THE AXE FIGHTER], and grab the [BUST] off the wall.
      Use the lever then return to the Ashbeast to find another lever. Place the
    busts on the altars on the western wall then slay the High Priest enroute to
    the prize, the [SHIELD OF THE TITAN LORD].
    The Titan Helmet
      This temple is opposite the Titan Shield Temple in reference to the Volcano.
    You can reach it by heading north from the Bandit Camp, high up the hill past
    the farm. As you enter slay the War Crickets then go down the left side to find
    a [CORPSE] with the Map. Levitate over the gap and deal with the Brontoks. Move
    down the winding path to face off with some Scorpions then defeat the Ashbeast
    and levitate to a [CHEST] and a Winch.
      Drop down underneath this platform then break the magical barrier. Defeat
    the Elite Warriors and open the heavy [CHEST]. On the left side you must use
    Telekinesis to acquire the [BUST OF A KING]. Go to the eastern side and break
    the wall. Defeat the two Scorpions and Ashbeast then pop open the [CHEST].
    Return to the previous room and use the Nautilus Transformation to move through
    a small crack on the western wall. Defeat Mortares then search the [CHEST].
      Place the bust, move past the gate, then use Telekinesis to reacquire it.
    Place both busts on the altars to enter the central path. Defeat the two Undead
    Priests then grab the [TITAN HELMET]. Grab the [STONE PLATE] before leaving,
    which requires climbing and some levitation. The [CHEST] in the room above has
    the [TITAN SCEPTER] inside, but you have to fight for it.
    The Titan Hammer
      Visit the Bandit Camp and go behind Esteban's pile of gold along the left
    side. Defeat the Ghouls then break the magic barrier. Move down the ramp and
    start defeating the Skeletons and Undead Warriors. Climb up the left side of
    the room, defeat a few more Skeletons, then grab the [STONE PLATE] and [AMULET]
    before breaking a hole in the wall. Press the switch to open the central room.
    The spikes will go down and create a path, just navigate them to and fro. Open
    the Sarcophagus, kill the Skeleton, and acquire the [LIZARD MAGE BUST].
      Back in the main room, climb up the southern end and pick up the [STONE
    PLATE]. Levitate across to the eastern half to find Skeletons. Once again,
    break down the walls to find a switch granting further access. The Sarcophagus
    in the center holds the [TITAN AXE] and the one to the right of it, the second
    [LIZARD MAGE BUST]. Place the busts on the altars in the central room then move
    to the final room. Slay the Undead Beasts then dodge the Shadow Lord until it
    moves to the firepit. Once it does, use Telekinesis to hit a switch and light
    it (the spell should be prepped). Loot the corpse for the [TITAN HAMMER] then
    be on your way.
    The Titan Armor
      Head north of Tilda's Farm near the Monastery to find the Plains Temple. Kill
    the Leader then move inside, taking the left passage. Use Telekinesis on the
    lever then cross into the next room. Defeat the enemies then break the magic
    barrier. Break down the wall at the end of the ramp then snag the [STONE PLATE]
    from the floor. Stand at the altar, turn 180 degrees and use Telekinesis to
    acquire the [PRIEST'S BUST]. Place it then enter the room and open the
    Sarcophagus to find the [TITAN STAFF] and [ARMOUR PIECE].
    The Titan Boots
      Head to the west coast near the ruins where you released Patty. Climb up
    the waterfall and defeat the Ghouls in the cave. Move towards the violet light
    then slay the Ashbeast. Further along you can climb up through the hole in
    the cave. Defeat the ghouls then break the magic barrier. Use the lever on the
    right to reach a [STONE PLATE] then fall through the trapdoor. Use the lever
    here to reach a [DRUID'S HEMLOCK]. Defeat the Undead Warriors then open the
      Defeat the Brontok in the next room then use the Map Column. Break down the
    middle wall but don't press the switch. Instead go through the only open
    passage and dodge the spike traps. Use the lever and winch then open the
    [CHEST]. Head back to the switch and use it twice. Slay the enemies in your
    path as you move to the second winch. On your way back take the southern path
    and use the Nautilus Transformation to move through the crack in the western
    wall. Defeat your enemies then open the Sarcophagus and [HEAVY CHEST] to find
    the [TITAN BOW].
      Return to the previous room using the lever then look across the lava pit
    to spot a Winch. Return to the main room. Use the button twice more then enter
    the new passage. Across the bridge use the winch then pull the ring to raise a
    portcullis. Jump over and open the Sarcophagus then move up the steps to the
    final Winch. Use it and return to the main room. Go through the opened pathway
    and defeat the Undead Beasts. Open the [CHEST] to find the [TITAN CROSSBOW] and
    the final [ARMOUR PIECE]. Break down the wall and use the lever to find more
    enemies and more treasures.
    The Ocular
      After returning to Ursegor with the armor you must face off with Inquisitor
    Mendoza to secure the Ocular. Loot him to acquire the [OCULAR] and [URSEGOR'S
    SKULL] once more. Place the skull and the door opens, no turning back now.
    The Titan
      Cross the bridge to face off against the Titan. You'll have to deal with a
    few things in order to survive:
    The Floor - A white rune will show up on the floor and make that block go
    ¯¯¯¯¯¯¯¯¯   away. Be sure to keep mobile and don't fall into oblivion.
    Energy Beam - When the Titan moves one leg forward, dodge in the opposition
    ¯¯¯¯¯¯¯¯¯¯¯   direction to avoid a direct hit.
    Energy Wave - If you get too close the Titan will use this attack. Jump to
    ¯¯¯¯¯¯¯¯¯¯¯   dodge the wave.
    Magic Missile - This is your golden ticket. When the Titan summons these white
    ¯¯¯¯¯¯¯¯¯¯¯¯¯   missiles, put up the Shield of the Titan Lord to reflect them.
      With the Titan stunned from the magic missiles, use the Hammer of the Titan
    Lord to deal damage. It will take about five hits to defeat the Titan, so hold
    on to seal the victory.
    =======================|                                |=======================
                           |           Item List            |                 [0500]
    =======================|                                |=======================
    |                              TWO-HANDED SWORDS                               |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Str | Cost | Acquire                       |
    | Titanwing                 | 100 | 100 | 2000 | The Titan Shield              |
    | Obsidian Two-Handed Sword |  90 |  90 | 1000 | Smithing                      |
    | Titan Sword               |  80 |  75 | 1200 | Ghost of Ursegor              |
    | Berserker Sword           |  80 |  80 | 1500 | The Titan Boots               |
    | Sharp Souldrinker         |  75 |  72 | 1000 | Stormwind + Souldrinker       |
    | Sharp Obsidian Sword      |  70 |  65 |  800 | Smithing                      |
    | Demon Blade               |  66 |  66 |  650 | Mystery of Eastern Temple     |
    | Runesword                 |  64 |  60 | 1000 | The Search for the Map        |
    | Stormwind                 |  60 |  56 |  800 | Stormwind and Souldrinker Qst |
    | Sharp Two-Handed Sword    |  58 |  54 |  500 | Smithing                      |
    | Traitor's Blade           |  55 |  52 |  700 | The Cursed Lords              |
    | Sharp Bastard Sword       |  50 |  47 |  430 | Smithing, Alvaro, Oscar       |
    | Lizard Sword              |  50 |  90 |   75 | Lizardmen                     |
    | Two-Handed Sword          |  50 |  50 |  300 | Alvara, Oscar                 |
    | Evil Bastard              |  42 |  40 |  400 | Oscar                         |
    | Bastard Sword             |  42 |  40 |  300 | Alvaro, Oscar                 |
    | Rusty Two-Handed Sword    |  30 |  30 |   30 | Volcano Keep Cemetery         |
    |                              ONE-HANDED SWORDS                               |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Str | Cost | Acquire                       |
    | The Don's Sword           |  60 |  50 |  600 | Don Esteban (Uses Dex not Str)|
    | Sharp Obsidian Sword      |  50 |  45 |  450 | Smithing                      |
    | War Mace                  |  46 |  44 |  445 | Oscar                         |
    | Rapier                    |  38 |  33 |  400 | Alvaro (Uses Dex not Str)     |
    | Fine Sword                |  35 |  30 |  300 | Romanov                       |
    | Aric's Sword              |  30 |  25 |  300 | Trick Aric                    |
    | Golden Sword              |  30 |  30 |  500 | Golden Fragments for Oscar    |
    | Sharp Sword               |  30 |  25 |  250 | Smithing                      |
    | Skullsplitter             |  28 |  26 |  180 | Oscar                         |
    | Cutlass                   |  25 |  20 |  120 | Alvaro, Gnomes                |
    | Machete                   |  20 |  15 |   85 | Costa, Alvaro, Oscar          |
    | Saber                     |  18 |  15 |   70 | Alvaro (Uses Dex not Str)     |
    | Thorn Mace                |  18 |  16 |   65 | Oscar, Brogar                 |
    | Sword                     |  15 |  10 |   50 | Get Yourself a Decent Weapon  |
    | Hunting Knife             |  12 |   8 |   26 | Find Survivors                |
    | Rusty Sword               |  10 |  10 |   18 | Find Survivors                |
    | Sickle                    |  10 |   6 |   10 | Leto, Gnomes                  |
    | Club                      |   8 |   5 |    8 | Find Survivors                |
    | Worst Sword in the World  |   5 |  25 |   10 | Trick Aric                    |
    |                                    AXES                                      |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Str | Cost | Acquire                       |
    | Hammer of the Titan Lord  | 120 |  -  | 3000 | The Titan Hammer              |
    | Titan Axe                 | 120 | 100 | 3500 | The Titan Hammer              |
    | Stonesplitter             | 108 |  90 | 2500 | N/A                           |
    | Warhammer                 |  96 |  80 | 1800 | Oscar                         |
    | Berserker Axe             |  85 |  70 | 1200 | Oscar                         |
    | Battleaxe                 |  72 |  60 |  850 | Alvaro                        |
    | Raven's Beak              |  58 |  45 |  680 | Oscar, Alvaro                 |
    | Bearded Axe               |  48 |  30 |  400 | Oscar                         |
    | Light Battleaxe           |  36 |  20 |  200 | Alvaro, Oscar                 |
    | Sledgehammer              |  25 |  15 |   80 | Erikson, Oscar                |
    | Woodcutter's Axe          |  20 |  10 |   50 | Leto                          |
    |                                   STAVES                                     |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Str | Cost | Acquire                       |
    | Titan Scepter             |  80 |  70 | 2000 | The Titan Helmet              |
    | Titan Staff               |  70 |  60 | 1500 | The Titan Armor               |
    | Double Bladed Staff       |  58 |  50 | 1000 | Karlsen, Inquisitor           |
    | War Spear                 |  52 |  44 |  650 | N/A                           |
    | Honed Blade Staff         |  50 |  45 |  300 | Collect from Alvaro           |
    | Executioner's Staff       |  46 |  36 |  300 | Karlsen, Alvaro               |
    | Druid's Staff             |  42 |  36 |  400 | Cyrus is Late                 |
    | Fighting Staff            |  32 |  26 |  180 | A Worthy Weapon, Alvaro       |
    | Spear                     |  24 |  18 |  100 | Alvaro, Oscar, Karlsen        |
    | Novice's Staff            |  16 |  10 |   50 | Get Yourself a Fighting Staff |
    | Sturdy Branch             |  10 |  10 |   15 | Leto                          |
    |                                    BOWS                                      |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Dex | Cost | Acquire                       |
    | Titan Bow                 |  80 |  80 | 1400 | The Titan Boots               |
    | War Bow                   |  70 |  70 | 1000 | Jasmine, Doug, Flavio         |
    | Bone Bow                  |  60 |  60 |  750 | Doug Flavio                   |
    | Horn Bow                  |  50 |  50 |  600 | Henrik (Slay the Gyger)       |
    | Hunting Bow               |  40 |  40 |  500 | Jasmine, Doug                 |
    | Cole's Hunting Bow        |  30 |  25 |  350 | Costa                         |
    | Longbow                   |  30 |  30 |  350 | Doug, Flavio                  |
    | Poacher's Bow             |  20 |  20 |  200 | Doug                          |
    | Short Bow                 |  10 |  10 |   75 | Doug                          |
    |                                  CROSSBOWS                                   |
    |                           |     |     |      |                               |
    | Name                      | Dmg | Str | Cost | Acquire                       |
    | Titan Crossbow            | 125 |  90 | 1500 | The Titan Boots               |
    | War Crossbow              | 100 |  70 |  750 | N/A                           |
    | Hunting Crossbow          |  75 |  50 |  500 | Alvaro, Oscar                 |
    | Crossbow                  |  50 |  30 |  250 | Alvaro                        |
    | Light Crossbow            |  25 |  10 |  100 | Oscar, Leto                   |
    Incomplete World Map
    - Inside a chest in the Abandoned House
    Bandit Camp Map
    - Acquire from Doug
    Harbour Town Map
    - Acquire from Leto
    Nelson's Complete World Map
    - Purchase from Nelson
    - Acquire from Fincher if you join the Bandits
    Volcano Keep Map
    - Acquire from Taylor if you join the Order
    - Acquire from Master Pallas if you join with the Bandits
    Map of Caves Under Volcano
    - Found on the body in the left half of the entrance
    Map of the Waterfall Temple
    - Read from the Map Column in the Temple
    Map of Eastern Volcano Temple
    - Read from the Map Column in the Temple
    Eastern Temple
    - Acquire from Danilo's corpse
    Map of the Northeastern Temple
    - Inside a chest in the right passageway
                                    Teleport Runes
    1. Bandit Camp - Acquire from Fincher
    2. Plains Temple - Lizard Man infront of the Temple
    3. Harbour Town - Acquire from Scordo/Carlos
    4. Northeastern Temple - Lizard Man infront of the Temple
    5. Northern Temple - Lizard Man infront of the Temple
    6. East Coast - Lizard Man near Jasmin's Hut
    7. Eastern Temple - Lizard Man near Temple
    8. Southern Ruins - Lizard Man near the Temple
    9. Southeast Coast - Lizard Man near the eastern swamp
    10. Southwestern Ruin - Lizard Man near the temple ruins
    11. Volcano Keep - Acquire from the Inquisitor
    12. Western Ruin - Lizard Man near Neil's Hut
    13. Western Volcano Temple - Lizard Man inside the Priest's Tomb
    14. Eastern Volcano Temple - Lizard Man in the cave entrance
    =======================|                                |=======================
                           |           Trainers             |                 [0600]
    =======================|                                |=======================
    | Skill                | Trainer       | LP | Max | Location                   |
    | Axe Fighting         | Karakos       | 10 |  10 | Bandit Camp, Don's Room    |
    |                      | Domingo       | 10 |   7 | Bandit Camp                |
    |                      | Ukkos         | 10 |   7 | Harbour Town               |
    | Sword Fighting       | Fincher       | 10 |  10 | Bandit Camp, Don's Room    |
    |                      | Craig         | 10 |   7 | Bandit Camp                |
    |                      | Edgar         | 10 |   7 | Harbour Town               |
    |                      | Cutter        | 10 |   4 | Harbour Town               |
    | Staff Fighting       | Inquisitor    | 10 |  10 | Monastery                  |
    |                      | William       | 10 |   7 | Monastery                  |
    |                      | Felipe        | 10 |   7 | Harbour Town               |
    | Open Locks           | Patty         |  5 |   3 | Harbour Town               |
    |                      | Cid           |  5 |   3 | Harbour Town               |
    |                      | Phil          |  5 |   2 | Bandit Camp                |
    | Pickpocket           | Delgado       |  5 |   3 | Harbour Town               |
    |                      | Phil          |  5 |   2 | Bandit Camp                |
    |                      | Dalman        |  5 |   1 | Monastery                  |
    | Sneak                | Phil          |  5 |   1 | Bandit camp                |
    |                      | Dalman        |  5 |   1 | Monastery                  |
    |                      | Cole          |  5 |   1 | Harbour Town               |
    | Alchemy              | Abrax         |  5 |   3 | Monastery                  |
    |                      | Cormac        |  5 |   3 | Bandit Camp, Don's Room    |
    |                      | Leonardo      |  5 |   2 | Harbour Town               |
    |                      | Garth         |  5 |   1 | Harbour Town               |
    |                      | Rhobart       |  5 |   1 | Bandit Camp                |
    | Create Scrolls       | Illumar       |  5 |   1 | Monastery                  |
    | Fireball Crystal     | Ignatius      | 10 |  10 | Monastery                  |
    | Ice Lance Crystal    | Pallas        | 10 |  10 | Monastery                  |
    | Magic Bullet Crystal | Vitus         | 10 |  10 | Monastery                  |
    | Seal                 | Ignatius      |  5 |   4 | Monastery                  |
    | Archery              | Sam           | 10 |  10 | Bandit Camp                |
    |                      | Luis          | 10 |   7 | Bandit Camp                |
    |                      | Henrik        | 10 |   7 | Bridge on the East coast   |
    |                      | Cole          | 10 |   7 | Harbour Town               |
    |                      | Jervis        | 10 |   4 | Monastery                  |
    | Crossbow             | Edgar         | 10 |  10 | Harbour Town               |
    |                      | Fincher       | 10 |   7 | Bandit Camp, Don's Room    |
    |                      | Rufus         | 10 |   7 | Monastery                  |
    |                      | Ricardo       | 10 |   4 | Bandit Camp                |
    | Prospect ore         | Olf           |  5 |   1 | Harbour Town, Don's Mansion|
    | Smithing             | Oscar         |  5 |   3 | Bandit Camp                |
    |                      | Walter        |  5 |   3 | Harbour Town               |
    |                      | Karlsen       |  5 |   3 | Monastery                  |
    | Gut Animals          | Luis          |  5 |   1 | Bandit Camp                |
    |                      | Cole          |  5 |   1 | Harbour Town               |
    |                      | Jervus        |  5 |   1 | Monastery                  |
    | Acrobatics           | Patty         |  5 |   1 | Harbour Town - Beach       |
    | Attribute            | Trainer       | LP | Max | Location                   |
    | Strength             | Craig         |  1 | 100 | Bandit Camp                |
    |                      | Ukkos         |  1 | 100 | Harbour Town               |
    |                      | Tucker        |  1 | 100 | Monastery                  |
    | Dexterity            | Luis          |  1 | 100 | Bandit Camp                |
    |                      | Cole          |  1 | 100 | Harbour Town               |
    |                      | Dalman        |  1 | 100 | Monastery                  |
    | Mana                 | Cormac        |  1 | 2000| Bandit Camp                |
    |                      | Vitus         |  1 | 2000| Monastery                  |
    =======================|                                |=======================
                           |   Bookshelves/Stone Plates     |                 [0700]
    =======================|                                |=======================
      Bookshelves and Stone Plates can be found scattered across the island. A
    bookshelf will grants +3 Wisdom and Stone Plates grant +4 Wisdom when used. The
    total will reach 200, the number required to acquire level 4 Seal.
    1. Tristan's Hut (World)
    2. Southwestern Ruins (World)
    3. Don's Mansion (Harbour Town)
    4. Commandant Carlos' Room (Harbour Town)
    5. East Entrance Room (Monastery)
    6. West Entrance Room (Monastery)
    7. Entrance Room (Monastery)
    8. Cyrus' Room (Upper Monastery)
    9. Master's Room (Upper Monastery)
    10-11. Library (Upper Monastery)
    12-26. Abrax's Laboratory (Upper Monastery)
    27-28. Holy Hall (Upper Monastery)
    Stone Plates
    1.  Burial mound south of the Western Ruins.
    2.  Under the southeastern island on a ledge.
    3.  On a grave inside the Monastery Cemetery.
    4.  Near Tarras' Grave on the West Coast.
    5.  In the collapsed tunnel near Dirk.
    6.  Lower half of the Eastern Temple.
    7.  Near a chest outside of the Gyrger Ruins.
    8.  Lower ruins near the Gyrger.
    9.  On an altar northwest of the Lizardmen camp.
    10. Inside the Plain Temple.
    11. Just outside the Waterfall Temple on the West Coast
    12. In the cavern with Brent and the Brontok.
    13. Inside the Northeastern Temple.
    14. Inside the Northeastern Temple.
    15. Inside the Volcano Temple, near a Winch.
    16. Inside the Volcano Temple just past the crushing trap.
    17. Inside the Volcano Temple just before the prison area.
    18. Inside the Volcano Temple in the room with the Watchman.
    19. Inside the Volcano Temple, side room after the Large Drawbridge.
    20. Inside the Volcano Temple, in the room that is dug open by Ethan.
    21. Inside the Volcano Temple, near the drawbridge on a Sarcophagus.
    22. Inside the Volcano Temple, near Ursegor's Sarcophagus.
    23. Inside Don Esteban's Ruin, right of the entrance.
    24. Inside Don Esteban's Ruin, left side of the large room.
    25. Inside the Waterfall Temple, past the spike trap room.
    26. Inside the Plains Temple, on the floor in the central room.
    27. Inside the Eastern Volcano Temple, in the southwest room.
    28. Inside the Eastern Volcano Temple, in the northern room.
    29. Inside the Western Volcano Temple, in the western room with the bust.
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                           |        Version History         |                 [0800]
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    Version Final - Initial and Final Release
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                           |             Outro              |                 [0900]
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    - Risen Wikia
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