Teenage Mutant Ninja Turtles: Turtles in Time Reshelled Achievement Guide Contents: I Introduction II Achievements 1) "The Inflatable Reptilian Hero" 2) "Seen My Bones?" 3) "Invincible" 4) "Turtle Tantrum!" 5) "Slow as a Turtle" 6) "Turtle Power" 7) "Heroes in a Half Shell" 8) "Lean, Green, and Mean" 9) "Ice, Ice, Turtle" 10) "Staying Alive" 11) "Toe Be, or not Toe Be?" 12) "I Will Survive" III Legal I. Introduction A long time fan of the Teenage Mutant Ninja Turtles games, I couldn't do without this one. If you haven't heard, it's a remake of the classic arcade version of TMNT:TIT - NOT the SNES Version! Being an avid gamer, I decided to see if I could set out to help better the gaming community by contributing this guide to gamefaqs.com. Hopefully this will be a stepping stone to larger games and walkthroughs in the future! Hopefully this guide will help you through some frustrating parts of the achievements in TMNT:TITR! August 24th, 2009 - Version 1.0: Everything Listed. Further versions will contain corrections. II. Achievements I've arranged these from what I consider to be the relatively easiest to the hardest to unlock. Unless otherwise noted, achievements can be unlocked on ANY difficulty, from easy to hardcore. Good Luck! 1) "The Inflatable Reptilian Hero" - 5 Points It goes against intuition, but the objective here is to get squashed. This can be accomplished by multiple events in the game, including the giant wrecking balls on stage 1 (likely the easiest and first place you'll find to do it) 2) "Seen My Bones?" - 5 Points Another counterintuitive achievement, but just as easily accomplished. You can do it in stage one when Super Krang pops up and shoots eye lasers, or you can wait until stage eight where you'll encounter a pair of laser guns and rock soldiers with laser weapons. Just put the stick in your mouth, and hope your turtle heart doesn't stop! 3) "Invincible" - 5 Points Back to the realm of logical, challenging achievements, this one requires you to finish a level without collecting a health restoration or whirlwind pizza. Easy enough if you're on your own, made even easier if you're playing with friends! 4) "Turtle Tantrum!" - 5 Points This one actually took me a little while. All explosive objects in the game on any difficulty will kill any foot soldier (but not rock soldiers) in one blast. This achievement can be challenging in that usually you won't get 5 foot soldiers on screen, let alone pining for a relationship with an explosive barrel. You can make this easier by playing with friends and hoping you get to the barrel first, OR, strikingly easily, turn your game onto the HARDCORE difficulty and go to the first explosive barrel in the Big Apple level. Hardcore difficulty ups the number of enemies, but not their health! 5) "Slow as a Turtle" - 10 Points This achievement should come easily; you just have to focus on doing it. Either of the first two levels are the best to do this one. Just charge through as fast as you can, and don't worry about killing all of the soldiers - just kill enough to advance. 6) "Turtle Power" - 25 Points (Normal Difficulty or higher) Just finish the game in story mode. It definitely goes more smoothly online, but certainly feasible to do by one's self with a little practice. 7) "Heroes in a Half Shell" - 30 Points Probably the most involved achievement, since it requires a minimum of four playthroughs (one with each turtle). Note that this can be done on easy difficulty, if you want, but you might as well try and combine your progress on other achievements with this one if you can. 8) "Lean, Green, and Mean" - 20 Points You need to score 8,000 points in one game. This is actually rather difficult under what are usually easier conditions. In multiplayer, you're dividing the number of enemies, so it's less likely that you'll reach 8,000. Also, easy mode has fewer enemies... which means fewer points (and you lose points each time you die). I find that this one is easily done on Normal difficulty, even if you don't finish the game. You should hit 8,000 right around early-mid Starbase level if you're playing on your own. 9) "Ice, Ice, Turtle" - 20 Points By now, you've probably realized that the last four here can be real buggers. Single Player Quickplay mode, and easy difficulty are your friends here. Having more players on your screen increases the likelihood that you'll get confused as to your position on the screen, or someone else will occupy the space you want. Hey... people have been killed over less! I find that doing this one at the top of the screen is best. Make sure you kill all the foot soldiers on the left first, so that you're sure you can advance through without fighting in the middle. Watch the top three , and when they've all passed, make a mad dash to the right. DO NOT JUMP! Contrary to popular belief, running is faster, and a dash at the end will give you a quick speed boost. While the single jump kick will give you the same boost, the jump before the kick will slow you down to walking speed. That would be bad. Don't do it. Trust me. 10) "Staying Alive" - 25 Points Ah, Shred-head. Only this time, you have to fight him as though it's real life - no second tries if he stabs in the face with his sword, or manipulates space and time to turn you into a drooling, poopy-pants infant again. A more detailed strategy can be found in my boss guide, but for now, this is what you need to know: There are pizzas at the top-left and top-right of the arena. I wouldn't go lower than 1.5 bars before retrieving one. He can block and counter your attacks. He tends to retreat first before countering, trying to bait you into continuing your attack. Do not fall for this. The safest way to win is to hit him twice, then retreat (use your special attack or jump kick AWAY from him). You should start moving back toward him right after your retreat, and be able to connect with him and counter his counterattack. Wash, Rinse, Repeat. Oh, and when he floats in the air, stand below him on the screen... he should never hit you then. 11) "Toe Be, or not Toe Be?" - 20 Points Now this one is a pain in the ass. You cannot be struck by spike walls OR spike debris to complete this achievement. Do this one on easy mode, for sure. Typically, the traps alternate between one spiked wall, and one set of floating spikey debris, but I find it easiest to hang out near the bottom left corner for both. The spike wall is easy to avoid, because it hits offscreen to the left on the last stroke. If you're at the bottom of the screen, it's easy to avoid for sure. The spike debris can be tricky, since foot soldiers and pizza monsters will be trying to throw you off course. Once again, staying the whole way at the bottom will help considerably. There is only one piece of spike debris that can hit you at the very bottom, and it's considerably far into the "set", so you should know when it's coming. Make sure to double jump to make sure you clear the spikey debris, then clean up the foot soldiers around you. 12) "I Will Survive" - 30 Points (Normal Difficulty or higher) The culmination of TMNT:TITR achievements. This one WILL be a thorn in your side. Make sure you leave a solid 45 minute window per attempt for this one. Do it on your own - other people will only get in your way, and screw up the boss patterns. I strongly suggest checking out a boss guide (mine, if you please!) to help you through this one. I personally prefer Mike to do this, but Leo is another good choice. Just remember to attack,attack,special attack frequently... if you go to the third attack, there's a bit of lag time that leaves you wide open for a counter by almost any enemy. Using the special attack not only closes that opening, but moves you away from danger, as there is a bit of travel associated with special attacks. Also, there's a good chance that if you repeat pattern, you'll get a body slam and clear out some other foot soldiers! Remember that the body slam will kill any other enemy in one hit! Keep mashing your attack button until the slam is over! It may seem obvious, but make sure you prioritize your enemies - the rock soldiers and robots should go first. After that, all the foot soldiers are basically the same, except the green ones who can really mess you up from a distance (allowing other colors to hit you), so make sure to put them high up on your list. Make good use of your pizzas! There's one in the middle, and one at the end of every level. Make sure that you wait to use them until you're low on health, or that you've eliminated all the enemies in the area and cannot proceed without losing the pizza. As far as boss fights go, consider the health you have without the pizza a bit of "rhythm" time to help you slip into the boss pattern and do some damage. Don't wait any longer than 1.5 segments of health before picking up the pizza! You never know when the bosses will get a crazy lucky hit, especially since you're going to breaking the boss pattern to get the pizza. Lastly, play it safe. This isn't a points competition, it's a survival mode. Use your special attacks and jump kicks to escape and regroup if you have to! If you're on the ground, they can still do damage to you, so make sure you get up and get moving ASAP! III. Legal This faq is posted with permission at www.gamefaqs.com, and may not be distributed electronically or in print for any purpose. It may be downloaded to a user's hard drive for use by the owner of the hard drive and immediate family. This guide is authored and acredited to Kyle R. Hess, alias Cynas19, with all the rights and priviledges thereunto. For ease and security, only emails containing major corrections should be send to firstname.lastname@example.org. The Teenage Mutant Ninja Turtles are the intellectual property of Mirage Studios, and TMNT: Turtles in Time Reshelled is copyright Ubisoft. I have no affiliation with either of these companies.
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