Best beginning stats?
What would be the best beginning stats and perks for a strictly melee character? I have started over several times trying to get the best results with no sucess
Trapmaster345 - 6 years ago
You get 40 SPECIAL points in the beginning, 5 on each stat and a spare 5 points.
For your S.P.E.C.I.A.L. stats I would have:
S: 9 (10 with implant)
C: 1 (Charisma is a fairly pointless skill unless you're going to rely on companions)
I: 9 (Gets you more skill points to help raise melee weapons skill quicker. 10 with implant)
L: 1 (Melee weapons deal very little critical hit damage)
When you get to the statements to agree and disagree say this:
I deal with my problems head on: Strongly Agree
Conflict just ain't my nature: Strongly Disagree
Those are the only statements that affect melee.
For the perks:
Heavy Handed (Increases melee and unarmed power but reduces critical hit damage)
You can take any other perks as long as they don't have a negative affect on weapons. Buy any other implants you wish.
shrooboid313 - 6 years ago
This question has been successfully answered and closed.
More Questions from This Game
|S.P.E.C.I.A.L. stats for beginning?||Answered|
|How do S.P.E.C.I.A.L. stats compare to regular stats?||Answered|
|Is the doc in the beginning the only one in the world?||Answered|
|HOW TO RAISE S.P.E.C.I.A.L STATs??||Answered|