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    Money Making Guide by Sange13

    Version: 1.0 | Updated: 01/08/12 | Search Guide | Bookmark Guide

    Life As A High-Roller, In The Fast Lane
    by Sange13
    1. Intro
    2. Starting Out
    3. Caravan
    4. The Strip
    5. The Casinos and Blackjack
    6. Targets of Opportunity
    7. Final Thoughts
    8. Version Info
    9. Legal
    |- Intro -|
    This guide is intended to be as spoiler free as 
    possible, but does contain some minor spoilers. I wrote 
    this guide because I found that certain merchants in 
    the game have really expensive loot, but at the early 
    stage that I encountered them, I was counting the lint 
    in my pockets. There wasn't an existing FAQ to help 
    make some fast and easy caps without using some kind of 
    cheat, bug, or exploit, and those ruin games for me. 
    After a few different characters and some practice, I 
    found some good methods to achieve enough wealth to 
    afford the majority of anything I could want from those 
    So here I will point out some of the things I have 
    learned in the hopes that it will benefit you, and help 
    you set your new character up for the long road ahead.
    One final disclaimer: This is not a walkthrough of the 
    game. There are other guides for that all over the web. 
    This guide is intended to point you in the right 
    direction when you reach certain points in the game, as 
    well as provide some general advice.
    |- Starting Out -|
    There many ways to build your character, and many 
    styles to choose from. The only aspect of your 
    character creation that has noticeably varying results 
    from the advice and tips in this guide is your LUCK 
    stat. This is primarily important for clearing out the 
    casinos later on. I personally start with a LUCK of 6, 
    put one more in through the Intense Training perk, and 
    purchase the implant to bring it to 8. That said, the 
    perk is completely optional, and you can get your LUCK 
    to 8 through other means. More on that later.
    During the tutorial phase, it's usually a good idea to 
    set your character up in such a way that they can pass 
    most of the skill checks available in Goodsprings. 
    While not a comprehensive list, here's some of what you 
    will need:
    Speech 25 (Trudy's allies)
    Explosives 25 (Easy Pete's dynamite)
    Barter 25 (Chet's supplies)
    Repair 25 (fix the radio)
    Medicine 30 (before leaving Doc Mitchel's house, talk 
    to him again after you get your Pip-Boy)
    Lockpick 25 (for most locks) or 50 (for the safe in 
    Sunny Smiles' house)
    You can also take the Swift Learner perk during this 
    phase of the game to maximize the gain from the 
    creatures and the skill checks. After you have 
    recruited all of the assistance that you can, but 
    before going back to Ringo, you can leave Goodsprings 
    to head to the NCR prison for the quest "I Fought The 
    Law." If you choose to do this, make sure to rebuild 
    your character how you really want them when you leave 
    town as this will be the last opportunity to make 
    I recommend having a base LUCK of 6 or 7. I also 
    recommend raising the Lockpick skill to 50 before 
    leaving the NCRCF.
    There are many locks to be picked on the road to The 
    Strip, and the majority of them are only Average (50) 
    or lower. It is also useful to have a Speech of 30 or 
    better, even if your CHARISMA is only 1.
    When you are done with Goodsprings, the NCRCF, Primm, 
    and Mojave Outpost, you will want to be sure to raid 
    some of the houses in Nipton. They have various energy 
    weapons and safes that are worth the detour. The next 
    major stop will be in Novac. The main thing you want 
    out of here is That Gun from the Dino Bite Gift Shop. 
    The key is that you want to steal it without getting 
    caught. You only have to pass a Very Easy lock and 
    close the door behind you. This is a great early gun if 
    you are using Guns as a major skill, but it's also 
    worth a good number of caps if you choose not to use 
    As you make your way to The Strip, try not to spend too 
    many caps. You will want a couple thousand saved up.
    |- Caravan -|
    Seeing as how there is already a fairly good Caravan 
    guide, I'll refer you to that:
    The main difference between my play and the author of 
    that guide is that I prefer to run only 6's, 10's, 
    Kings, and Jacks.
    Just keep the deck at 30, but replace everything you 
    can with one of those four types of cards. The primary 
    strategy is about the same, but I feel my set up offers 
    more strategic flexibility since the AI likes to hit a 
    lot of my cards with Jacks.
    Caravan is a great way to make easy money once you get 
    the hang of it. Ringo in Goodsprings, Johnson Nash in 
    Primm, Cliff Briscoe in Novac, and many others all 
    play. If you rob--erm, win--caps from people you meet 
    on the way to The Strip, it isn't hard to have your net 
    winnings exceed two or three thousand caps by the time 
    you get there. This is also a good way to get your caps 
    back if you spent a lot on a merchant who plays.
    |- The Strip -|
    Before you get to the strip, you will want to make sure 
    you either have 7 LUCK and the Naughty Nightware from 
    Mick & Ralph's "select goods" (Speech of 30/50, 
    respectively), OR have 8 LUCK as a base stat through 
    S.P.E.C.I.A.L., perks, and the implant. The implant 
    costs 4,000 caps, but easily pays for itself in the 
    end. You can get it from Dr. Usanagi in her medical 
    office next to the Crimson Caravan compound.
    You may be asking, "Why is this guy so obsessed with 
    LUCK?" Or you don't care, and you're just following 
    Either way, LUCK directly influences you odds at the 
    casino games. While it is possible to reach the maximum 
    winnings with a LUCK of 7, it takes much, much longer 
    to do so. With a LUCK of 8 (or higher), you can 
    comfortably win big and win often.
    When you get to the outskirts of the strip, more 
    commonly known as Freeside, you will want to head over 
    to the Old Mormon Fort right away. Enter, and take an 
    immediate right, follow the wall to the door in the 
    corner, enter, go upstairs, and grab the snowglobe on 
    the shelf. Leave the fort. Head over to Mick & Ralph's, 
    pass the Speech check, and get the Naughty Nightwear. 
    Even if you already have a LUCK of 8, this will help 
    speed the process. You will want to clean out The 
    Atomic Wrangler before you head into The Strip proper, 
    but you can skip this step until the next section if 
    you like.
    Once on The Strip, go through the gate to the other 
    side and keep going until you find the Vault 21 Hotel. 
    Go inside, and go through the door on the far wall, 
    down the stairs, and into the vault. Once inside, head 
    to the bottom floor (with the diner on it), and head to 
    the northeast section of the building.
    When you find the only closed and locked door (50 
    skill), sneak, pick the lock, and go in. On the table 
    against the wall you will find a snowglobe. Take it, 
    then leave the hotel. 
    Go across the street to the NCR embassy. Inside, find 
    the NCR embassador, and challenge him to Caravan. You 
    can rob him of almost 2,000 caps by taking advantage of 
    his bad play and gambling addiction.
    Go back to the Lucky 38, meet Mr. House, go to the 
    Cocktail Lounge, take a right (hugging the inner 
    counter) and you should find another snowglobe behind a 
    cash register. Take all four of them up to his "woman" 
    robot for 8,000 caps.
    Now the fun begins.
    |- The Casinos and Blackjack -|
    There are a total of four casinos to "clear" before you 
    cannot gain money from them this way:
    The Atomic Wrangler - Run by the Garrets, this casino 
    has the lowest maximum payout. ~5,000 caps.
    Gomorrah - Run by the Omertas. ~9,000 caps.
    The Tops - Run by the Chairmen. -10,000 caps.
    The Ultralux - Run by The White Glove Society. ~15,000 
    It's clear to see that this will be our bread and 
    butter. At nearly 40,000 caps, this is a worthwhile 
    target indeed. With our high LUCK, this will be a cake 
    walk. Whichever casino you choose to start at is up to 
    you, but be sure to play 10 games of Roulette and Slots 
    before heading to the Blackjack tables so you can pick 
    up some easy experience (challenges).
    The reason you want to focus on Blackjack is that it is 
    the game that relies the least on actual luck (not just 
    the LUCK stat). With a high enough LUCK, slots are a 
    viable way to max out your winnings as well. Roulette 
    is too inconsistent for my tastes, so I wouldn't go 
    that route (though the payouts can be quite tempting).
    For those who don't know, I will explain the rules of 
    The goal is to get as close to a sum total of 21 
    without going over as possible. 
    The player with the closest number wins.
    Players who go over "bust" and lose automatically.
    Each player is dealt a card face up, and one face down.
    Number cards are worth the value shown.
    Face cards are worth 10.
    Aces are worth 1 or 11, at player discretion (the game 
    handles this automatically).
    If a player is dealt a hand that sums 21, he 
    automatically wins unless tied with another player who 
    was dealt the same.
    Players may "hit" to draw another card. There is no 
    limit to the number of cards a player may have until 
    they bust.
    If a player is dealt two cards of identical value, he 
    may "split" and play them as two separate hands.
    A player may "double down" to risk twice his bet to 
    draw one more card. He may not draw again after.
    The dealer must draw until he reaches at least 17, or 
    busts in the attempt.
    With that out of the way, LUCK plays a significant role 
    in the outcomes of the game. With a score as high as 
    ours, we can consistently and quickly make gains 
    despite our losses if we follow these guidelines:
    Only stand on an 18 or higher. Yes, this means hit on 
    17. LUCK will help keep a lot of these cards low.
    Don't bother with Splits. They don't yield any higher 
    of a payout, but they make the process take longer.
    If dealth a sum of 10, or 11, Double Down. LUCK will 
    keep many of these cards high.
    Always bet maximum.
    Always taunt the Floor Manager after he bans you from 
    gambling in his casino.
    |- Targets of Opportunity -|
    So now that we've cleaned out The Strip and broke the 
    bank, we should have a lot of money, right? Wrong! The 
    thirst of our greed is not so easily slaked. Now that 
    we've made money the legal way, our resources are 
    starting to look quite dry.
    As so many other great minds of history (Al Capone, 
    Jimmy Hoffa, the oil industry) have shown, it's time to 
    turn to crime if we really want to be rich. It's a good 
    idea to establish a "safe house" to keep your regular 
    gear and spare loot before we head out. The suite in 
    the Lucky 38 is just fine, but set yourself up wherever 
    you're comfortable. The other important thing we will 
    need is a good fence. I prefer to use the Gun Runners' 
    Vendortron. Here we go:
    The Silver Rush, Freeside:
    Upon entering for the first time, DO NOT go past the 
    guards until they leave their position. They will 
    mention there is a "meeting" going on, but you can 
    observe through the chain-link fence. After that's all 
    done, head down the hall on the left wall from the 
    entrance and open the door (it leads to the bathrooms). 
    Then use whichever button/key you have assigned to 
    manipulate objects without picking them up to grab 
    everything of value and throw it in a pile in the hall 
    there. When you are finished, go in the hall, close the 
    door, sneak, SAVE, and grab everything up. When the 
    guard gives you a supsicious look on your way out, just 
    casually remark that you were only "browsing."
    Nellis Air Force Base (Boomer territory):
    I'll skip the part about how to get in, but don't 
    forget that there's a couple dead Brotherhood bodies 
    with perfectly sellable Power Armor on them in the 
    ruined town just outside, after you convince the 
    Boomers to not blast you into microdust. The first 
    thing you want to do is head to the museum building, 
    and grab the snowglobe off the desk in there. Then head 
    to the munitions storage hangar, and locate the 
    Munitions Supply Manager. Sell whatever you want to 
    offload to him until he no longer has caps for you, 
    then SAVE. You will want to sneak on the other side of 
    his stall and use the wooden boxes to block his view of 
    you. Steal EVERYTHING using a method similar to the 
    Silver Rush robbery. Try not to break this stuff down 
    via repair if it's condition is over 50% since many of 
    these weapons are worth 1,000 caps or more each. Be 
    sure to turn in the snowglobe later.
    Camp McCarran AFB
    This place isn't nearly as much of a jackpot as the 
    other two, but it's worth noting that a couple of the 
    big tents in the middle of the main outdoor area have 
    some easy to lift goods. One of the tents is a medical 
    supply cache, and the one right next to it has a bunch 
    of gun cabinets and ammo boxes. There are also lots of 
    ammo boxes, footlockers, and random other lootable 
    containers all over the base.
    |- Final Thoughts -|
    Between the 5 snowglobes, the casino winnings, and the 
    Caravan winnings, you should easily have over 50,000 
    caps. If you went on the little crime spree, I suspect 
    you should have another 10-20 thousand (at least). I 
    hope that's enough for you to buy all the implants and 
    equipment you had your eyes on. If so, I can claim 
    mission success. 
    This is my first guide on GameFAQs, so I would 
    appreciate some feedback to let me know if you found 
    this helpful, or if you know of some other great places 
    or ways to make a lot of caps in a short amount of 
    time. I must stipulate that I will not endorse the use 
    of any hacks, glitches, exploits, bugs, and so on 
    within my guide. Fair warning. I check the GameFAQs 
    boards fairly frequently, so send your comments, 
    questions, critique, etc as a private message to me on 
    |- Version Info -|
    Version 1.0, 01-07-12
    |- Legal -|
    Copyright 2012 James Boger
    This guide is copyright protected. Users have my 
    permission to view, print, and link this guide for 
    personal use.
    This guide is not to be used for profit of any kind. 
    Other uses of this guide must follow the restrictions 
    given by GameFAQs.

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